Notch

Psychonauts 2 won't be funded by Notch

Phil Savage at

It was almost a year ago to the day when Notch publicly proposed to Tim Schafer. No, not that sort of proposal. This one: "Let’s make Psychonauts 2 happen."

But any plans for a follow up to Tim Schafer's weird and inventive platformer were put on hold when Double Fine launched an adventure game Kickstarter. Now, in a thread on Reddit thread, the Minecraft creator has revealed that he'll no longer be funding a Psychonauts sequel.


Notch doesn't think Mojang deserves to be held up next to Valve

T.J. Hafer at

In a show of humility, Notch expressed skepticism over Twitter after Edge Magazine named Mojang the number two game studio working today. The emperors of indie came in just behind Valve at the top spot, with the two of them making up the only PC developers in the top five.


Face Off: Does calling it a "beta" justify selling an unfinished game?

PC Gamer at

Are qualifiers like "alpha" and "beta" used too liberally to justify selling unfinished products, or are monetized testing phases beneficial to PC gaming? In this Face Off debate, Tyler goes pro on the latter: sell what you want, he says, because it's the player's job to make informed buying decisions. T.J.'s on Con Air, and says that if players can buy the game it should be called what it is: released.


Notch mega-interview: 0x10c, micropayments, Kickstarter and quantum computing

Marsh Davies at

Minecon was a busy old time for Mojang’s bearded, be-hatted co-founder. When Markus “Notch” Persson wasn’t on-stage or in interview he was being mobbed by hundreds of fans, barely kept at bay by the towering mass of his bodyguard. Yet, when I catch up with him in a backroom of the New Yorker hotel, he doesn’t seem especially exhausted by the relentless bustle of celebrity. Quite the opposite: he talks with eager enthusiasm about space-faring game 0x10c, Mojang’s attitude to microtransactions, money, and how future technology will change both gaming and shake the very foundations of the internet.

As for what Mojang can do to top this year’s Minecon in Disneyland, Notch giggles and says: “I dunno, maybe go to space or something.” You heard it here first, folks!


Blockbuster - The Making of Minecraft

Marsh Davies at

I think I was already fucking rich by the time I realised, ‘I’m gonna be fucking rich.’” That’s how quickly it all happened for Markus ‘Notch’ Persson.

He’d made a game called Minecraft – you may have heard of it. It did rather well. Is doing, actually: three and a half years after the alpha version went on sale, Notch’s studio, Mojang, is still selling 43,420 copies every day, and that number continues to climb.


0x10c video shows multiplayer stirrings, silly bot placeholder

Omri Petitte at

Space's vast enormity defines loneliness. Jetting into the inky black yonder as a lone-wolf spacer doesn't seem quite as daunting when factoring the possibility of a bulky, mandarin-orange robot boarding your ship and peppering the walls with poorly accurate laser fire. Mojang's sandbox space simulator 0x10c harnesses this social dynamic quite effectively, and helmsman Markus "Notch" Persson's video of a multiplayer test run hints that exchanging pew-pew in player ships is in our future. Notch warns "most of everything is missing" with the work-in-progress, but 0x10c's progress looks good. Phase into the video within.


The 40 best Minecraft custom maps

Phil Savage at

Custom maps were never an intended feature of Minecraft, but it's not surprising that a game about creation would spark the ambition of its players. Mojang caught on to the trend, and between their recent updates and the support of YouTube, the adventure map scene has become a massive part of the game. A whole sub-community of mapmakers has emerged, using Minecraft not as a game, but more as a tool for the creation of games.

Today, you can find truly unbelievable works, ranging from skill challenges, to narrative adventures, to breathtaking builds. Even better, they're easy to install—much more so than the game's many great mods. You'll can install most maps in this list by searching for %appdata% in your Start bar, opening the '.minecraft' folder, and placing the unzipped file into the 'Saves' folder. Be sure to check the installation instructions of each download, as some maps require additional mods or updated resource packs.


New 0x10c footage emerges - we talk to Notch about his game's interstellar ambition

Marsh Davies at

The fan forums are full of wild speculation about what might be in Markus “Notch” Persson’s next game, but the devs over at Mojang are still experimenting with the precise form 0x10c will take. When I head over to Stockholm to visit them, Notch has only just decided it's going to have textures.

What is clear, however, is that this is a project of considerable ambition, which brings together the principles of player-creation, multiplayer and resource-gathering that established Minecraft’s success, and pitches that into an Elite-style space-game.

Except, unlike Elite, you take control of a person inside a ship rather than the ship itself - which has a 16-bit brain you can programme. Oh and there are seamless space-to-planet transitions, too.


0x10c footage shows stairs in space, lasers, physics

Tom Senior at

0x10c sounds like it could one day become the dream game for anyone who fell in love with Joss Whedon's Firefly. Notch pitched the idea as Elite "except done right." It'll eventually cast you as the pilot of your own spacecraft with its own programmable on-board computer system. Eventually you'll be able to land on planets, trade, fight and become a bona fide space rogue.

You can't be a space rogue without stairs, though. Or light. Or lasers. Notch is on the case. That Videogame Blog have discovered a video of 0x10c that shows working physics, lighting and slopes. The texture work is reminiscent of Minecraft, but 0x10c is already showing signs that it'll be a very different animal. It's early days, mind. Video ahoy:


Notch: Microsoft should "stop ruining" PC as an open platform

Omri Petitte at

Minecraft creator Markus "Notch" Persson welcomed Thursday morning with a pair of tweets assailing Microsoft's program certification process for its impending Windows 8 operating system, saying the software giant should "stop ruining" the PC's accessibility for developers.


