In a Reddit AMA thread posted yesterday, development team members of Assassin's Creed 3 assured that the PC version of Connor's American vacation will include a new patch ironing bugs present in the console version and sprinkling in DirectX 11 improvements.
Assassin's Creed 3 Lead Designer Alex Hutchinson recently spoke with Edge about the inclusion of difficulty levels in games and the apparent harm they cause in providing players ample challenge, claiming, "A lot of games have been ruined by easy modes."
Assassin's Creed 3's creative director and Aussie ex-pat Alex Hutchinson has spoken to ausgamers.com about the new features we can expect from the upcoming American Revolution sneak-and-slaughter title.
The biggest and most obvious change in Assassin's Creed 3 is its relocation of action from the sprawling city to the sprawling countryside. Obviously you won't encounter the large crowds you do in built-up areas, but Hutchinson reckons that all the little cute forest critters - a few of which we've previously seen - make up for this
Yesterday we learned more about the main character and world of our Assassin's Creed III in part one of our interview with creative director Alex Hutchinson, senior producer Francois Pelland, and associate producer Jean-Francois Boivin. Story and lore are great, but now we're ready for the really good stuff in part 2: Weapons, mechanics, and the possibility of choking out a bear.