Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • PC Gaming Show Tokyo
  • Essential Hardware
  • Silksong
  • Battlefield 6
  • Quizzes
Don't miss these
Rafa, a vault hunter in Borderlands 4, half-smiles.
RPG Borderlands 4 review: A slice of looter-shooter heaven trapped in UI hell
Nvidia RTX 5090 Founders Edition graphics card on different backgrounds
Hardware Are high-end GPUs even worth buying anymore? I'm starting to have my doubts
The main character of Wuchang: Fallen Feathers wearing a fluffy white outfit takes a swing as a hunched over enemy
Graphics Cards Wuchang: Fallen Feathers gets another patch to improve performance, though the fixes appear to be nothing more than forcing on upscaling, even when it's supposed to be off
Metal Gear Solid Delta: Snake Eater weapons - Snake with a pistol
Graphics Cards I've tested the simple config file tweaks to improve Metal Gear Solid Delta's ray tracing and add frame gen, but the mod to ditch the 60 fps cap is what you really need
A screenshot of the PC version of Gears of War: Reloaded
Hardware Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they're still enough to give handhelds grief
A siren summons a ball of purple energy
Hardware I've tested Borderlands 4 on a minimum spec PC and a monster RTX 5090 rig, and it runs just as 'Borderlands-at-launch' as you'd expect
A screenshot of the PC version of Dying Light: The Beast, using the game's photo mode
Hardware Dying Light: The Beast PC performance analysis: Decent frame rates all round, nice graphics, and stutters only on low VRAM GPUs
A Palit RTX 5060 Ti Infinity 3 with three fans and 16 GB of memory on a computer.
Graphics Cards To the surprise of nobody, sales of the 16 GB RTX 5060 Ti at retailer Mindfactory outstrip the 8 GB version by a factor of 16
Lucien Lachance, a Dark Brotherhood member in a black hood and robes, gives a rictus grin into the camera.
The Elder Scrolls Oblivion Remastered's latest patch stealthily fixed the most lore-breaking door in videogames
A screenshot from Borderlands 4, showing a dialogue scene with Claptrap in the Hungering Plain
Hardware I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game
A comparison of the NSF terrorist leader from Deus Ex's Liberty Island level: the old model on the left and the new on the right.
RPG Everyone thinks the Deus Ex remaster looks awful and they're right: 'They really turned those 1999 graphics into 2003 graphics'
Crysis hero Prophet running down a beach while under fire
FPS Crytek says the most important difference between Far Cry and Crysis had nothing to do with technology: 'In Crysis, we mimicked nature as closely as possible'
A still from a YouTube video showing an RTX 4090 having more memory chips installed
Graphics Cards Upgrading an RTX 4090 to 48 GB of VRAM is (slightly) easier than I thought, thanks to a custom PCB, some second-hand GDDR6X, and a leaked Nvidia BIOS
A close-up of Strelok's face in Stalker.
FPS The 16+ year-old original Stalker games have Nvidia DLSS support now, which isn't as crazy as it sounds
Battlefield 6 Destruction Receipts event: Soldiers running away from a collapsing building.
Hardware Battlefield 6 Ultra system requirements have finally been revealed and you will need at least an RTX 4080 for this shooter to look its explosive best
  1. Games
  2. Adventure
  3. Middle-Earth: Shadow of Mordor

Spot the difference: Shadow of Mordor ultra HD textures barely change a thing

Features
By Tom Marks published 7 October 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

There’s been a lot of buzz around Middle-earth: Shadow of Mordor’s ultra HD textures, mostly because you’ll need a minimum of 6GB of VRAM to use them. The textures are optional to install, only becoming available in-game after downloading a free DLC pack from the Steam store, presumably because the patch is 3.7GB for a feature that will basically only be used by people who have a GTX Titan. Well, we don’t have a GTX Titan. We have four.

I installed the ultra texture pack onto the Large Pixel Collider, our PC of inordinate power, to see what the game looks like when running out of VRAM isn’t a concern. The Steam store page for the ultra textures says they are “the highest resolution textures available,” but when I loaded them in game, I had to double check that they were even installed at all. The ultra textures are so incredibly similar to the high setting ones that when I compare near identical images I can only catch a subtle difference here or there.

