Motoring around Far Cry 2's picturesque African landscapes delivered the brutality of a nation ripping itself apart through civil war to your windshield, but it also brought frustrating moments of downtime when repairing broken engines. Ubisoft's third go-around with the open-world FPS includes driving improvements as a measure against the slim possibility that puttering around the Rook Islands while high on psychedelics becomes a boring affair. As Lead Designer Jamie Keen tells Official PlayStation Magazine UK: "You can just launch your vehicle at 70 MPH off a cliff. It might not end very well -- but you can do that stuff."
Shooters traditionally espouse linearity in their design, favoring tightly controlled sequences of lulls and action as players progress to the next room/ruined room/room-like battle. Open world shooters such as Far Cry 3 dispense direction for player freedom, but skirting boredom or uber-tough enemies still presents a challenge. At the Eurogamer Expo, Far Cry 3 lead designer Jamie Keen said his team took "huge inspiration" from open world successes such as the Elder Scrolls series for keeping interest levels high.
Jamie Keen, lead developer on Far Cry 3 has been speaking exclusively to PC gamer about the evolution of the series since Far Cry 2 and the difficulties of developing for multiple platforms.
I saw Jamie play through the same demo we saw running at E3. It seems that, despite the on-screen controller-prompts, the demo was running on a meaty PC. We guessed that from the framerate and anti aliasing too, but thought it was worth mentioning.