Cities: Skylines devs give commitment to modding support

I imagine it's pretty easy to appeal to city building fans in this post-SimCity world. All you'd need to do is tell people how much you're not SimCity. Offline support? Sure, you'd say, rolling your eyes at games that didn't offer such a basic feature at launch. Big cities? Of course, you'd reassure, your tone making it clear that to do otherwise would be inconceivable. Day-one mod support? Absolutely, you'd half-smile, presenting a video you'd prepared on just that subject.

Coincidentally, the creators of Cities: Skylines have prepared this video on just that subject.

If you'd like a run-down of what exactly that modding support allows, you can see Colossal Order's guide here. So far, it's mostly asset and map editing, as well as a "presently minimalistic" modding API. According to the wiki page, "available features will evolve alongside user wishes in the future."

Cities: Skylines is due out 10 March.


Phil has been PC gaming since the '90s, when RPGs had dice rolls and open world adventures were weird and French. Now he's the deputy editor of PC Gamer; commissioning features, filling magazine pages, and knowing where the apostrophe goes in '90s. He plays Scout in TF2, and isn't even ashamed.
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