Kerbal Space Program


Kerbal Space Program AMA reveals origin of Kerbals, plans for 1.0

Tom Sykes at

Miguel Piña, producer of Kerbal Space Program, took to Reddit yesterday to field questions about the cute yet massive space adventure, and while Redditors didn't manage to tease too much info about future updates or what their eventual next game might be, we did learn a few interesting titbits, including...the dark origin of the Kerbals. Well, OK, it's not that dark, but it does involve tinfoil and fireworks, two things that generally cause chaos when used together.

Kerbal Space Program launches First Contract update, adding new missions and 64-bit support

Phil Savage at

Kerbal Space Program's much-teased First Contract update has launched. Not launched in the rocketry sense—with drama, tension and spectacle. It's more likely that someone simply clicked a button. Job done. To add at least some ceremony to update 0.24, SQUAD have released a new 'cinematic' (read: completely unrelated to anything) video, detailing the further adventures of Kerbalnaut Jeb.

Kerbal Space Program trailer shows First Contract features

Phil Savage at

Maybe you've read about First Contract, Kerbal Space Program's next update. Now you can see it in action, as SQUAD take you through the contracts, funds and reputation systems that it adds. Despite sounding like a largely administrative update, First Contract should give a big boost to the game's campaign. The contracts are randomly generated, and promise to be tailored to your style of play, hopefully making for an enjoyable series of escalating assignments.

Kerbal Space Program's next update to add contracts, budget and reputation systems

Phil Savage at

There's something about Kerbal Space Program's current update path that I find extremely charming. They've already added the ship-building, space exploring, physics simulation stuff; now they're slowly adding the admin. The next update for SQUAD's space program, titled First Contract, will further expand the career mode with a mission system that ties into new Funds and Reputation systems.

Kerbal Space Program official mod brings the World Cup to space

Phil Savage at

We're into the second stage of the World Cup now, meaning two more weeks of increasingly intense football. That's "we" in the global sense. I don't know how your country of origin performed, but England did not. If you're in a similar position, there are options available to help survive such national disappointment. You could pick a better team to live vicariously through. Or you could download Kerbal Space Program's official 'Kerbin Cup' mod. With it, you're able to take your footballs and hide away in the most desolate reaches of space—away from the harsh reality of underperforming athletes.

The best Steam Summer Sale deals: Day 7

PC Gamer at

We've now been living and breathing the Steam Summer Sale for a week, losing sleep for every flash sale, antsy with anticipation every time the new deals tick over. We're feverish from the savings, but it would be madness to stop saving now. Today's deals fuel our appetite for strategy, shooting, and launching valiant little green men into space on absurdly oversized rockets.

Kerbal Space Program developer announces mod hosting partnership with Curse

Ian Birnbaum at

Squad, the developer of the excellent space-flight sim Kerbal Space Program, has just announced that it will partner with to set up a new database for its active modding community. The existing website, the Kerbal Spaceport, will no longer be accepting mods, and community members will transfer their work over to the new site.

Show Us Your Rig: Kerbal Space Program's Felipe Falanghe

Cory Banks at

Squad's Felipe Falanghe is the creator and lead developer of Kerbal Space Program, and his work space feels a lot like a command module in a rocket soaring to Mun. When he's not busy developing one of PC gaming's most delightful simulators, he's using a gigantic array of peripherals to play games. Felipe was kind enough to take a few moments away from firing Kerbals into space to tell us about his setup.

Unity 5 unveiled at GDC 2014

Ian Birnbaum at

Unity 5, the latest version of the popular game development engine, was unveiled at the Game Development Conference in San Francisco today. The new update will include big updates to Unity’s audio and lighting tools and 64-bit engine support, according to Unity Technologies. Unity 5 will be available for pre-order starting today, and is accompanied by a trailer featuring lots of flashy light rendering and a wub-wub distortion soundtrack.

Kerbal Space Program to launch NASA mission pack

Emanuel Maiberg at

NASA may not have as much government funding as it used to, but our dreams of space exploration live on in the Kerbal Space Program. We know it, and so does NASA, apparently, which is going to partner with the game on a special downloadable mission pack.

Kerbal Space Program devs hope to add budgets, reputation in 2014

Ian Birnbaum at

Kerbal Space Program has been in development for three years, but at Kerbal Kon last week a vision for what the final game will look like finally began to emerge. Developing the game’s confirmed multiplayer modes will start next year after the single-player game has reached what Squad is calling “scope-complete”: not finished, but with no more major features left to add.

