Curiosity

No PC version of Curiosity: 22 Cans "snowed under" by swamped servers

Omri Petitte at

If you squint just right, a keyboard forms the perfect chisel. Sort of. It's certainly versatile enough for chipping tiny cube-sized holes upon a gargantuan cube edifice, and as Diablo taught us, rapid clicking only strengthens our flexor digitorum. Yes, we just looked that up. Still, Peter Molyneux's multiplayer snick-sim won't appear on the PC anytime soon. Speaking to Rock, Paper, Shotgun, the 22 Cans founder cited strained servers devouring the majority of the small studio's manpower as the culprit behind staving a possible PC port.


What's inside Peter Molyneux's Cube? Sneak a peek in this week's Curiosity beta tests

Richard Cobbett at

You're unlikely to find out what life-changing secret is supposedly buried in Peter Molyneux's giant box of dreams, or get the chance to buy that $50,000 pickaxe you've been saving up for. You could however get the chance to take a look at whether there's more to Curiosity than its basic chip-chip description makes it seem. The beta runs every day this week from 16:00 - 17:00 GMT.


Peter Molyneux's Curiosity box boxed back to September, trailer shows giant box

Tom Senior at

In a world where questions have no question marks, there exists a trailer. It is a trailer about the future. In the future there is box. Nobody knows what is inside the box. Perhaps that it is full of lost question marks, or maybe owls, or maybe a giant spinning picture of Peter Molyneux's laughing face. All we know is that 22 Can's first experimental project has been pushed back until September. When that time comes, we will have the chance to pool our resources to take on the box. Some of us may even pay $50,000 for a chisel to better battle the box. But most of us probably won't.

A trailer:


Peter Molyneux's new game, Curiosity, will feature a £50,000 DLC chisel

Owen Hill at

Peter Molyneux's new studio, 22 Cans are creating a massively multiplayer game that includes £50,000 DLC. Curiosity will be the first in 22 experiments designed to explore our interactions with social media. And our bank accounts, by the sounds of it.