By now you’ve heard some clever modder has added mouse controls to the LucasArts classic adventure Grim Fandango, allowing you to play the game without having to awkwardly steer Manny Calavera around like a friggin' cargo barge. I've actually tried it out, and I can answer all of your questions. Is the mod hard to install? Not really! Does it work? Almost entirely! Can I squeeze an entire column out of telling you how to get it running? Most definitely. Read on to learn how you can point -- finally point -- in Grim Fandango. Just like Manny's doing!
As our review of Metal Gear Rising: Revengeance pointed out, we welcome games and franchises previously known as console exclusives to the PC with open arms. Bring us more Metal Gear Solid, please, and have Platinum port Bayonetta while you’re at it. Just please, don’t ruin it over a stupid technical issue.
For example, many players reported that Revengeance’s framerate drops to an unplayable level when the resolution was set to 1920x1080. Luckily, one enterprising fan has created a fix for the issue.
Grim Fandango is one of the best adventure games ever made—an epic journey through a world that meshes Casablanca with Día de Muertos, as brilliantly imagined by Tim Schafer. First released in 1998, it was just about the peak of storytelling in the genre, but it always had one huge problem: the controls. But a new mod may solve those problems, changing the game's controls from keyboard-based "tank" movements to a point-and-click interface.
The last time I played a Lord of the Rings mod, I made Aragorn marry a giant spider. This time, I'm not looking for weird fan-fiction nuptials but for massive fan-fiction battles. The Last Days (of The Third Age of Middle Earth) was originally released in 2011, but it's been recently updated and made newly compatible with Mount & Blade: Warband, transforming the game into Tolkien's Middle Earth.
It's a testament to the legacy of Deus Ex that so many still see such potential in the classic cyberpunk game. With its Revision mod, a small team of designers at Caustic Creative is working to put its own stamp on the original experience with redesigned music and environment art.
We're big fans of The Dark Mod, a fan remake of the original Thief game that won our 2013 mod of the year award. Square Enix, which will soon publish the Thief reboot, is a fan as well. It just announced a partnership with Amazon for a Thief: Gold modding competition, and has directed participants to The Dark Mod if they're looking for helpful modding resources.
Without his gravity gun, Gordon Freeman is just another geek. Without his grappling hook, Rico Rodriguez is just another agent. And, without her portal gun, Chell is just... fine? As it turns out, removing the portal gun from Portal 2 isn't that much of a detriment, provided you replace it with a gun that shoots endless streams of science gel. That's what the Aperture Tag mod plans to do, and now you can get a little preview of how it'll work.
If you're anything like me, everything you know about Australia comes from Mad Max, the first half of Crocodile Dundee, the second half of Crocodile Dundee II, and that Monty Python sketch about the Bruces. Let's change that right now with a history lesson! No, not recited out of some stuffy history textbook full of facts, but with a mod that brings Australia into Sid Meier's Civilization V: Brave New World!
With early access becoming more and more popular, you don't need to wait for games to be complete to start playing them. And, with mods, you don't need to wait for games to be complete before you start changing them, either. The Mass Effect Edition mod for Starbound (which is currently in early access beta) lets you play as a Turian or an Asari, gives you control of the Normandy SR-1, lets you craft some of Mass Effect's guns and armor, and even includes biotic powers.
It's a shame to let a good engine go to waste, especially when it can expertly handle a huge, beautiful open world. DayZ is the most obvious example, but Ubisoft clearly understood this as well when it made Far Cry 3: Blood Dragon, which used the Far Cry 3 engine to build an '80s-themed spoof that was just as fun as the original game. The Far Cry 3 Z-DAY mod sounds a little too familiar, but the gameplay footage and explanation from the developer might win you over.
