I don't know if you heard, but we built a ridiculous computer. The first thing we fired up on it was Arma 3, a fitting inaugural test of our four GTX Titans. Here's the result, captured in first-person and with help from Arma 3's Splendid Camera.
All summer, we enjoyed the community guides published in the run-up to Arma 3's fall release. They were not only informative, but they offered a nice look at the systems and graphics that the open-world military sim offer. Now that Arma 3 is out, community guide narrator Andrew Gluck (aka Dslyecxi) has compiled a wealth of information in his official guide. And while the full guide is bundled with the deluxe edition of Arma 3, a ton of it is now available for free.
Arma 3's campaign was AWOL at release. Don't worry, though, it hadn't been captured by the enemy, to be set upon by growling dogs, placed into falling buildings, or attacked by acid-spitting aliens. Instead, it was back at base, undergoing a top secret operation to separate it out in to three chunks, to be freely deployed in stages over the following months. The first of those chunks, codenamed Survive, is air-dropping in now. A launch trailer has released, as proof.
I bet Bohemia are feeling really embarrassed right now. In all the excitement of ArmA III's official launch last month, they completely forgot to add in its singleplayer campaign. Weirdly, they'd planned for this forgetfulness, announcing beforehand that the campaign would follow as three free DLC chunks to be released over the coming months. Incredible foresight, that.
The first of these chunks will be called 'Survive', and it's due to be released on October 31st.
Valve has revealed the specs for the Steam Machines prototypes. Evan, Tyler, Cory, and T.J. weigh in on the implications. Plus: Mongols racing F1 cars, gobbleshaft transplants, the Battlefield 4 beta, and callbacks to the bizarre world of early '90s television.
Arma 3 launched without its campaign mode, meaning that soldiers who stepped onto the field of battle early would've been left kicking their heels and cleaning their rifles – would've been, were it not for an industrious army of Arma 3 modders. Even a quick reconnaissance run on Bohemia's military simulator's Steam marketplace turns up some impressively professional missions. Here ten of the best Arma 3 mods we've enjoyed so far.
Arma 3's first post-launch patch is live today, bringing with it a long list of improvements to the military sim's interface and game engine, according to developer Bohemia Interactive's official changelog. Among a host of tweaks in update 1.02 is a "potential" boost to optimization on the enormous Altis game map.
This week's podcast is all about Steam's three, big announcements. What do SteamOS, Steam Machines, and the Steam Controller mean to PC gaming? How does it all work? How much does it cost? Does Valve want to replace your main rig? Your living room entertainment center? All of the above? How would Nicholas Cage fare in the political landscape of the 15th Century?
It's a testament to Arma 3's depth as a military simulation that it gives players so many vehicle options when staging battles. But it can also be tricky to figure out the most effective way to use vehicles and infantry together, given that complexity. Thankfully Arma 3's latest official community guide has our backs.
Bohemia's mobile turn-based strategy game, Arma Tactics, is coming to a more stationary platform on October 1st with a $9/£6 Steam release. It's like Arma 3 (read our review) in that there are soldiers, but unlike Arma 3 in pretty much every other way. Tactics is a game of XCOM-style (at least on the surface) turn-based close-combat with story missions and randomly generated scenarios.
Simulation isn’t the defining aspect of Arma. It’s scale.
The enormity of the map is the foundation for the experiences that distinguish Bohemia Interactive’s flagship franchise. It’s what makes radios, topographical maps, binoculars, and compasses practical equipment in an FPS. It’s what allows for kilometer-long headshots and coordinated convoy raids. It’s what makes using your eyes to spot hints of enemies--muzzle flashes, tracers, gunsmoke--as valuable as being a crack shot.
It took me a moment to realise that the waddling soldiers of this Arma 3 trailer had deployed in recognition of the game's "launch". Thanks to playable alpha and beta stages, news of an official release seems a bit anti-climactic. Players have even had access to v1.0's big new feature - the giant main island of Atlis - via an opt-in option to download a development build. Still, Arma 3's launch does remove a level of complication. The game is now "out", giving players easy access to all of its features.
Dust off your ghillie suit and shoulder your missile launcher: the new Arma 3 community guide video has you in its sights. Produced by Arma community member Dslyecxi, the new guide deals exclusively with sniper tactics and launcher strategies in the Bohemia Interactive military sim.
The experience of fighting in Arma owes a lot to the terrain. The war sim’s style of sandboxy, undirected combat means that skirmishing in Chernarus, helicoptering through barren Takistan, or sneaking through the jungles of Lingor each have a distinct personality that arises from the contour and color of the landscape.
It’s a big deal, then, when Bohemia drops the biggest, densest Arma map that’s ever mapped. The Czech studio just patched Altis into the development build of the Arma 3 beta on Steam. I’ve taken a moment to swoop around in Arma 3’s new Splendid Camera mode and bookmark some spots that I find tactically exciting.
Arma 3 is a game with a vast landscape. Its Altis launch map is 270 square kilometers, giving players in the military sim a worthy sandbox to explore and make their own. But how does the map compare to other well-known game worlds, both big and small? Bohemia Interactive game designer Karel Mořický has assembled a handy guide to try and do just that.
Arma 3 now has Steam Workshop support, giving industrious players a chance to show off and share their own vision of the military sim. In beta since June, Arma 3 already had an in-game editor, but with Workshop support, access to the custom content should now be streamlined, according to a press release.
Bohemia Interactive recently held a livestream event to tour the content set to unlock with the full release of Arma 3next month. It's a lengthy operation, clocking in at just over an hour. Would-be soldiers may want to grab an MRE ration and brew up some coffee on a camping stove. You'll want to watch this from the comfort of your cosiest foxhole.
It may not feature a campaign any more - that's now planned for inclusion in three separate chunks later down the line - but Arma 3's official launch is still going to be a significant enhancement for pretend soldiers, their pretend commanders, and the very real jerks who just want to mess with people. All of them will be able to get their hands on the full game, when it leaves beta on September 12.
Late last week we learned that Arma 3 won’t initially release with any campaign content (something that should make it an interesting challenge to review, for one thing). Instead, Arma 3 will launch with 12 single-player showcases, nine multiplayer scenarios, eight firing drills, and its mission editor, while campaign episodes will parachute in shortly after release. This should allow the military sim to emerge from beta sooner at the cost of staggering its content.
I got in touch with Joris-Jan van't Land (Project Lead) and Jay Crowe (Creative Director) to learn more about about this decision as well as what we should expect from the content of the campaign.
ShackTactical's Dslyecxi is back for another official Arma 3 community guide. Given how long the game's been available in its alpha/beta state, the community have had more time to get to grips with its basics. To keep up, this latest video focuses on the advanced lessons: like keeping an improbably hovering metal box from crashing into the ground.