The newest addition to Steam's catalog today is Star Wars: Knights of the Old Republic II, Obsidian Entertainment's followup to the 2003 RPG from BioWare and a direct threat to your weekend's free time.
LucasArts has released a new trailer for the "adult-focused," bounty-hunter-centric Star Wars 1313. Set in the depths of the ecumenopolis (look it up, kids!) of Coruscant, we get a look at the eponymous level 1313. And explosions. Lots of explosions. Watch the trailer inside.
Star Wars 1313 was one of the most graphically impressive games at E3. CVG even claimed it featured the "Best graphics the world has ever seen." Crikey. Whether you agree with that or not, you should still take a look at one of the first video interview with CG supervisor Michael Koperwas and ILM visual effects supervisor Kim Libreri. Click through to watch.
Knights of the Old Republic II: The Sith Lords is full of secrets -- content that was cut from the final release, some due to time constraints. In 2009, as if it were a Renaissance painting obscured by soot, a team of modders began to carefully restore the unfinished content. Yesterday, that team released the final version of The Sith Lords Restored Content Mod (TSLRCM), which restores plot elements, decisions, and dialog (even filling in voice acting where it's missing), and fixes hundreds of bugs since the last version.
Read on for my chat with the project's co-lead, Zbigniew "zbyl2" Staniewicz, about what the mod took to complete, and what's next for the team...
I spent hundreds of hours with my guildmates last year, chatting online while downing dragons, super-villains, and other big bads. But every now and then, it’s good for a team’s morale to drop the daggers, get out of the house, and just hang out with each other.
More and more MMOs are hosting annual conventions to help their players do just that. But it’s not just the games that make each convention different — the theme, style, and length all vary as well. We've attended and rated the biggest of them inside...
Star Wars 1313 has delivered one of the most visually impressive demos of E3 2012 so far. Like Watch Dogs, it was running from a PC. Not only that, but CVG report that it was running on a tooled-up version of the Unreal Engine 3. The demo showed impressive facial animation, lighting and a considerable density of detail and debris.
It looks like the first sign that some of the visual spice we saw in last year's Unreal Engine 3 Samaritan Demo is starting to make it into new games. It means we'll have to wait longer to see what Unreal Engine 4 can really do, though. For now, we'll have to make do with the UE4 teaser screenshots Epic released recently
These Star Wars 1313 screenshots and the above in-game footage will be familiar to anyone who saw the preview video we posted yesterday. It's basically the same demo of the game, but in hi-res and without people talking over the top. If you miss the people talking over the top you can just talk to yourself while you're watching it. The screenshots below are grabbed from the same sequence, and apparently the whole shebang is from the PC build of the game.
It looks good in a kind of Mass Effect way. But I still can't quite get my head round the fact that the entirety of the game seems to be set in a big pipe.
We first heard about Star Wars 1313 last week; it’s a third-person shooter that sets you up as a no-nonsense bounty hunter working within the inner depths of Coruscant.
Platforms and release dates are yet to be confirmed but, as verified by creative director Dominic Robilliard in a Spike TV segment from E3, it's currently running on a high-end PC with Nvidia hardware. Click through for the first footage of 1313 in action.
Star Wars 1313 is a new third person action game from Lucasarts set in the bowels of Coruscant. You play a bounty tooled-up bounty hunter who must unravel a conspiracy in the depths of one of the galaxy's busiest metropolis worlds, on the doubly unlucky level 1313. Lucasarts describe it as a "never-before-seen dark and mature world." There will be "exotic weaponry" and "fast paced combat" and "epic set pieces." But will we be able to saddle Hutt and ride him through the corridors blasting evil Ortolans with rockets? WILL WE?
It's easy to misremember the locations and characters of the old Lucasarts adventure games. I recall wandering through the vast caverns of Atlantis, stepping over streams of molten gold to activate titanic robots. It's only when you go back and see the original art that you realise how much the artists did with so few pixels. Redditor Hovercastle has compiled 604 pieces of background art from some of the very best Lucasarts games, including Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Full Throttle, Dig, Loom, the first two Monkey Island games and Sam and Max Hit the Road.
The whole collection can be viewed online, or downloaded. Because they're displayed at their original resolution, they seem tiny on modern monitors. Have a flick through and be prepared for a bit of a nostalgia shock. We've picked out a few favourites from Monkey Island 1 and 2, Indiana Jones and the Fate of Atlantis and The Dig below.
The Lucasarts recruitment site has put out an ad, spotted by Gamespot, looking for a senior gameplay engineer for an aerial combat title. Among the requirements listed, experience in flight sims, "especially space-based shooters" is down as a plus. Lucasarts are of course responsible for some of the best space shooters ever made, X-Wing and Tie Fighter. Dare we hope?