"Do you, Aragorn, son of Arathorn, also known as Strider, from J.R.R. Tolkien's The Lord of the Rings, take Shelob, a huge terrifying man-eating spider, as your wedded wife?" I do. I did. I married a giant spider! And that's just one of the many bizarre fan-fiction adventures you can have with The Middle Earth Project mod for Crusader Kings II. If marrying a spider sounds weird, it'll make more sense when I explain that I began the game playing as Aragorn's liege: a Balrog.
Since EA just spent months fixing that mistake everyone (except EA) knew they never should have made, you may find yourself tempted to finally buy the 2013 version of SimCity. Nuts to that, says I, because there are still plenty of changes, additions, and enhancements being made to 2003’s SimCity 4, courtesy of the ever-growing Network Addon Mod. NAM is entering its 10th year and still adding new features to the game's transportation system. Lots of them.
School can be a drag, especially when a bunch of atomic bombs have turned your classmates into flesh-eating ghouls. This week, however, class is back in session in the Afterschool Special mod for Fallout: New Vegas, which lets you take an abandoned, decaying schoolhouse and transform it into an awesome high-tech base of operations, with a lab, a crafting center, a health station, and best of all, the CIMS: an awesome computer that can sort, organize, and store all of your worldly possessions at the touch of a button.
(Please note, the picture above of me decapitating a Fiend's attack dog with a laser rifle doesn't specifically have anything to do with the mod. It's just more exciting to look at than a picture of a schoolhouse.)
Before it was released, SimCity Creative Director Ocean Quigley (who has since left Maxis to form an independent studio) said that SimCity's GlassBox engine was "built to be moddable." That may be true, but SimCity the game is a curated always-online ecosystem, not a fertile, offline ground for experiments which would otherwise interfere with the official multiplayer experience. The two seem at odds with each other, but yesterday, Maxis wrote that it encourages us to "create, redistribute, and consume Mods for SimCity." How does that work?
It seems like everyone in Skyrim keeps a journal. Bandits, smugglers, fishermen, necromancers, and even serial killers all obsessively document their lives. Yet the most interesting person in Skyrim -- that Dragonborn character -- does not. It's time to change that, with the Journal of the Dragonborn mod. Take notes, keep a diary, and record your exciting adventures for posterity, all from right there inside the game.
Feel like doing a little mad science? The Advanced Genetics mod lets you collect DNA from Minecraft's monsters and animals, analyze it, decrypt it, and grow it in your lab. Then, you can inject it into yourself, gaining the abilities of the monsters you harvested, like the the Enderman's teleportation power, the Ghast's fireballs, the Skeleton's endless arrows, and tons more.
Have you been playing a lot of Spelunky? Maybe even playing it every single day for the Daily Challenge? Do you feel that even though Spelunky is different every single time you play it, it’s just not different enough? Do you promise not to hassle me about these not really being mods but just file replacements? Then read on!
I've not much sympathy for "things were better in the old days" reminiscing. For instance, those who prefer the twitch action of 'old-school' shooters still have valid options for their acrobatic rocket-spam. Far better then, are those retro-pastiche projects that filter the philosophy of nostalgia through something entirely more ridiculous. Take Half-Life 2: Deathmatch mod Jaykin' Bacon 3. As you'll see in this trailer, its Instagib mode will let you play a flying Solid Snake shooting his deadly electrified finger gun.
You're parachuting over the island of Panau, as you've done countless times before. This time, however, you're not alone: the sky is full of chutes. Planes streak by, wildly firing at each other, while a crowd of people with grappling hooks all try to hijack the same helicopter. On the ground, two dozen limousines careen past in the midst of a race around an airport. The Just Cause 2 Multiplayer Mod doesn't boast a server of 24 or 36 players, but hundreds, potentially thousands, all in the same game at once. Panau, already a ridiculous place, just got truly nuts.
End-of-the-year lists are great for shining a bright light on stuff we've missed and stuff we might want to see again. After starting with a number somewhere north of 10,000, ModDB's Mod of the Year award is down to its Top 100, a list of upcoming and released mods compiled after more than a week of player feedback.