You can judge for yourself, but it seems crazy to me that such a small change would double the required VRAM. I’ve reached out to WB Games for comment on what exactly is different about the ultra textures, but have yet to hear back. The prevailing theory online is that the ultra textures are simply uncompressed versions of the high textures. If this is true, the most impressive thing to me is how close to uncompressed the high setting looks.

Page 1 of 27
Page 1 of 27
Benchmark sequence — High

Benchmark sequence — High

I started by comparing the two settings with the game's built in benchmarking tool, thus the fps counter in the top right. While you might notice some slight fluctuation in the max and min fps, both settings had a dead even average. I'd take that with a grain of salt, though. The LPC can slice through any graphics setting like a knife through butter.

An important note: Nearly all the enemy's in Shadow of Mordor are randomly generated, so the change in orc skin color you see here and going forward has nothing to do with the texture setting.

Page 2 of 27
Page 2 of 27
Benchmark sequence — Ultra

Benchmark sequence — Ultra

I started by comparing the two settings with the game's built in benchmarking tool, thus the fps counter in the top right. While you might notice some slight fluctuation in the max and min fps, both settings had a dead even average. I'd take that with a grain of salt, though. The LPC can slice through any graphics setting like a knife through butter.

An important note: Nearly all the enemy's in Shadow of Mordor are randomly generated, so the change in orc skin color you see here and going forward has nothing to do with the texture setting.

Page 3 of 27
Page 3 of 27
Benchmark sequence — High

Benchmark sequence — High

Page 4 of 27
Page 4 of 27
Benchmark sequence — Ultra

Benchmark sequence — Ultra

Page 5 of 27
Page 5 of 27
Benchmark sequence — High

Benchmark sequence — High

This is the first image I could find any difference in. The hanging meat has a slight change on the wrinkles just under the fifth rib from the top. There are more noticeable differences to come, but they are so few and far between I feel the need to call out anything I could see.

Page 6 of 27
Page 6 of 27
Benchmark sequence — Ultra

Benchmark sequence — Ultra

This is the first image I could find any difference in. The hanging meat has a slight change on the wrinkles just under the fifth rib from the top. There are more noticeable differences to come, but they are so few and far between I feel the need to call out anything I could see.

Page 7 of 27
Page 7 of 27
Benchmark sequence — High

Benchmark sequence — High

There is no doubt in my mind that the game looks beautiful regardless of how the ultra version looks.

Page 8 of 27
Page 8 of 27
Benchmark sequence — Ultra

Benchmark sequence — Ultra

There is no doubt in my mind that the game looks beautiful regardless of how the ultra version looks.

Page 9 of 27
Page 9 of 27
Benchmark sequence — High

Benchmark sequence — High

A lot of the texture differences on Talion, the main character, and his clothes here seem to actually be from the rain and water effects on him.

Page 10 of 27
Page 10 of 27
Benchmark sequence — Ultra

Benchmark sequence — Ultra

A lot of the texture differences on Talion, the main character, and his clothes here seem to actually be from the rain and water effects on him.

Page 11 of 27
Page 11 of 27
Gameplay — High

Gameplay — High

After running the benchmarking test a few times on high and ultra, I was genuinely concerned that it may not take your texture quality choice into account. So I loaded up the actual game and ran through the first ten minutes twice, trying hard to replicate my actions and camera angles and cutting out any pre-rendered sequences and cut scenes.

The ground looks softer in the ultra version of this image, but I don't necessarily know if that equals "better". Note also that Dirhael, Talion's son, decided to strike a different pose almost every time I played through the opening.

Page 12 of 27
Page 12 of 27
Gameplay — Ultra

Gameplay — Ultra

After running the benchmarking test a few times on high and ultra, I was genuinely concerned that it may not take your texture quality choice into account. So I loaded up the actual game and ran through the first ten minutes twice, trying hard to replicate my actions and camera angles and cutting out any pre-rendered sequences and cut scenes.

The ground looks softer in the ultra version of this image, but I don't necessarily know if that equals "better". Note also that Dirhael, Talion's son, decided to strike a different pose almost every time I played through the opening.