Kerbal Space Program dev on random solar systems, the joy of failure and the "cult" of Steam

Ian Birnbaum at

Kerbal Space Program became quite the phenomenon in 2013. After two years of quiet work, landing on Steam for Early Access brought the game to the attention of millions of gamers and launched Squad, a small interactive marketing firm based in Mexico City, toward the halls of indie success stories. The game is routinely near the top of the list of most popular games on Steam, and a new educational initiative is bringing a version of the space sim to classrooms.

At the first annual Kerbal Kon, PC Gamer spoke with lead developer Felipe Falanghe and PR director Bob Holtzman about the game’s meteoric (pun intended) rise on Steam, the challenges of a never-ending developer wishlist, and why failure is fun. Snippets from our interview are below, but you can also check out our full coverage of Kerbal Kon, including the surprise announcement of the game’s multiplayer mode.

Kerbal Space Program celebrates third anniversary with sale and charity donation

Ian Birnbaum at

To celebrate the third year of Kerbal Space Program, developer Squad announced that the game will be on sale for 40% off until the end of Kerbal Kon on Friday, purchasable from Steam or the KSP website. The company will also be making a donation to Love Life Hope, a children’s orphanage based in Tapachula, Mexico.

Kerbal Space Program committed to multiplayer career and sandbox modes

Ian Birnbaum at

The finished release of Kerbal Space Program will include official multiplayer modes, according to developer Squad. How exactly a multiplayer mode will work mechanically is undecided, but Squad says it's committed to building beyond the current singleplayer model.

Kerbal Space Program's school-friendly version officially launches December 18

Ian Birnbaum at

KerbalEdu, a cooperative, school-friendly version of space exploration sim Kerbal Space Program, will officially launch next Wednesday, December 18. The new program was created and will be managed by TeacherGaming, which previously saw success with Minecraft variant MinecraftEdu. KerbalEdu already has a small number of schools working toward setting up a program, and over 2,000 schools are in TeacherGaming’s established network.

Kerbal Space Program update .23 hits Tuesday, December 17th

Ian Birnbaum at

Kerbal Space Program has announced the full schedule for Kerbal Kon, the birthday celebration for the in-development exploration game, which starts tomorrow. In addition to showing details for changes to the game’s science and career modes, developer Squad will also host streams from some of KSP’s most popular YouTube personalities and former NASA astronaut Ed Lu. The action will start tomorrow at 10:00 a.m. central time, and the .23 update will come down to players next week.

Kerbal Space Program video teases third birthday, Kerbal Kon celebration

Ian Birnbaum at

As Kerbal Space Program turns three years old and prepares for a big livestream event on Thursday, those disposable green astronauts have released a short video to celebrate the occasion. Kerbal Kon will begin on December 12 on Twitch.

Giftstravaganza 2013: Buy stuff for people

Tyler Wilde at

We're in a giving mood at PC Gamer, and so in the style of a certain in-flight catalog (except without dog sofas or skeleton gnomes), we're giving you the gift of a gift guide packed with great ideas for all the gamers in your life (or yourself, of course). So welcome to PC Gamer's 2013 Giftstravaganza, your one stop holiday satisfaction machine with toys, gadgets, tools, and merriment for all as we embark on the next month of family gatherings, overeating, and gaming marathons. Let the binging begin.

The 12 best Kerbal Space Program mods

Phil Savage at

Spend some time around the Kerbal Space Program community and you'll see a lot of parallels to Minecraft's early days. Here players are building spaceships and launching them into the universe rather than building home out of blocks, but both are great sandboxes full of creative potential for building, exploring and picking apart each new update. Just like Notch's blocky playground, when people encounter something missing - whether its a feature, a ship part, or an aesthetic preference - they turn to mods to set things right.

There are hundreds of tweaks and additions on Kerbal SpacePort (KSP's mod repository), ranging from specific parts to wide-ranging overhauls. The good news is that they're easy to install. Just extract the mod's main folder into the GameData folder of KSP's directory. As for what to install, here are twelve of the best mods available today.

Kerbal Space Program update 0.23 detailed: will bring science tweaks and tweakables

Phil Savage at

Kerbal Space Program's update 0.22 brought a career mode to would-be rocketeers only a couple of weeks ago. But science doesn't sleep. Science stays up all night, experimenting with ever more dangerous propulsion systems, before strapping them onto a small container, stuffing it full of 'willing' volunteers, and detonating the entire mess - possibly into orbit; probably into shrapnel. Which is an inelegant way of saying that KSP developers SQUAD have already released details on the game's next planned patch.