There are also listings for an open world RPG, an action/adventure game and a first-person shooter, intriguing given Lucasarts' history with the Dark Forces series. None of these projects have been officially announced, so we'll have to wait and see what Lucasarts are brewing, but we know what we'd like to see. How about it, who wants a new X-Wing game?
This feature originally ran in PC Gamer UK issue 225.
Adventure games suck. Sorry, but it’s true. This isn’t a lunk-headed action fan telling you this, nor a snotty RPG fan who wants to solve every problem with a sword. No. This is coming to you from a guy who considers beating every Sierra and LucasArts game ever made to be an amateur claim. If it exists, I’ve likely played it, or at least know of it. Broken Sword? Zork? The Last Express? Kingdom O’Magic? Les Manley? I’ve finished great adventures and rubbish adventures, and make no mistake, adventures are my favourite genre of all time. They’re what got me into gaming, the genre I’m most nostalgic about, and one still bursting with incredible untapped potential even today. Even so, today, they suck.
And that's something that can change. That's why I get cross. Adventure games deserve to be great once again. The catch is, they have to earn it, and almost none of them are even trying.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, it's the TV show even many adventurers thought was only a joke - the Lucasarts classic that went from the smallest screen to... a slightly bigger one.
One of the many puzzles in Day of the Tentacle, the 1993 sequel to the 1987 adventure Maniac Mansion, is fixing a broken down time machine by getting enough money to replace the diamond at its core. The hero, geeky teenager Bernard, blinks at this, asking the mansion's owner, crotchety mad scientist Dr. Fred Edison, why he needs to bother. The guy owns a mansion. Isn't he already rich enough to just order one? Sadly, it turns out not. Not only is Dr. Fred broke, he's never even seen a penny from a big TV show that was made about his family, due to him forgetting to return the contract.
Fixing that problem with time-travel makes for a fun comedy puzzle, but when I first solved it, I figured that was all it was. Like most non-Canadians/Americans, I had no idea that the TV show he was talking about actually existed. But did we miss out, or escape? Let's finally find out...
Star Wars: Galaxies servers to close on December 15th. SOE: "It's the right time for the game to end"
Venerable MMO Star Wars Galaxies will shut it's doors on December 15th of this Christmas after eight long years. Bowing out at the same time another Star Wars themed MMO takes centre stage.
Details on the closure within.
Bioware have released a new dev diary for Star Wars: The Old Republic, showing a single mission on Tatooine from start to finish. We get to see exactly how the conversation system will work when completing missions in groups, and get a first look at land vehicles. For more in-game footage, check out the Eternity Vault Raid video, and why not treat yourself to the tremendous intro cinematic as well? You'll find the Tatooine video below.
This week, Evan leads fellow PCGites Chris, Josh and Lucas as they welcome special guest Chuck Jordan (writer/programmer on Sam and Max, Grim Fandango, Curse of Monkey Island, and other great games) to the podcasting booth. We talk with Jordan about his history with LucasArts and Telltale and ask him all of our adventure-game questions. He also helps us tackle the week's big news stories, like ArmA III being announced and Guild Wars 2's new profession!
PC Gamer US Podcast 273: Tell us some tales, Chuck Jordan
How good can Lego men really look? They're little low-polygon men that live in a world of cubes. Somehow, in spite of this, Lego Star Wars 3: The Clone Wars looks fantastic. You'll find the latest selection of screenshots below, packed full of Jedi riding giant Lego lizards, and lightsabers aplenty.
Or, to give it its full no-way-will-that-fit-in-the-title name, Mortimer and the Riddles of the Medallion. Never heard of it? I'm not surprised. In the UK at least, it's a strong contender for Lucasarts' most obscure PC game. In the US, I think it's a little better known, but still far from being a classic. Partly, that's because it's an edutainment game. It's also because it wasn't very good - though it is very pretty, and has lots of charm and character. Mostly though, I think it's a question of karmic payback. Look at this game. Doesn't it look sweet? Doesn't it look innocent? Wrong! Mortimer is the work of the Devil himself.
Brace yourself. If you keep reading, you will be exposed to ear-worms you will never bleach out of your brain. PC Gamer cannot be held responsible for anything you might still find yourself humming in fifty years time. Uh-huh. Oh yeah. Uh-huh...
A new developer diary has appeared on the official Star Wars: The Old Republic site. It shows off the multiplayer conversation and battle mechanics, and features a dude who looks and smells like Yoda, but tastes like... chicken.
Click more to watch.
Speaking at GDC last week, Ron Gilbert said that he'd love to see a new and updated version of Maniac Mansion, similar to 2009's Monkey Island re-releases, which brought the classic adventure game back with revamped graphics and voice acting. Gilbert created the original Maniac Mansion in 1987 and has been contemplating the changes he would make to his first game.