NetHack from aaaa to Zruty Ep. 13: Sokoban's toughest puzzles

Wes continues his dive into Sokobon's dungeon. Can he solve the toughest puzzles and make his way through?

In this episode:  Sokoban is a classic Japanese block-pushing puzzle game that also happens to be a key component of NetHack. This week, Wes and Jeremy head-scratch their way through every Sokoban floor to reach whatever awaits at the end. Could it be treasure!? 

NetHack from aaaa to Zruty is our newest Let's Play series. I'm diving into the end-all-be-all of roguelikes, a game you may have heard of but probably haven't played. 

NetHack has been around since 1987 as a descendant of Rogue, which afew games have taken inspiration from since then. But where Rogue was a simple game that was expanded on in Hack and NetHack, NetHack hasn't spawned its own sequel: it's simply grown and grown and grown in complexity for nearly 30 years.

Well, except for the ASCII graphics. Those are still pretty simple.

The same way I took on Dwarf Fortress, I decided I wanted to learn the ropes of NetHack with an experienced player at my side. My friend Jeremy Nissen, who has completed many NetHack runs, joins me for this series to impart wisdom, explain NetHack's intricacies, and let me get my self killed on more than one occasion.Look for new episodes every Wednesday! (Sorry this one's a day late) 


As hardware editor, Wes spends slightly more time building computers than he does breaking them. Deep in his heart he believes he loves Star Wars even more than Samuel Roberts and Chris Thursten, but is too scared to tell them.
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