Max Schaefer

Torchlight 2 dev wants to add Minecraft-style building and resource management

Marsh Davies at

In a wide-ranging interview with Indie Game Magazine Radio, designer Max Schaefer described his hopes for the future of Torchlight 2, saying that he'd like to introduce a greater sense of permanence to the game through player-created structures.

"What I’d like to see personally is to get the building and resource aspects of Minecraft and put them into an ARPG," he said, "just so it’s a little more than just wandering from one monster to the next and hitting them."


Runic: Possible Torchlight MMO wouldn't have traditional design

Omri Petitte at

Torchlight II launched today, and its inclusion of much-requested co-op support hints at a possible expansion into bigger multiplayer territory for Runic. CEO Max Schaefer told Rock, Paper, Shotgun that if Runic did make a Torchlight MMO, it would have an entirely new and different design.

E3 2011: Torchlight pirated over 5 million times in China, Runic CEO: "That's fine with us."

Evan Lahti at

After getting hands-on with Torchlight 2's brawlin', just-announced Berserker class at E3, I had a chat with Runic Games' CEO, Max Schaefer about T2's just-announced LAN support, Runic's refreshing attitude about DRM and piracy (and why "millions," of illegal downloads in China don't bother him) and the the possibility of 50-player multiplayer.


Torchlight 2 interview with Runic Games

PC Gamer at

Runic Games have just announced Torchlight 2. Frabjous day! Quick on our feet as always, we went back in time to schedule an interview with Max Schaefer and Travis Baldree, the company's founders and designers. They spoke to us about Torchlight 2's new co-operative multiplayer, classes, character customisation, setting, mods and undead bears.