Attention indie devs and modders! John Carmack has tweeted to say that id are releasing the full source Doom 3 source code to anyone who fancies downloading it and having a poke. The news, spotted on RPS, puts id Tech 4 in the hands of game makers looking for some free tech to play with. “Doom 3 source is packaged and tested, we are waiting on final lawyer clearance for release,” Tweeted Carmack. No news on how long exactly that will take. To all the budding devs who will be downloading the new code, please, for the love of our eyes, use more lights than id did in Doom 3.
On Saturday a massive patch landed for Rage, eagerly awaited by players struggling with blurry, popping textures, low framerates, psychedelic artefacts and more. The mess of a PC launch has been so severe that John Carmack referred to it as "a real cluster !@#$" in a written statement to Kotaku, and attributed the problems to the release of incorrect drivers by AMD and Nvidia.
"When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn't work," Carmack wrote, adding "we knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems."
This weekend a huge patch hit, adding workarounds and tweaks to counter the most severe crashes. A number of graphical options have been added to the menu as well, letting players take over from the auto-detection system that was supposed to automatically tweak Rage's options to help it run as close to 60 fps as possible. Players can now alter V-sync, Anisotropic filter and texture cache settings manually.
RAGE - bless its scorched, probably irradiated post-apocalyptic heart - didn't exactly have the smoothest launch on PC. Turns out, though, that this wasn't a "how the mighty have fallen" situation for a once notoriously PC-only developer. The car-centric shooter was, in fact, undone by drivers that just couldn't keep up.
Resident tech guru John Carmack, however, insists that id believed it'd BFG-blasted this particular issue off the face of the earth. It did not, he told Kotaku, release an "unfinished" game component on purpose.
id founder John Carmack has been talking to Industry Gamers about the success of mainstream shooters like Call of Duty. He defends the series, saying "As long as people are buying it, it means they’re enjoying it," and criticises the "snooty attitude" of indie developers who criticise the lack of innovation in the military squad shooter format. "It’s almost as if it’s popular, it’s not good. And that’s just not true," he says.
The latest developer diary for Rage takes a behind the scenes look at id studios as they work on the finishing touches to Rage. Id stalwarts John Carmack and Tim Willets discuss the merits of running a shooter at 60 frames per second, and talk about the megatexture technology, which allows artists to customise every inch of the game world, resulting in less repetitive environments.
You can get a closer look at those environments in the latest Rage screenshots, and find out why Rage will run better on PC. The game's out in the US on October 4 and in Europe on October 7.
It's been a very busy year for PC news at E3. All last week we were bombarded with new trailers, announcements, screenshots and interviews from LA. We got to see some of the most exciting games of the next few years demoed right before our eyes. You can find all of our E3 2011 posts right here. If you don't fancy clicking through five days of madness, we've compiled the biggest stories of this year's conference into one post with links to all the best trailers, screens and stories of the show.
We recently spoke with Id Software co-founder John Carmack about some of the technical benefits we'll get from playing Rage on PC instead of consoles. Without the texture memory limits of the Xbox 360 and PS3, we can expect sharper textures, even at lower resolutions. At high resolutions, we can expect close to "three times the unique pixels the consoles can."
Yesterday Tim caught up with id Software co-founder John Carmack for a frank discussion about the evolving technology powering the games industry, and why advances on the PC in recent years have convinced him to make a "large change of direction" in the way he develops games.
The main reason for this? Sheer processing power. When Carmack started developing Rage, consoles and the PC were roughly equivalent. Now Carmack says "we have an order of magnitude more power on the PCs."
John Carmack knows everything. As well as being a literal rocket scientist, and knowing how to choke the life-force out of a man double his size, he was lead programmer on two of gaming's enduring classics: Doom and Quake. At the moment, he's on the press junket for Rage over in LA - but that hasn't blunted the man's razor sharp knowledge of technology and its application to games. Tim managed to pin him down for a twenty minute interview about Rage, why the PC is "orders of magnitude" above the consoles in power, and pixel fidelity. An absolute must-view for people with even a vague interest in the future of hardware.
Id software may be coming to the end of development on their open(ish) world shooter Rage, but tech-god and Id software co-founder John Carmack is already planning to iterate on the success of their game with Rage 2. Speaking to PC Gamer at the E3 press conference, John explained how happy he was with the shops, exporation and driving in Rage, and how Id plan to iterate on them in Rage 2.
We sat down with legendary John Carmack and picked his brain on a few of our favorite topics. Along the way, we asked him which graphics card--AMD or Nvidia--he would buy right that second and why. His answer might surprise you.
The voice of Duke Nukem himself, Jon St. John, endorses our podcast in the waking seconds of this week's show. Stick around to the end for Evan's mini-interview with the voice actor, sampled straight from the strip club parking lot (seriously) where the chat took place.
Live from our fidelity-capturing, professional podcast studio, Dan, Logan, Evan, Chris, Josh and Intern Anthony chat up the state of League of Legends, F.E.A.R. AI vs. Crysis AI and John Carmack's judo skills. At 40:30, Chris' debuts his segment "Truthiness and Falsity," where provocative statements and latent, unexpressed resentment among editors combine.
PC Gamer US Podcast 259
Co-founder of id Software and programming megabrain John Carmack is already working on researching the next generation of game engines. He's been pondering what the next generation might look like, and concludes that, graphically, modern technology is almost there, saying that there are "few things that we can’t do a pretty good job of rendering with the available techniques."