Modding Elder Scrolls games is a PC gaming tradition, and ZeniMax's Elder Scrolls Online will allow adventuring wizards and warriors to travel Tamriel with combat and questing UI addons when it launches on April 4. However, the latest beta update has locked down tracking of incoming damage and ability sources, a change that has many in the ESO community upset at the reduced effectiveness of addons.
The Elder Scrolls Online's three-way tiff over whose posterior claims the Imperial City's throne perfectly befits the franchise's massive lore background. To join in, though, players will need to pay a subscription fee on top of purchasing the disc or downloading the upcoming MMO. Producer Bethesda and developer ZeniMax have both come out in defense of that debatable decision. They argue they can provide heavier content thanks to a bigger budget, but it's still an interesting choice given the rise of free-to-play gaming. Speaking to GameSpot, Bethesda Vice President of PR Pete Hines claims a monthly fee exists to help bolster ESO with richer, "significant" content updates.
Bethesda have started firing out FPS news like bullets from the personal arsenal of B.J. Blazkowicz. One lodges into the head of our trusty robotic dog, announcing that Wolfenstein: The New Order has a release date. Another is drowned out by an Inception-like caterwaul, revealing Wolfenstein: The New Order's new trailer. The third arrived alongside the improbable buckshot of dual-wielded shotguns. It told us that pre-orders of Wolfenstein: The New Order would secure access to an upcoming beta for the next DOOM.
The Elder Scrolls Online may be getting all of the attention right now, but for many of us, the soul of the series will always be Bethesda's sprawling, open-world single-player games. It seems likely that we'll see a new Fallout before we see a new numbered titled in the beloved fantasy RPG series, but that doesn't mean we can't start to dream, right?
There was little doubt that there would be a QuakeCon this year. After 18 annual conventions celebrating all things Id (and also now Bethesda), the bring-your-own-computer LAN party is as much of a tradition as hanging decorative pumpkin guts from the branches of your chocolate Christmas egg. Or writing a news post about the announcement of QuakeCon. Not everything is set in stone, though, as evidenced by the date. Where normally the event takes place in early-August, this 19th one is being unceremoniously moved to the edges of mid-July.
All in all, a post-apocalyptic nuclear wasteland wouldn't be a pleasant place, but it would bring a few benefits. One of them: a blissful lack of licensing laws and rights issues. That's in stark contrast to the here-and-now, where - in the distinctly unirradiated 21st century - DRM-free digital retailer GOG has been forced to remove the popular Fallout series from its shelves due to an ownership change that sees the classic RPGs now fully owned by Bethesda.
Faced with an overwhelming prevalence of quandaries in regard to upcoming Elder Scrolls Online, some clever soul raised their Illusion skill high enough to cast "Infodump". Doing so summoned the MMO's PvP developer, Brian Wheeler, to the Elitist Jerks forum, where he went about answering all sorts of questions - from the grand to minute - that fill in the blanks of its inter-player battling.
Here is my impression of the new trailer for The Elder Scrolls Online. *ahem* "AAAAAAAAAAAAAAAAAAAAAA- *clink* -AAAAAAAAAAAA- *scrape* -AAAAAAAAAA- *smash* - ARRGH!" *Whatever the noise if for a big fireball. Fwoosh, maybe?* If that sounds appealing to you, know that you'll be able to play the game - and so presumably make all of those noises - on the 4th April, 2014.
UPDATE: Surprise! It was all lies. Stand down Fallout fans, your time is yet to come.
Internet. Internet never changes. Which is why, once again, we're having to cross the irradiated wasteland of rumour and speculation. There's a chance - remote though it may be - that Bethesda are readying the broadcast signal and preparing to announce Fallout 4 to whichever isolated pockets of humanity care to listen. Of course, there's also a chance that this is nothing, and that Fallout fans will be left to starve on a diet of broken, empty dreams. It's how they would want to go.
