Dean Hall

DayZ update to add new towns, fireplaces, more guns

Emanuel Maiberg at

A post from Dean Hall reveals that the next DayZ update will add new towns and other content. One example, the fireplace seen above, is mostly there to accommodate the cooking system, which will allow you to cook certain items, or create new ones, like soup. Sounds delicious, or at least a lot better than being forced fed a rotten banana. Good thing DayZ already balanced players’ stomach capacity.


DayZ development team doubled, cooking system on the way

Tom Sykes at

Dean Hall may eventually be leaving Chernarus for pastures new and hopefully less zombie-infested, but for the time being he's still committed to the game that finally allowed the internet to track down and kill PC Gamer like the dogs we are. His latest Weekly Report brings the news that DayZ's development team has been pretty much doubled, along with details of a new cooking system "heavily inspired by the outstanding [one]" in Project Zomboid. Hey, zombie survival games need to stick together - it's a grim world out there. Details after the break.


Dean Hall plans to step down as lead designer of DayZ

Phil Savage at

DayZ creator Dean "Rocket" Hall plans to step down as lead designer of the massively popular multiplayer survival game. Talking to Eurogamer, Hall explained his desire to leave Bohemia Interactive by the end of the year, to set up a new studio in New Zealand.

"I have a specific use, Hall said. "I'm really good at risk-taking and making other people take risks, I've always been good at that in my life. Like you say, maybe I've got the gift of the gab, so I can talk, I can explain something, I can talk people up to the ledge and get them to jump off it.

"Eventually, that's the bad person to have. Eventually, you don't want the guy telling you to go over the top and get through. So at some point I'll be a disaster for the project, at least in a leadership role."


DayZ's Dean Hall answers anything on Reddit

Emanuel Maiberg at

Besides discussing his climb up Everest, DayZ developer Dean Hall shared a bunch of interesting information about his game on a Reddit AMA today. Most important is that Hall thinks that DayZ will be “playable,” meaning more stable and with more features like cars, base building, and more weapons, in about six months. As it is, he thinks DayZ is about 20 percent finished.


DayZ sold one million copies in four weeks

Emanuel Maiberg at

Are you playing the DayZ alpha available through Steam Early Access? It wouldn't be a bad assumption, because Bohemia Interactive reports one million sales of the game only four weeks after it became available on Steam. CEO Marek Španěl announced the news via Twitter today.


DayZ Standalone released on Steam early access

Emanuel Maiberg at

DayZ's standalone version, the follow-up to the popular Arma 2 mod, is out now on Steam early access for $30. Unfortunately, DayZ creator Dean Hall was notified at the last minute that the launch trailer (below) that Steam pulled his trailer "due to censorship," but you can still watch it thanks to YouTube.


DayZ Standalone developer says early access alpha will be rough

Emanuel Maiberg at

DayZ standalone developer Dean Hall says in a forum post that buying early access to DayZ on Steam will be disappointing for those wanting a complete experience. "It's a true-blue alpha," he writes. "So I really plead for anyone who is on the fence to take a skeptical approach—watch streams, read reviews, watch some let's play and form your opinion. You could always come back to the game in three, six months time and buy it then."

DayZ Standalone needs more optimization before release, says Dean Hall

Cory Banks at

DayZ developer Dean "Rocket" Hall took to Reddit on Monday to discuss the current state of the standalone version for the popular Arma 2 mod. The final version, unfortunately, is still a ways off, due to Hall's insistence that the game needs more optimization and bug fixes before he's happy with it.


UPDATED: DayZ Standalone version delayed due to bugs and poor optimization

Perry Vandell at

Arma III’s release had its fair share of hitches, but it appears as though the bugs and optimizations issues plaguing DayZ Standalone's development are of a different breed—enough to push back the game's launch window.

DayZ standalone appears in Steam database as Early Access

Michael Jones at

Over the course of the year-long development of Bohemia Interactive's standalone expansion of the mod, creator Dean Hall has been releasing developer diaries and updates teasing the project's completion on his Twitter feed. He recently took a self-imposed sabbatical from social media last month. DayZ's release has been a long time coming, but it might have to be a little bit longer, despite the excited feelings you might be feeling after looking at that headline.In response to the game's appearance on the Steam database, Hall stepped forward to hand out some clarification.


