Dragon Age: Inquisition Producer Cameron Lee tweeted last week that the game will offer "40 major endings," each spiced with additional variations depending on the choices the player makes throughout the course of the game. That's a serious cornucopia of endings, and a stark contrast to that other big BioWare RPG franchise that wrapped up on a somewhat less variable note. But BioWare's Mark Darrah stepped in shortly thereafter to clarify that 40 "major" endings does not mean 40 "unique" endings.
I'm probably the only one, but I'm getting a serious Suikoden vibe from Dragon Age: Inquisition, which has already supplied us with one E3 trailer, an interview with its creative director, the news that it will have 40 "major" endings and more. What we can we possibly learn from this latest video? Well, we can learn a titbit or two about Inquisition's various companions, which include a Grey Warden (no, not that Grey Warden), a dour-faced elf, and a map that magically draws itself. See the lot after the break.
Dragon Age: Inquisition interview: the world, party, and how BioWare's biggest Dragon Age plays on PC
Dragon Age: Inquisition was one of our favorite things at E3. After checking out EA's generous gameplay demo on the floor, I inquired with Dragon Age's Creative Director, Mike Laidlaw, about how party members will influence story decisions, how Inquisition plays on PC, and a few other things I was curious about.
Dragon Age: Inquisition is going to be a big game—50 hours in the main quest line alone. And what you do in those hours will have a real impact on how it concludes, according to producer Cameron Lee, who said it will have 40 "major" endings, each of them subject to additional variations.
EA's conference was the strangest of the three I attended yesterday. Laid out more like an awards show than an E3 presentation, with dinner tables instead of places for everyone to sit, the publisher hit viewers with a strong mix of announcements and demos (kudos for breaking up the melodramatic sports trailers with explosions, dragons and a battleship on a golf course, too). Reveals took a different format this year, with mini-documentaries accompanying games that weren't quite ready to be seen in action yet. For Mirror's Edge, Criterion's next project, Star Wars Battlefront and BioWare's brace of new titles, EA focused more on the behind-the-scenes work and gave us only a few bits of new footage to dissect. I'm not sure it's an approach everyone is fond of.
We had a look at Dragon Age: Inquisition earlier today during the Microsoft press event, when BioWare asked if we would lead or fall. Electronic Arts has now given us a bit of a closer look at the game, including two very different ways that players will be able to take on combat.
BioWare teases new Mass Effect game with "new stories, new characters" at 2014 E3 EA press conference
BioWare teased the future of Mass Effect during EA’s press conference during the first day of E3 today. BioWare Montreal is working on the next Mass Effect game, which will feature new locations, new characters, and new stories.
"Let those who would destroy us step into the light," exclaims the most serious narrator of the new Dragon Age: Inquisition trailer, unveiled live on stage at the Microsoft E3 conference. But who would destroy us? One candidate, I'd argue, is Microsoft themselves, who preceded the trailer with a "premier content first on Xbox" banner.
Let's not be too down on what sounds like a timed delay on whatever post-release content Bioware have planned. The most important thing is the game proper, and it's looking lush. After so many months of purely environmental screenshots, it's nice to see some actual game footage. Especially when that footage contains tension, drama and, most importantly of all, goddamn dragons.
The Electronic Three is nigh. Next week, the entire gaming industry will descend on E3 2014, eager for big announcements at flashy press conferences and as many video games as can fit in LA's massive convention center. There will be new PC games and new PC hardware. That's all expected. But what about the unexpected? What E3 announcements will blow our minds? Is this the year Gabe Newell finally walks onto a stage and says "Half-Life 3 is done, and you can play it right now," and we all leave E3 early?
Probably not. As we psyche ourselves up for E3, the PC Gamer staff have made some wild and not-so-wild predictions about Oculus and Steam Machines and the biggest surprises we'll see at this year's show.
Bioware have released a bumper selection of screenshots from the upcoming Dragon Age: Inquisition—one of the few AAA releases still clinging to a 2014 launch. The new environmental shots show a series of areas set to debut in the RPG sequel, and also offer a look at the returning 'Fade'.