Page 13 of 27
Page 13 of 27
Gameplay — High

Gameplay — High

This is by far the largest difference I noticed, and the first one where I can see an objective rise in quality. The tree on Dirhael's armor is significantly crisper along with the green braids on his sleeves, the stitching on his bracers, and the belts across his chest.

Some of the other changes in this scene were due to lighting differences. Dirhael never liked doing the same thing twice!

Page 14 of 27
Page 14 of 27
Gameplay — Ultra

Gameplay — Ultra

This is by far the largest difference I noticed, and the first one where I can see an objective rise in quality. The tree on Dirhael's armor is significantly crisper along with the green braids on his sleeves, the stitching on his bracers, and the belts across his chest.

Some of the other changes in this scene were due to lighting differences. Dirhael never liked doing the same thing twice!

Page 15 of 27
Page 15 of 27
Gameplay — High

Gameplay — High

I was looking for changes on Talion's gold armor but couldn't find any. It seems strange that Dirhael, a character barely on screen, would look significantly nicer in ultra while the main character of the game wouldn't change. It is possible that Monolith spent a large amount of time optimizing Talion's textures already, making the diminishing returns of ultra almost non-existent.

Page 16 of 27
Page 16 of 27
Gameplay — Ultra

Gameplay — Ultra

I was looking for changes on Talion's gold armor but couldn't find any. It seems strange that Dirhael, a character barely on screen, would look significantly nicer in ultra while the main character of the game wouldn't change. It is possible that Monolith spent a large amount of time optimizing Talion's textures already, making the diminishing returns of ultra almost non-existent.

Page 17 of 27
Page 17 of 27
Gameplay — High

Gameplay — High

Page 18 of 27
Page 18 of 27
Gameplay — Ultra

Gameplay — Ultra

Page 19 of 27
Page 19 of 27
Gameplay — High

Gameplay — High

Apologies for the not-quite-identical images, but the door on the left does show an increase in texture quality for both the wood and metal.

Page 20 of 27
Page 20 of 27
Gameplay — Ultra

Gameplay — Ultra

Apologies for the not-quite-identical images, but the door on the left does show an increase in texture quality for both the wood and metal.

Page 21 of 27
Page 21 of 27
Gameplay — High

Gameplay — High

Page 22 of 27
Page 22 of 27
Gameplay — Ultra

Gameplay — Ultra

Page 23 of 27
Page 23 of 27
Gameplay — High

Gameplay — High

There are a few differences on the floor due to lighting and reflection angles, but the marble texture itself seems to be the same.

Page 24 of 27
Page 24 of 27
Gameplay — Ultra

Gameplay — Ultra

There are a few differences on the floor due to lighting and reflection angles, but the marble texture itself seems to be the same.

Page 25 of 27
Page 25 of 27
Gameplay — High

Gameplay — High

Celebrimbor, the other main character, is really too bright to notice any difference on him directly, but the white lines on the ground do show a change with their edges smoothing out in the ultra setting.

From what I've seen, the ultra textures make for a negligible improvement. It was hard for me to tell the difference in still photos, and nearly impossible when I was actually playing the game.

I have reached out to Monolith for comment and will update here with what they have to say.

Page 26 of 27
Page 26 of 27
Gameplay — Ultra

Gameplay — Ultra

Celebrimbor, the other main character, is really too bright to notice any difference on him directly, but the white lines on the ground do show a change with their edges smoothing out in the ultra setting.

From what I've seen, the ultra textures make for a negligible improvement. It was hard for me to tell the difference in still photos, and nearly impossible when I was actually playing the game.

I have reached out to Monolith for comment and will update here with what they have to say.

Page 27 of 27
Page 27 of 27
Tom Marks
Tom Marks
Social Links Navigation
Tom is PC Gamer’s Associate Editor. He enjoys platformers, puzzles and puzzle-platformers. He also enjoys talking about PC games, which he now no longer does alone. Tune in every Wednesday at 1pm Pacific on Twitch.tv/pcgamer to see Tom host The PC Gamer Show.
Read more
The main character of Wuchang: Fallen Feathers wearing a fluffy white outfit takes a swing as a hunched over enemy
Wuchang: Fallen Feathers gets another patch to improve performance, though the fixes appear to be nothing more than forcing on upscaling, even when it's supposed to be off
 