DayZ's September dev video outlines usability upgrades, less braindead zombies

Tom Sykes at

While the DayZ team wait for that "core network architecture" to hurry up and finish, they've turned their attention to the smaller stuff: stuff like the inventory, the animation, and whether or not the game features handcuffs. (You'll be pleased to hear, 50 Shades of Grey fans, that the answer is now yes.) Some of the changes have been outlined in this post-Gamescom 'devblog', which also reveals that the zombie A.I is being totally redone (and will likely deploy after the alpha has eventually launched).


Dean Hall: "If DICE wanted to kill Arma, all they'd need to do is release modding tools"

Tyler Wilde at

Speaking at our PC Gaming World Congress last Friday, DayZ creator Dean Hall responded to an audience question about server-side games and what they mean for modding. Specifically, the question cited SimCity 4's modding community and what's happened with Maxis' always-online SimCity reboot, which can't support significant modding. Will the trend of developer-controlled servers mean an end to all mods?


Watch the PC Gaming World Congress from PAX Prime 2013

PC Gamer at

Last Friday at PAX Prime in Seattle, we gathered four of PC gaming's most important people—from left to right: Chris Taylor (GM, Wargaming Seattle), Jon Mavor (Co-Founder, Uber Entertainment), Chris Roberts (Founder, Cloud Imperium Games), and Dean Hall (Creator, DayZ, Bohemia Interactive)—for a discussion on the state of PC gaming. Now, through the magic of streaming video, you too can watch these four titans talk about what they love, what they want, and where they predict our dear hobby is going.


PC Gamer at PAX Prime 2013 — Join us for the PC Gaming World Congress!

PC Gamer at

Attention PC gaming vanguards! If you're coming to this weekend's PAX Prime in Seattle, join us in our quest to shine the biggest, brightest spotlight on our beloved hobby. We're putting on two panels, starting with The PC Gaming World Congress on Friday (don't miss the chance to see Dean "Rocket" Hall and Chris Roberts talk shop), and chatting with readers all weekend.


DayZ standalone held up by "core network architecture", no longer has a release date

Tom Sykes at

The DayZ standalone no longer has a release date, as Dean Hall explained to Joystiq this week at Gamescom. The delay is for a very good reason, however - the team are waiting for the game's "core network architecture" to be completed, which is a fairly important aspect in a complex multiplayer title like DayZ. More details after the break.


Interview: Dean Hall on his next game, and when he'll stop working on DayZ

Evan Lahti at

We learned during E3 that Dean “Rocket” Hall wants to make a game about mountaineering. The DayZ creator, who climbed Mount Everest in May, tells me it’s a concept he’s wanted to pursue for years, and one he somehow found time to iterate on while ascending Earth’s hat.

Dean Hall: "I would love to make a DayZ turn-based Jagged Alliance game."

Evan Lahti at

DayZ creator Dean Hall is full of ideas. On the heels of his successful Mount Everest climb, he's already talking about the next game he wants to make: a mountaineering game. But speaking with him at E3, that isn't the only game concept gestating in the New Zealander's brain: Hall has an interest in making a turn-based version of DayZ, too.

In this first segment of our conversation, Hall details what a Jagged Alliance-ified DayZ might look like. Come back tomorrow for a continuation of our interview that focuses on DayZ standalone and Hall's mountaineering game.


Dean Hall addresses zombie behavior in DayZ Standalone

Patrick Carlson at

A zombie lifecycle within the DayZ Standalone is one of the intriguing gameplay developments mentioned by lead designer Dean Hall at E3 today. Hall, speaking live with Machinima's Inside Gaming, said that although zombie behavior remains one of the most difficult and problematic aspects of the game's development, the zombies should "feel much more authentic" in the Standalone when compared to the original Mod edition of the survival-horror simulator.


DayZ Standalone now in closed alpha testing, paid public alpha still on track for June

Katie Williams at

Hoorah! Dean "Rocket" Hall's bandit-riddled, zombie-fleeing mod DayZ has been threatening to take on a life of its own the past few months, and that threat no longer lies dormant—Rocket revealed in an interview that some lucky fans are already playing the DayZ Standalone version.


GDC 2013: DayZ panel: "Complexity is not bad," says Dean Hall

Evan Lahti at

Earlier today I sat in on DayZ creator Dean Hall’s presentation at GDC, “Designing DayZ.” During his talk, Hall retraced the steps of turning a mod experiment into the 1.7-million-player success that it became. Along the way Hall laid out what he considered to be his core tenets in designing DayZ (the standalone version, especially), which include the notion that complexity isn’t a design sin.