EA today announced that Dragon Age: Inquisition has a new release date: November 18 in North America, and November 21 in Europe. The game was originally slated for an October 7 release, but developer BioWare says in today's update the six-week delay will make for a better game.
The second GaymerX—the LGBTQ-oriented gaming convention—took place last weekend. In addition to workshops, parties and more Pokemon-themed competitions than you would think possible, the event also featured a number of guest speakers. Among them, Bioware's David Gaider, Jessica Merizan, Robyn Théberge, Karin Weekes and Patrick Weekes—who participated in two panels: "Building a Better Romance" and "Freaking out the Neighbours". Bioware have now uploaded the audio from both talks to YouTube.
With the wheels turning in earnest on the next Mass Effect, producer Mike Gamble wants to know what fans are really looking for from the game. To that end, he tweeted a link to a brief survey last night that asks about the RPGs you play, how much time you sink into them and what it is about them that you find so darn interesting.
The first part of Bioware's E3 demo for Dragon Age: Inquision was released (in video form) two days ago. It featured a dragon fight and, as such, was exciting. The second part of that demo features a castle. Naturally, it's a little bit less exciting. That's not to say castles aren't still somewhat exciting, but dragons are huge and monstrous and fun to hunt. Luckily for anyone wanting to see fourteen more minutes of the game, inside the castle are bad guys, battles and dialogue choices.
October is several months away, so if you're eager to play Dragon Age: Inquisition then the anticipation may be starting to bother you. Well, here's a bone for you: 16 minutes of uninterrupted gameplay footage has been released. Originally aired behind-closed-doors at E3 last month, it shows exploration, tactical and not-so-tactical combat, and the freezing of bears to death.
No matter how tough or Greyspawn-ridden the world gets, most problems can be solved with a good hug. I'm going to stick my neck out and say that 90% of the original Dragon Age's grim fantasy story could have been avoided if the Grey Wardens had just given their age-old foes a lovely embrace, followed by a cosy chat to iron out their differences. That unfortunately wasn't possible in the first of Bioware's series, but you will be able to do some manner of hugging in Inquisition. Not with the Greyspawn - not even with those fluffy, cuddly werewolves - but with some of your companions. That and other titbits have emerged from a recent Q and A on the vowel-phobic Raptr, in which fans asked Bioware questions, and they answered. The juiciest morsels are below.
Bioware have spent a lot of time showing off the locales of Dragon Age: Inquisition—likely hoping to reassure us it has more areas than just That Cave from Dragon Age 2. But locations are just one aspect of a Bioware RPG. The other aspect is who you'll be romancing. In a recent profile by Bioware's David Gaider, the studio introduced Dorian, their first "fully gay" male party member and the first gay character the lead writer has written.
Dragon Age: Inquisition Producer Cameron Lee tweeted last week that the game will offer "40 major endings," each spiced with additional variations depending on the choices the player makes throughout the course of the game. That's a serious cornucopia of endings, and a stark contrast to that other big BioWare RPG franchise that wrapped up on a somewhat less variable note. But BioWare's Mark Darrah stepped in shortly thereafter to clarify that 40 "major" endings does not mean 40 "unique" endings.
I'm probably the only one, but I'm getting a serious Suikoden vibe from Dragon Age: Inquisition, which has already supplied us with one E3 trailer, an interview with its creative director, the news that it will have 40 "major" endings and more. What we can we possibly learn from this latest video? Well, we can learn a titbit or two about Inquisition's various companions, which include a Grey Warden (no, not that Grey Warden), a dour-faced elf, and a map that magically draws itself. See the lot after the break.
Dragon Age: Inquisition interview: the world, party, and how BioWare's biggest Dragon Age plays on PC
Dragon Age: Inquisition was one of our favorite things at E3. After checking out EA's generous gameplay demo on the floor, I inquired with Dragon Age's Creative Director, Mike Laidlaw, about how party members will influence story decisions, how Inquisition plays on PC, and a few other things I was curious about.
Dragon Age: Inquisition is going to be a big game—50 hours in the main quest line alone. And what you do in those hours will have a real impact on how it concludes, according to producer Cameron Lee, who said it will have 40 "major" endings, each of them subject to additional variations.