Bioware are teasing some of the new areas set to debut in Dragon Age: Inquisition. Their latest blog post offers a brief tour of the snowy cliffs of Emprise du Lion and the overgrown forests of The Emerald Graves—showing off some beautiful scenes of camps, wilderness and icy desolation. Also: a bloody great big dragon.
If Nintendo ever got around to licensing Unreal Engine 4, it might look something like this. That is to say, freaking amazing. One man has recreated the iconic Temple of Time from the N64's Legend of Zelda: Ocarina of Time inside Epic Games' new engine. A designer by the name of Michael Eurek spent six months working in Z-Brush, Maya and Photoshop for the video below. Just look at those stained glass windows.
It's just one of a number of UE4 fan projects that show off the potential of Epic's most recent engine—particularly the lush lighting effects and pretty particles. The really tantalising part is picturing how developers will utilise the engine's power, even if the first wave of releases aren't exactly pushing for realism.
The Old Republic's Galactic Strongholds expansion adds player housing and a bunch of other stuff, giving bounty hunters a place to hang their boots, their Wookies and their sarcastic Han Solo-style grins between missions. If you're a subscriber you were probably looking forward to the expansion's Early Access period on June 24th - so you'll be disappointed to hear that it's been delayed to August 19th, just one month before Preferred Early Access begins in September, and the content launches for free-to-play players in October. As a reward for your patience, the DLC will be getting a new stronghold location (Tatooine), conquest events and a few other things, as detailed in this announcement post. Hey, remember when games/expansions had a single release date? Simpler times.
Bioware have revealed more about the branching class system in Dragon Age: Inquisition. The warrior, rogue, mage trio return, but each can be developed in three different ways, giving mages the chance to wield magical weapons, and rogues the option to lay traps.
"Because of Dragon Age 2, Dragon Age: Inquisition is having to be a lot more ambitious," says executive producer Mark Darrah in our huge Dragon Age: Inquisition interview. Dragon Age 2's narrower scale and 10-year narrative arc proved controversial. Darrah says Bioware are keen "to address those concerns" with "tactical combat and a higher level of deliberate difficulty" as well as a more focused central narrative that's "much more in the vein of Dragon Age: Origins style storytelling."
Later this year, Bioware will release Dragon Age: Inquisition. That's pretty exciting. So exciting, that six months before release, EA are confident in people's willingness to pre-order the game. And if people will pre-order the regular edition of the game, maybe they'd instead prefer the "Digital Deluxe Edition"; the contents of which are now listed on Origin. If it sounds unlikely, maybe you're underestimating people's love for thrones made out of dragon skull.
What was looking to be a year packed full of epic RPGs has become a little more spacious thanks to The Witcher 3's delay. Fret not, though, fans of magic, monsters and mead, for Dragon Age: Inquisition is still on course to land in the back half of 2014. Bioware have now confirmed the game's release date, announcing their October 7th target alongside a new trailer for the RPG sequel.
Dragon Age: Inquisition interview - on fan feedback, romance, returning characters and the open world
The Dragon Age series has evolved in a tumultuous fashion since Origins. The switch from the world-threatening crisis of the first game to the personal stories of Dragon Age 2 proved too great a shift for some fans. Inquisition will again take the series to a grander stage. An open world with dynamic keep battles will bolster the central story, which sees inquisition—led by you—recruiting aid aid to postpone an imminent apocalypse.
How else will Inquisition differ from its predecessors? What have Bioware learned from fans of the series? How will they correct the awkward savegame bugs that could bring characters back to life, and how have they chosen your companions for the new adventure? Chris spoke to executive producer, Mark Darrah, to find out.
Perhaps it's just a side effect from the afterglow to watching this week's Game Of Thrones, but I can't seem to stop staring at the recently revealed box art for Dragon Age: Inquisition.
BioWare announced on Wednesday that it will add player housing to Star Wars: The Old Republic in a new expansion, Galactic Strongholds. Like the rest of The Old Republic, Galactic Strongholds will be free-to-play when it’s released this summer.