 
Metal Gear Solid Delta: Snake Eater weapons - Snake with a pistol
I've tested the simple config file tweaks to improve Metal Gear Solid Delta's ray tracing and add frame gen, but the mod to ditch the 60 fps cap is what you really need
 
 
A screenshot of the PC version of Gears of War: Reloaded
Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they're still enough to give handhelds grief
 
 
A siren summons a ball of purple energy
I've tested Borderlands 4 on a minimum spec PC and a monster RTX 5090 rig, and it runs just as 'Borderlands-at-launch' as you'd expect
 
 
A screenshot of the PC version of Dying Light: The Beast, using the game's photo mode
Dying Light: The Beast PC performance analysis: Decent frame rates all round, nice graphics, and stutters only on low VRAM GPUs
 
 
A Palit RTX 5060 Ti Infinity 3 with three fans and 16 GB of memory on a computer.
To the surprise of nobody, sales of the 16 GB RTX 5060 Ti at retailer Mindfactory outstrip the 8 GB version by a factor of 16
 
 
Latest in Adventure
two hooded figures, one lays on the floor and another stands over them
Demi and the Fractured Dream brings a Zelda-like action adventure game to PC with stylish combat and mysterious characters
 
 
a cartoon style man in a red robe next to an alien with one eye
Earth Must Die looks like a sci-fi Monkey Island, with an extremely British cast that includes names from Taskmaster, Game of Thrones, and Doctor Who
 
 
a gremlin bathed in the orange glow of a nearby fire
I'm convinced dungeon crawlers have always needed skiing physics after Awaysis' newest trailer
 
 
Key art for Penguin Colony, showing charcoal sketch of Antarctic expedition and penguins over purple background
The studio behind award-winning Umurangi Generation is reimagining Lovecraft's At the Mountains of Madness from the perspective of a penguin, and it's brought the voice of Disco Elysium onboard to do it
 
 
In the snowy Alaskan wilderness, the player checks his wristwatch while holding up a hand-drawn map. A spherical drone with a digital face floats in the background.
2 years later than planned, Arctic Awakening arrives to pull the walking simulator out of its Edith Finch-shaped grave
 
 
A turnip postal worker with a "juicy bum" stands amazed in front of a scenic waterfall.
I nearly gave myself blisters playing Silksong, so I've taken a break to be a mail delivery turnip with a 'big juicy bum'
 
 
Latest in Features
Battlefield 6 weapon handling overhaul preview: Three US soldiers facing away as the Brooklyn Bridge explodes in the distance.
Battlefield 6 feels more Battlefield, less battle royale, after overhauls to weapon handling
 
 
Hyte's booth at Computex 2025, where it showed off brand new colourful PC cases.
Slapping screens on absolutely everything is the most unnecessary hardware 'must-have' I've seen to date, and I'm not mad, I'm just disappointed
 
 
Borderlands 4: A close-up of Harlowe looking down slightly with disdain while holding a large metal object mostly off-screen.
Borderlands 4 has a throwing knife-shaped problem, and a nerf isn't going to cut it
 
 
A shirtless man leads a troupe of dancers.
Five new Steam games you probably missed (September 29, 2025)
 
 
Midas in Tokyo during the 2025 PC Gaming Show Tokyo Direct.
PC Gaming Show Tokyo Direct live coverage – all the reveals and trailers
 
 
Ananta promotional screenshot
I played China's 'anime GTA' Ananta and I wasn't surprised to find Spider-Man swinging and Batman punching, but I wasn't quite ready for the vampire who vomits rainbows
 
 
  1. Give your gaming PC a serious speed boost with the best SSD for gaming.
    1
    Best SSD for gaming in 2025: the fastest and the best value solid state drives to perk up your PC
  2. 2
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  3. 3
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  4. 4
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  5. 5
    Best gaming chair in 2025: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  1. The Hyte X50 PC case on a desk ready to be built into for testing and review.
    1
    Hyte X50 PC case review
  2. 2
    Corsair Sabre V2 Pro Ultralight Wireless gaming mouse review
  3. 3
    Glorious Model O3 Wireless review
  4. 4
    Hades 2 review
  5. 5
    Final Fantasy Tactics – The Ivalice Chronicles review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...