EA's conference was the strangest of the three I attended yesterday. Laid out more like an awards show than an E3 presentation, with dinner tables instead of places for everyone to sit, the publisher hit viewers with a strong mix of announcements and demos (kudos for breaking up the melodramatic sports trailers with explosions, dragons and a battleship on a golf course, too). Reveals took a different format this year, with mini-documentaries accompanying games that weren't quite ready to be seen in action yet. For Mirror's Edge, Criterion's next project, Star Wars Battlefront and BioWare's brace of new titles, EA focused more on the behind-the-scenes work and gave us only a few bits of new footage to dissect. I'm not sure it's an approach everyone is fond of.
We had a look at Dragon Age: Inquisition earlier today during the Microsoft press event, when BioWare asked if we would lead or fall. Electronic Arts has now given us a bit of a closer look at the game, including two very different ways that players will be able to take on combat.
BioWare teases new Mass Effect game with "new stories, new characters" at 2014 E3 EA press conference
BioWare teased the future of Mass Effect during EA’s press conference during the first day of E3 today. BioWare Montreal is working on the next Mass Effect game, which will feature new locations, new characters, and new stories.
"Let those who would destroy us step into the light," exclaims the most serious narrator of the new Dragon Age: Inquisition trailer, unveiled live on stage at the Microsoft E3 conference. But who would destroy us? One candidate, I'd argue, is Microsoft themselves, who preceded the trailer with a "premier content first on Xbox" banner.
Let's not be too down on what sounds like a timed delay on whatever post-release content Bioware have planned. The most important thing is the game proper, and it's looking lush. After so many months of purely environmental screenshots, it's nice to see some actual game footage. Especially when that footage contains tension, drama and, most importantly of all, goddamn dragons.
The Electronic Three is nigh. Next week, the entire gaming industry will descend on E3 2014, eager for big announcements at flashy press conferences and as many video games as can fit in LA's massive convention center. There will be new PC games and new PC hardware. That's all expected. But what about the unexpected? What E3 announcements will blow our minds? Is this the year Gabe Newell finally walks onto a stage and says "Half-Life 3 is done, and you can play it right now," and we all leave E3 early?
Probably not. As we psyche ourselves up for E3, the PC Gamer staff have made some wild and not-so-wild predictions about Oculus and Steam Machines and the biggest surprises we'll see at this year's show.
Bioware have released a bumper selection of screenshots from the upcoming Dragon Age: Inquisition—one of the few AAA releases still clinging to a 2014 launch. The new environmental shots show a series of areas set to debut in the RPG sequel, and also offer a look at the returning 'Fade'.
Bioware are teasing some of the new areas set to debut in Dragon Age: Inquisition. Their latest blog post offers a brief tour of the snowy cliffs of Emprise du Lion and the overgrown forests of The Emerald Graves—showing off some beautiful scenes of camps, wilderness and icy desolation. Also: a bloody great big dragon.
If Nintendo ever got around to licensing Unreal Engine 4, it might look something like this. That is to say, freaking amazing. One man has recreated the iconic Temple of Time from the N64's Legend of Zelda: Ocarina of Time inside Epic Games' new engine. A designer by the name of Michael Eurek spent six months working in Z-Brush, Maya and Photoshop for the video below. Just look at those stained glass windows.
It's just one of a number of UE4 fan projects that show off the potential of Epic's most recent engine—particularly the lush lighting effects and pretty particles. The really tantalising part is picturing how developers will utilise the engine's power, even if the first wave of releases aren't exactly pushing for realism.
The Old Republic's Galactic Strongholds expansion adds player housing and a bunch of other stuff, giving bounty hunters a place to hang their boots, their Wookies and their sarcastic Han Solo-style grins between missions. If you're a subscriber you were probably looking forward to the expansion's Early Access period on June 24th - so you'll be disappointed to hear that it's been delayed to August 19th, just one month before Preferred Early Access begins in September, and the content launches for free-to-play players in October. As a reward for your patience, the DLC will be getting a new stronghold location (Tatooine), conquest events and a few other things, as detailed in this announcement post. Hey, remember when games/expansions had a single release date? Simpler times.