Colin McComb

Torment: Tides of Numenera interview with Colin McComb and Patrick Rothfuss

T.J. Hafer at

Torment: Tides of Numenera is about 24 hours from being Kickstarted. To round out our previous chats with inXile's Brian Fargo and Obsidian's Chris Avellone about their roles on the project, we snagged a tag-team interview with two of the principle writers. Colin McComb is the creative lead on the project, having helped develop Planescape: Torment, and the Planescape campaign setting itself. Patrick Rothfuss is a New York Times best-selling author, known for the Kingkiller Chronicle novels (The Name of the Wind, The Wise Man's Fear), making his game writing debut with Torment.

Planescape: Torment co-writer speculates on a potential successor

T.J. Hafer at

Colin McComb, one of the key developers of the Planescape setting for the Dungeons & Dragons roleplaying game, and co-writer, along with Chris Avellone, of Planescape: Torment, has been musing on his blog about a potential spiritual successor to the 1999 RPG classic. He has reportedly finished his portion of the work on Wasteland 2, the Kickstarted sequel to another old school RPG franchise. While he doesn't specifically state that he has plans for a Torment follow-up, he does present a wealth of ideas on what one would look like.