Alex Hutchinson

Far Cry 4 is "packed to the gills with women," creative director says

Andy Chalk at

Far Cry 4 doesn't include playable female characters, but Ubisoft, according to Creative Director Alex Hutchinson, has made a point of ensuring that women fill many prominent roles in the game, including among its primary antagonists. "They're everywhere," he said, "just like life."

Far Cry 4 was "inches away" from including playable female characters

Andy Chalk at

In my mind's eye, every hero in every Far Cry game from now until the end of time will be a meathead in a Hawaiian shirt. You might envision him differently. You might even envision him as a her, and if so you'll be probably less than thrilled to find out that you came tantalizingly close to actually playing Far Cry 4 that way, before "workload issues" brought it all to a halt.


Assassin's Creed 3 PC "will be less buggy" than console, says Ubisoft

Omri Petitte at

In a Reddit AMA thread posted yesterday, development team members of Assassin's Creed 3 assured that the PC version of Connor's American vacation will include a new patch ironing bugs present in the console version and sprinkling in DirectX 11 improvements.


Assassin's Creed 3 designer: "A lot of games have been ruined by easy modes"

Omri Petitte at

Assassin's Creed 3 Lead Designer Alex Hutchinson recently spoke with Edge about the inclusion of difficulty levels in games and the apparent harm they cause in providing players ample challenge, claiming, "A lot of games have been ruined by easy modes."


Assassin's Creed 3 developer talks animals and AI

Henry Winchester at

Assassin's Creed 3's creative director and Aussie ex-pat Alex Hutchinson has spoken to ausgamers.com about the new features we can expect from the upcoming American Revolution sneak-and-slaughter title.

The biggest and most obvious change in Assassin's Creed 3 is its relocation of action from the sprawling city to the sprawling countryside. Obviously you won't encounter the large crowds you do in built-up areas, but Hutchinson reckons that all the little cute forest critters - a few of which we've previously seen - make up for this


Interview: Ubisoft on reinventing Assassin's Creed, punching bears

Nathan Grayson at

Yesterday we learned more about the main character and world of our Assassin's Creed III in part one of our interview with creative director Alex Hutchinson, senior producer Francois Pelland, and associate producer Jean-Francois Boivin. Story and lore are great, but now we're ready for the really good stuff in part 2: Weapons, mechanics, and the possibility of choking out a bear.