Anomaly: Warzone Earth launched in 2011 with a simple, novel idea. We were being flooded with tower defense games at the time so 11 Bit Studios made a “tower offense” game, where, rather than set up defenses, you played as the moving units trying to break through. It worked, and it was successful enough to warrant a sequel, Anomaly 2. Today, 11 Bit Studios announced the third and final installment in the series, Anomaly Defenders, which flips the script again.
11 Bit Studios
War. What is it good for? Absolutely nothing—except video games. War is the perfect backdrop for video games because it offers a straightforward conflict and goal that you can build a game around: kill the enemy. But as history teaches us, the real victims of war are the civilians caught between the armed forces on either side, an issue that almost none of the countless war games we play ever address. This War of Mine, a new game from Anomaly developer 11 Bit Studios, is dedicated to this issue.
The launch trailer for tower-offence strategy Anomaly 2 shows the benefits of robot morphing. Definitely "morphing", and not, say, "transforming". The difference being that Anomaly's robots are deadly to begin with, switching from one form of destructive tower-bothering mech to another, more destructive form. It makes more sense than spending the majority of your time as a tape player.
Somehow, even in a post-apocalyptic future where every day is a harsh battle for survival, the planet can still be full of blithering idiots. Exhibit A: This story trailer for "Tower Offence" sequel Anomaly 2. Watch as two guys foolishly approach the GIANT WARNING LIGHT OF IMPENDING DOOM, just on the vague promise of "high-grade military shit". Come on, guys, there's a siren and everything. How can you be this oblivious?
Oh look, a giant be-tentacled alien monster robot has shown up. Let's hope there's some lone dude with a mechanical Assault Hound randomly waiting to save your asses.
"Tower Offence" is the term 11 Bit Studios invented to describe their 2011 man vs. machine lane attack game, Anomaly: Warzone Earth. Instead of planting towers to laser ordered waves of foes, you tailored convoys of attackers and funneled them down routes strewn with stationary alien pew-pew machines. Anomaly 2 will offer a prettier variation on the same idea, with an additional multiplayer mode lets two players mobilise forces against one another.
Build an amazeballs lazer maze! Kill your friends! For free! We have 2000 beta keys to give away. Read on for your chance to secure a key that's yours and only yours forever. Or at least until the beta ends at the start of May.
Role-reversed tower defence game Anomaly is back, with the freshly announced and aptly named sequel Anomaly 2. The brief teaser trailer reveals some additional features over the "tower offence" of Anomaly: Warzone Earth. This time, your troops can morph into mechs, granting various abilities to use in specific combat situations. There's also the promise of multiplayer, giving you the chance to run through a friend's gauntlet of turrets and tendrils.
11 Bit Studios, creator of Anomaly: Warzone Earth, has a secret. It's the game being teased in the video after the break, and all we know is that it'll run on PC, Mac, and Linux, it'll have multiplayer, and the release target is late spring to early summer. We won't know anything else about these painterly sci-fi animations until an announcement scheduled for February 28 at 10 a.m. PST.
For a game whose title is composed purely of clichés, Anomaly is unexpectedly refreshing. I wish they’d called it Guide a Convoy: Past Turrets – in fact, I’m going to pretend they did.
In Guide a Convoy: Past Turrets, you guide a convoy of different vehicles past alien turrets. You’re just one man with no weapons, running around a top-down view of urban Japan and Iraq infested with alien gun emplacements. You direct your tanks, APCs and weapons platforms by switching to planning mode with the mouse wheel, then clicking on junctions to choose which way your convoy should turn at each.