Bethesda Softworks, the publisher best known for systematically destroying the concept of time when releasing an Elder Scrolls game, announced earlier today that it’s opening a publishing office in Sydney, Australia. Bethesda said the new office will help market and distribute its games in the land down under and whatever New Zealand’s catchy nickname is.
I can't think of a situation in life that can't be solved by hiding. Tough exam coming up? Simply hide under some coats and hope that somehow everything will work out. Stole a joke from The Simpsons? Simply hide under the bed until Matt Groening stops hammering on your door. Stocky Leatherface-type dude chasing you down with a chainsaw, in a 12-minute trailer for the 2014-bound horror game The Evil Within? Simply hide in a locker until he goes away. Then you can flee outside to find that...some sort of apocalyptic event has occurred. Where the Hell are you going to hide to solve that?
An asylum surrounded by abandoned police cars, a main character rushing to the scene, the unmistakable sense that Bad Things are afoot. But what happens next? Is it: a) cheery resolution, joviality and picnics, or b) mounting dread, gore, and bursting limb monsters? I've got my suspicions. Let's find out if they're correct as we go through The Evil Within's Tokyo Game Show trailer.
You fool! You didn't actually buy the excellent first-person sneak 'n stabber Dishonored, did you? As always, the fiscally sensible (read: boring) thing to do was wait for this: the Game of the Year edition, which has, with all the tedious inevitability of an Outsider encounter, just been announced. Of course, if you were really fiscally sensible (read: really boring), you wouldn't be buying games at all. And who wants to be that guy?
In typical sci-fi fashion, Prey 2 has been through more than a few plot twists. It was dead, then it wasn't, then it was in suspended animation. There was talk of political machinations, of failed expectations, and - most surprisingly - of a developer switch, with the game rumoured to be in the hands of Dishonored developers Arkane. Now, in an interview with RPS, Bethesda's Pete Hines has helped separate fact from fiction.
At QuakeCon last night, Bethesda announced The Elder Scrolls Anthology, a special edition retail release containing every TES game, expansion and DLC pack. That's a hell of a lot of prison escapes, grand adventure, and stilted voice acting being packed into a single box. But if you're not tempted by an attractive re-release of games you likely already own, the developer is also packaging the ultimate in PC gaming physical rewards: five maps, covering Tamriel, Iliac Bay, Morrowind, Cyrodiil and Skyrim.
Wolfenstein: The New Order has been delayed until 2014, according to a new interview with Bethesda Softworks marketing VP Pete Hines at Polygon. The MachineGames re-boot had been planned for a late-2013 release, but developing simultaneously for current and next-generation consoles has played a role in the game's launch schedule, according to Hines.
Despite series-standard flourishes like first-person combat, The Elder Scrolls Online is still firmly lodged in my head as an MMO, which means I'd always assumed that its dungeons would be created with group play in mind. But then I remember the TES connection - and running around through dusty tombs, mossy caves and abandoned shacks with nothing but a bow, a quiver of arrows, and a companion who handily points out traps by activating every damn one of them. Does that history mean the game will lean towards solo supported content? The game's developers have revealed their plans in a recent Q&A.
A short new development video from the team behind the Elder Scrolls Online teases us with yet another glimpse at how combat looks from a first-person perspective in the upcoming MMORPG. Released this week by developers Zenimax Online Studios, the video introduces the Kwama, a monster sure to torment us all—in first or third-person view—when the game launches next year.
Life for many residents of Dishonored's Dunwall city is brutal, short, and dark. Fortunately, the possibility of a sequel to Arkane Studios' take on steampunk stealth appears to be anything but grim, according to recent comments made by Bethesda marketing VP Pete Hines to IGN.
While we have a sense of Wolfenstein: The New Order's visual style, we're still collecting snippets of information about the gameplay in Machine Games' re-imagination of the Wolfenstein universe. The single-player shooter is intended to offer a tough, but balanced experience, according to Andreas Öjerfors, a senior gameplay designer working on the title, who told Gamespot that we will "cry blood" on the hardest difficulty.