In September 2013, E McNeill won the Open Call Grand Prize at the Oculus Rift VR Jam with Ciess, a hacking game that evokes Johnny Mnemonic with its virtual reality-based vision of the internet. Yesterday, McNeill announced that the concept will become a full release in Darknet, an Oculus Rift exclusive. Unlike the William Gibson short story, Darknet doesn't include a cybernetically enhanced dolphin hacker addicted to heroin, but it still looks awesome.
Ether One is a game about being strapped into a virtual reality machine. It's also an Oculus Rift supporting psychological thriller, making it a game that can be played by being strapped into a virtual reality machine. This is a storytelling device known in the business as "being meta as all heck". Unlike the Oculus Rift, though, Ether One now has a release date. Its virtual virtual reality will be ready for activation on March 25th.
Virtual reality, SteamOS, fiber broadband, 4K displays, holodecks (you know, maybe)—the next five years of PC gaming will radically transform our immortal hobby. What new experiences will the PC games of the near future provide? How will technology surprise us? This April at PAX East 2014, we'll look into that glowing future with the innovators and PC gaming stakeholders shaping it.
Oculus VR, maker of everyone’s favorite virtual reality headset, the Oculus Rift, has filed a trademark for RiftCon, a gathering to “encourage use and development of interactive entertainment, virtual reality, consumer electronics, and video game entertainment software,” according to the US Patent and Trademark Office. We’ve enjoyed checking out the Oculus Rift devkit and Crystal Cove prototype at trade shows, but it looks like Oculus is interested in a show devoted to VR specifically.
Last month, Epic Game’s EU territory manager Mike Gamble said that the first major titles built in the company’s Unreal Engine 4 will release on PC as soon Christmas 2014, with more coming in the first quarter of 2015. But today, Zombie Studios announced that its first-person procedurally generated horror game Daylight, also built with UE4, will be out April 8.
Oculus VR, makers of the Oculus Rift virtual reality goggles, announced today that Eve: Valkyrie, a space dog-fighting game often used to demo the device, will be the first game Oculus will co-publish, and the first exclusive Oculus Rift launch title.
In the the Global Game Jam, independent developers from around the world take 48 hours to make a game. It's a great source for a ton of small projects with big ideas, often gutsy or silly. This year's bounty includes games about shadow puppets, "doing it," and a staggering 4291 other entries. It's impossible to sort through them all, but a game like Keep Talking and Nobody Explodes, which uses both the Oculus Rift and the Razer Hydra, is hard to miss.
Get to know our new editor Wes Fenlon (read his first report, too, on how net neutrality affects PC gamers) this week as he joins us to chat about CES, Steam Machines, our hands-on with the new Oculus prototype, as well as The Banner Saga, DayZ, and Broken Age.
Why order pizza when you could have PC Gamer Podcast 368 - Legendary Eagle Chalupa?
Okay, this makes more sense. Last November, eyebrows were cocked when Valve announced the session names and descriptions for this week's Steam Developer Days conference. At the time, when describing their VR session, Valve revealed that they'd "assembled a prototype," which would show what VR hardware could be capable of within two years. The question then became what they planned to do with this prototype, and whether their VR expertise would lead to an Oculus rival.
Quite the opposite, as it turns out. During the session, presented by Valve's VR virtuoso Michael Abrash, it was confirmed that the company have no current plans to release VR - at least, not yet. As a result, it's Oculus VR that are their most obvious choice as to who will ship a quality consumer headset. What's more, Valve say they're "continuing to work with Oculus to drive PC VR forward".
It's safe to say that Oculus VR founder Palmer Luckey was exhausted when we sat down at last week's International CES to chat. He'd been in town for eight days, talking to the press and showing the newest Oculus Rift prototype, dubbed "Crystal Cove." The newest headset uses 360 degree positional tracking and low persistence motion blur tech to essentially keep wimps like me from vomiting during use. But even though he was wiped, Luckey still took a few moments to talk to me about the promise of VR for videogames and beyond, the rumors of John Carmack making an Oculus Rift game, and his thoughts PC gaming moving to the living room.