Minecon 2012 tickets now on sale

Marsh Davies at

Mojang and the House of Mouse have joined forces to stage this year's Minecraft convention, taking place on November 24th and 25th at Disneyland Paris. The amusement park has been hired exclusively for this event, so the amassed fanbase for its block-based imaginarium can mingle, make merry and attempt not to throw up on the rollercoasters without the usual crowds and queues. If that sounds incroyable to you, head over to the official MineCon sitetoute de suite - tickets are sure to go fast.


Watch the PC Gamer PAX panel featuring Minecraft, DayZ, The Walking Dead, Bastion, and XCOM: Enemy Unknown

Evan Lahti at

It took us a while to figure out what sort of panel we wanted to put on at PAX. We knew we wanted to do more than a live version of our podcast (we do that every week)! We settled on storytelling as a topic because it's a particularly interesting moment in gaming for stories and storytellers. BioWare released the first fully-voiced MMO, and it responded to fan feedback about Mass Effect 3. "Choice" as a concept is leaking into every genre it can. Story generators like DayZ are innovating with systems rather than scriptwriting. But wait—conventional storytellers like Telltale are finding novel ways of humanizing characters.


Notch on 0x10c: "I might possibly start over, because…it's not fun."

T.J. Hafer at

In a recent interview with The Penny Arcade Report, Markus "Notch" Persson unleashed some new details on his upcoming Fly A Spaceship With A 1980s Computer simulator 0x10c (which, for the record, I pronounce as "Zero to the Speed of Light"). Among them was the fact that he might just start the whole project over.


Watch the PC Gamer PAX Megapanel livestream here at 2:30 pm PDT!

PC Gamer at

Join us live at PAX Prime in Seattle today for the PC Gamer Megapanel, featuring a discussion on "The Incredible, Uncertain Future of Storytelling" with the super-creative minds of Jake Solomon (XCOM: Enemy Unknown), Dean "Rocket" Hall (DayZ), Greg Kasavin (Bastion), Sean Vanaman (The Walking Dead), and Markus "Notch" Persson (Minecraft).

The panel starts at 2:30 pm PDT (4:30 CDT, 5:30 EDT, 9:30 GMT) - if you're at PAX, come see it at the Kraken Theater, but if not: don't worry! You can watch it all live on the official PAX livestream inside.


Join us for the PC Gamer Megapanel at PAX!

Logan Decker at

If you're going to this year's PAX in Seattle, Washington, then we'd love for you to join us on Friday for an unprecedented gathering of PC gaming's finest developers and storytellers at the The PC Gamer Megapanel: The Incredible, Uncertain Future of Storytelling!


Minecraft mod adds beautiful lighting and water

Tom Senior at

External visualiser programs do a wonderful job of turning Minecraft's worlds into beautifully lit landscapes, as these images from the Westeros Game of Thrones project demonstrate, but wouldn't it be nice to get some of that sparkle into the game in real time? Allow Cody Darr aka Sonic Ether to help with that. IGN spotted a video of the latest version of his mod, Sonic Ether's Unbelievable Shaders, which brings lovely lighting and water effects to Minecraft. Take a closer look at the sunsets, sun beams, morning and evening lighting and rippling, reflective water in the video and screenshots below. You can download the latest version from the Sonic Ether Facebook page.


PC Gamer US Podcast #323 - Newell News

PC Gamer at



Join Tyler, Logan, Evan, and T.J. as they stab silence in the heart with talk of PlanetSide 2, KOTOR II modding heroes, Steam's dominance, Windows 8, and the possibility that Gabe Newell is a time traveler. Plus, T.J. breaks up with WoW, Evan explores the fun mechanics of Counter-Strike, and new voices join in for a special edition of DayZ storytime.

PC Gamer US Podcast 323: Newell News

Notch on why Minecraft still isn't on Steam

Tom Francis at

After the spectacular success of the Steam Summer Sale, I wondered again why Minecraft still isn't on there. Looking back at developer Markus Persson's blog post on the subject a year ago, it seemed like the things they couldn't previously do on Steam are now possible. So I asked him: that?


Watch Notch, Freddie Wong, Valve, Bethesda, and us fight for charity, honor in Team Fortress 2

Evan Lahti at

For the benefit of children, TF2 Mixup invited me to play a few rounds of Team Fortress 2 with some Important Internet Individuals. The roster: Notch (Soldier), Freddie Wong (Sniper), Robin Walker (Demo), our pal Brian Brushwood from Scam School (Heavy), and more. The first round of three, on cp_gorge, is watchable inside. Any ad money generated from the video is being donated; and hey, you can still donate yourself.


Mojang sued for patent infringement

Tom Senior at

Notch tweeted over the weekend with news that Mojang are being sued for patent infringement. The suit is being brought by IP-gatherer, Uniloc. In their words, they "look at many ideas. Pick an outstanding one. Patent it. Commercialize it. Reap the rewards."

The suit claims that Mojang have infringed on a patent owned by Uniloc by creating applications "that require communication with a server to perform a license check to prevent the unauthorized use of said application, including, but not limited to, Mindcraft," a description that quite neatly sums up one of the most frequently used forms of copy protection in the industry.