Kim Swift

Valve "have management" says Portal 1 lead designer

Chris Thursten at

Speaking to Eurogamer, Portal 1 lead designer Kim Swift has explained that there are a couple of bumps in Valve's otherwise-flat management structure.

"They have management, there's the board of directors of the company, there's Gabe Newell" she explains. "Those guys at the top of the company definitely have opinions on how things should be run."


Quantum Conundrum trailer surfs safes through different dimensions

Tom Senior at

Quantum Conundrum is being developed by Portal creator Kim Swift. It's a first person puzzler in which you play a twelve your old boy lost in his mad scientist uncle's underground laboratory. It's full of safes, switches, lava and vast gaps with no bridges. This would be a serious problem but for the fact that you can switch between five dimensions, each of which affects matter differently. By switching between world on the fly, otherwise immovable objects like safes can be tossed, stacked and even surfed to make it past the mad machines and laserbeams that every mad scientist installs in their homes as standard. It's all demonstrated perfectly in the walkthrough video above from Gametrailers, spotted on RPS. It's out early this year, and looks rather good, don't you think?


Kim Swift on leaving Valve and building the upcoming Quantum Conundrum

Rob Zacny at

Kim Swift, designer of Portal and Left 4 Dead, was just not cut out for working at the swiftly-growing Valve, she explained to Gamasutra last week. The increasing team sizes and tightening deadlines clashed with her preference for a democratic design process that lets everyone "have a say in what they work on" and for small teams with a "fun, almost family-like atmosphere."

The more relaxed atmosphere of her sixteen-person team at Square Enix's Airtight Games is letting Swift and her team find the fun in their upcoming physics platformer Quantum Conundrum.