Alex Shargin’s goal for Panzer Corps was “to preserve the game mechanics and characteristic look-and-feel of the classic Panzer General, and improve all the other areas of the game.” So most of the design work for this game was in fact completed over 17 years ago by computer wargaming pioneers Strategic Simulations Inc. It was they who crafted Panzer General (PCG 15, 85%), the absurdly elegant, dangerously distracting WWII TBS that Panzer Corps apes so skillfully.
The simultaneous turn-based strategy game, Frozen Synapse is finally getting a full release this Thursday after a long beta period. It will be available to buy on Steam, Matrix games and on Mode 7's Frozen Synapse site. The game's still available to pre-order right up to the Thursday release date at the price of £16.99 / $25.99. Pre-ordering will get you an extra copy of the game to gift to a friend.
The game has two players controlling small squads of fighters in a neon blue arena. Orders are issued to each team in five second chunks. Once all of the commands are given, the result plays out, men are shot, walls are exploded and it's back to the strategic view to adjust your strategy for round two. It's a fast and extremely tense take on your traditional turn based strategy. There's a full single player mode, too, with more than fifty missions. It's rather good. Check out our Frozen Synapse preview for more information.
The third Panzer Command game is out this week, and there's now a playable demo offering a tutorial and a scenario battle that can be fought against the AI, or in multiplayer against other players. The full version of the realistic tank commanding sim includes 60 missions spread across ten campaigns, a level editor, and randomly generated scenarios. It's out on Wednesday, and you'll find more info on the Panzer Command site. The demo is available now from Gamer's Hell, Atomic Gamer, Worth Playing and Game Front.
The Gary Grigsby series of turn based strategy games has always provided intense and detailed simulations of major conflicts in modern history, and the latest entry in the series will be no different. This time Grigsby has relocated the action to the hexy tundra of the Eastern Front, focusing on the German-Soviet War of 1941-1945. An entire chapter of the manual has been released for the game, giving us an advanced look at how troop management will work. Read on for details.
On December 15, 1944, Allied morale took an unexpected knock when a plane carrying Glenn Miller disappeared over the Channel. A couple of days later it was shaken to its very foundations at the news that US forces, undefeated since D-Day, were retreating in disarray in the Ardennes. The Battle of the Bulge has been wargamed countless times before. This treatment is worth a look because it involves a revamped version of Panther Games’ Rommelsharp Airborne Assault engine. As in Conquest of the Aegean (PCG 165, 84%) and Highway to the Reich (PCG 136, 80%), the battles here surge and sprawl unchecked by hex-grids and turns. More importantly they play out under the watchful eyes of AIs – both friendly and hostile – that understand exactly what WWII-era operational warfare was all about.