Dark Souls: Prepare to Die

Dark Souls 2 announced

Marsh Davies at

Dark Souls 2 was officially announced last night at the Spike Videogame Awards, but our friends over at the Edge magazine hive-mind have already been to see it. Indeed, it's on the cover of their next issue, out on December 20th.

According to the data readouts from the Edge Seeker Drone dispatched to assess progress on the sequel, a good deal of creative control has passed into the hands of new directors Tomohiro Shibuya and Yui Tanimura, while Hidetaka Miyazaki ascends to a higher plane of management. How this will change the series direction is a big question - already the sequel would have to deal with conflicting pressures: the need to replicate the potency of Dark Souls' challenge and the need to make itself more accessible.

Namco on the challenges of porting Dark Souls: "we don't really have that strong PC experience"

Tom Senior at

There were some worrying noises from the Dark Souls camp during E3 last week. Dark Souls producer Daisuke Uchiyama told Eurogamer that From Software "haven't been able to step up into doing any specific optimisation for PC," admitting that the framerate problems present in the console versions will likely persist. “It’s more strictly a port from the console version," he said.

Later in the show, Graham asked Nobu Taguchi of Namco Bandai America about the challenges of bringing Dark Souls to PC. Taguchi painted a picture of a studio surprised by the sudden demand for a PC version, struggling to meet the expectations of a new audience. He admits that "from an experience background From Software and Namco Bandai ourselves, we don’t really have that strong PC experience."