Oculus Rift owners have mastered the open roads in Euro Truck Simulator 2, upset a fascist alien dystopia in Half-Life 2, and... had a lovely Tuscan holiday in that tech demo thing. Thanks to Valve, development kit owners have a new experience waiting for them: a nice floating menu. Ahead of their Steam Dev Days conference, they've released an experimental VR version of Steam. It's like Minority Report or something, only with a great big chunk of plastic pressed up in your face.
That's me, leaning forward in the cockpit during my Oculus Rift demo of EVE: Valkyrie this morning. I'm reading the words printed on a screen to the left side of my cockpit, as my fighter sits in the launch bay. The words were blurred as I reclined in the char, but came into sharp focus as I got closer.
But there's something else, something more subtle happening in that photo: I'm amazed that I haven't thrown up.
The Oculus Rift has been making waves in PC gaming for a while, but mostly absent from the buzz has been the company behind Oculus, Oculus VR. Apparently they’ve been saving up all that excitement for this year’s CES, where they unveiled a new prototype, the Crystal Cove. Our friends at Tested got to have a long hands-on with the new prototype, and I’m not even a tiny bit bitter or jealous about that. At all.
We've got an Oculus Rift in the office, and - while a truly impressive piece of kit - it's a headset filled with caveats. The resolution is low, the motion can be nausea inducing, and, after spending enough time in its chamber of isolation, you'll probably emerge to find co-workers have stuck a crude knob drawing to your monitor. Beyond the development kit, though, Oculus VR have been introducing increasingly promising solutions and features as it works towards a commercial version.
First there was the HD version, and now at CES 2014, they've announced a new prototype called Crystal Cove. It features a low-persistence OLED display, designed to make the device more comfortable for users by reducing motion blur and 'smearing'. The new device can also better track your movements, thanks to a camera that detects infra-red dots that have been placed across the headset. Now able to track you in 3D space, it enables the Rift to, for instance, register crouches and leans.
id Software co-founder and master of Doom John Carmack is one of the brightest minds in the industry, which is why we were excited to learn he had joined Oculus VR, maker of the Oculus Rift virtual reality goggles. Aside from the impressive demos of the device, nothing lent the company as much legitimacy as his coming on board as chief technical officer.
With EVE: Valkyrie set to make the jump to our universe sometime this year, at least one big question remains clearly on-screen. How will pilots in the space shooter react when using a headset like the Oculus Rift? CCP Games CEO Hilmar Pétursson tells Wired in a recent interview that, so far, the experience should be "very natural."
We're all impressed and excited by the potential of the Oculus Rift virtual reality goggles. It’s amazing technology, but persuading game developers to actually invest time and money in implementing it will be no small challenge. Today, Oculus VR revealed it has hired former Electronic Arts senior vice president David De Martini to tackle that challenge with its new publishing initiative.
Oculus VR, the company that's developing the Oculus Rift virtual reality goggles you want for Christmas, has secured another $75 million in Series B funding. This is in addition to the $16 million it raised in Series A in June, which it must have placed on top of the $2.4 million pile of cash it raised in the initial Kickstarter campaign.
SOE wants to change the way you play MMOs—by letting you build them. Our newest issue of PC Gamer US features Tyler's hands-on report on how EverQuest Next Landmark's tools work, what you can build with them, and what it all means for EverQuest Next. Plus, print subscribers and print newsstand readers will get exclusive, one-week access to EverQuest Next Landmark's upcoming closed beta!
Jonathan Blow, the frequently outspoken developer behind indie hit Braid and upcoming puzzle game The Witness, has posted a pair of pictures hinting that virtual reality support may be coming to the Myst-alike. The images feature the unmistakable double-vision familiar from every Oculus Rift game demo, and as pointed out by an eagle-eyed commenter on Blow’s site, the images are titled VR1 and VR2.