Paradox "freeze development" of RPG Runemaster


The Date: January, 2014. The Place: Florida, USA.

Just past where a bunch of TV crews are filming Justin Bieber's arrest, you'll find a building full of strategy fans getting excited at some new announcements. It's Paradox Con—the annual Paradox convention.

One of the two new games announced was Runemaster, a procedurally generated fantasy RPG. It sounded like an exciting prospect—and a nice change from the grand strategy the Clausewitz Engine is known for. Unfortunately, that will likely no longer happen. Paradox has announced the decision to "freeze development" of the project.

"This was not an easy decision to make," writes Paradox COO Susana Meza Graham. "Runemaster was a very ambitious project for us, and the team working on it brought all of their passion, dedication, and talent to the table. Despite our best efforts and a couple of re-scopes, Runemaster in its current form was unable to live up to the standards we set for ourselves here at Paradox.

"Runemaster was a different type of game for us, and even though we were not able to fully realize our vision for it, we will take the lessons we learned to heart as we move forward with new endeavors. We will also look into how we can re-use the best parts of the game in other ways."

The developers of Runemaster are being moved onto other projects within Paradox Development Studio.


Phil has been PC gaming since the '90s, when RPGs had dice rolls and open world adventures were weird and French. Now he's the deputy editor of PC Gamer; commissioning features, filling magazine pages, and knowing where the apostrophe goes in '90s. He plays Scout in TF2, and isn't even ashamed.


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