Guild Wars 2 advances the story of Tyria 300 years beyond the first game, and in doing so substantially alters the status quo. The first game starred humans only: now, five races divide the world between them. The Charr - Guild Wars’ orc equivalent, a rampaging horde that players worked together to subdue in the original - are now allies. Many of Guild Wars’ major locations have been destroyed or reconfigured following a series of environmental disasters. During a recent trip to ArenaNet, I sat down with lore and continuity designers Jeff Grubb and Ree Soesbee to talk about the work that goes into building - and rebuilding - a setting that has to hold the attention of players for years at a time.
Asura may be tiny, but this interview with ArenaNet's Jeff Grubb and Ree Soesbee (game and content designers for Guild Wars 2) was so large we had to split it into two parts. Part 1 focused on the magical floating city of Rata Sum. In this section we focus more on the lore of the minuscule warriors along with a few bonuses. Read on to get more info on the amazing race that connected all of Tyria.