Criterion Games

Criterion founders leave Burnout/Need for Speed studio to form new games company

Tom Sykes at

Criterion co-founders Alex Ward and Fiona Sperry have left the Burnout/Need for Speed studio to pursue careers in the high-octane underground street racing scene - or to form a new company, if you prefer the truth. Ward tweeted yesterday that "the news breaks. Along with @FionaSperry I have left @CriterionGames. Welcome to the REAL #tothefuture". Sperry later tweeted that "so I guess its now official! The future starts here..."

It turns out all that talk of "the future" was referring to the new games company Ward and Sperry are setting up, as revealed in this further tweet by Ward. Will the pair make games about driving/smashing up beautifully shiny cars? Only time will tell, but Criterion were/are rather good that, I seem to recall.


Need for Speed: Rivals announced, PC version will "look easily as good" as next-gen

Phil Savage at

Another twist in the increasingly soap opera-like will they/won't they story of love and indifference between EA and the PC. Previously on "The Next Gen": FIFA 14 decides we won't get to play with its new Ignite engine, and EA's own CTO says hurtful things about their relationship with a supposedly more powerful squeeze.

But now, speeding across the highway comes Need for Speed: Rivals, the latest in the publisher's never-ending racer series. It's being released for PC, as well as current- and next-gen consoles. More importantly, developer Ghost Games' executive producer Marcus Nilsson has told Joystiq that, "Need for Speed Rivals will look easily as good on PC as next-generation consoles."


Need for Speed: Most Wanted PC comes with many DX11 frills, supports more players online

Tom Senior at

The PC version of Need for Speed: Most Wanted will be prettier, faster and support more players online than the console editions according to Criterion’s Leanne Loombe in an interview with Games.on.net. "The move to DX11 from DX9 has given us around a 300% improvement in rendering performance," she says. "This has enabled us to provide an improved image based lighting model over the console version, as well as allowing us to run with higher detail shadows and reflections.

"The increased power of DirectX 11 hardware has also allowed us to implement features such as real-time ambient occlusion, and light scattering algorithms which are absent in the console version."


Need for Speed: Most Wanted returns with open-world urban racing

Tyler Wilde at

Rumors were truthified at today's EA press conference: Criterion Games is "reimagining" 2005's Need for Speed: Most Wanted. The new game and its confusing lack of a number will be released in North America on October 30th and in Europe on November 1st. Hop inside to see the announcement trailer.