Interview: planeswalking the walk in Magic: The Gathering – Tactics

Robert Hathorne at 11:43pm February 16 2011
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MtG1

If you’ve ever played the Magic: The Gathering customizable card game, you’ve no doubt wondered what it would look like if the creatures you cast duked it out on the table in front of you. SOE’s free-to-play Magic: The Gathering – Tactics, a turn-based strategy game based on the CCG universe, renders your summoned creatures in 3D, fighting in formation on a tactical grid. We got the chance to talk about the game with Mark Tuttle, executive producer at SOE Denver, about the launch. Read on and see what it took to turn the classic tabletop card game into a grid-based battle of wits.

Magic: The Gathering – Tactics exclusive video

Robert Hathorne at 05:58pm January 13 2011
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Blue Mana Bonanza

In Magic: The Gathering, the best blue players are manipulative and never show their hand. At PC Gamer, we’re also manipulative, and if you won’t show us your hand, we’ll cut it off and post it on our website. Which is what we did with this exclusive Magic: The Gathering – Tactics video featuring some of the blue team’s finest, such as Jace Beleren and a djinn with the kind of ponytail that makes real ponies reevaluate their existence as smaller and less useful horses. Poor ponies.

18 essential Dragon Age mods

Robert Hathorne at 03:45pm November 18 2010
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10-Essential-Dragon-Age-Mods

Brace yourself, and venture forth to a horrifying alternate reality. Imagine a world so like our own, less observant visitors might never know the difference at all. Here, in this awful den of deception lurks an unimaginable truth–Dragon Age DLC is, at best, mediocre! Ah, you’re starting to catch on. This isn’t an alternate reality at all. We never left our world, silly. Mwahahaha! Hush now, don’t cry. We’ll suffer not this treacherous DLC. We’ll protest, we’ll riot, we’ll download mods! Butterfly sword be damned!

Guild Wars 2: the art dump

Robert Hathorne at 04:00pm October 21 2010
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Art Dump

Have you read, reread, and read again all of our recent Guild Wars 2 posts and still crave more? Have you ever felt a need to look at lots of fantasy art in rapid succession? Do you need illustrations for your fanfic? If some or all of these scenarios describe your situation, look no further than PC Gamer’s own Guild Wars 2 art dump!

Guild Wars 2: invasion of privacy [giveaway]

Robert Hathorne at 01:08am October 19 2010
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Giveaway

Imagine yourself not as the dashing hero that rushes in to save the day in every game you’ve played, but as a skeleton, or ogre, or disembodied head. Forced to live underground, work in hazard areas such as lava flows and dank caves, and perform menial tasks like standing in anticipation. Most monsters are just trying to get by, and it’s hard enough without adventurers busting into your space all the time to smash your vases and open your chests, “What the hell?” Unmitigated invasion of privacy is what it is, and I won’t stand for it. Lower your weapons and earn loot the right way for a change, by entering our Guild Wars 2 loot giveaway.

Aion 2.0: Silentera Canyon survival guide

Robert Hathorne at 04:00pm August 21 2010
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Silentera-Canyon

Here it is, the final installment to our guide through Assault on Balaurea, Aion’s upcoming free expansion. Within this tome, we’ll reveal the ins-and-outs of Silentera Canyon with selfless devotion to your survival; many Shugo died to bring us this information. Behold–the future.

Aion 2.0: Elyos Leveling Guide (53-55)

Robert Hathorne at 04:00pm August 20 2010
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Elyos-Leveling-Guide-53-55

At long last, we guide the Elyos to level 55 in Aion’s September 7 free expansion, Assault on Balaurea. You’ve likely slain many beasts to get this far, but you’ve faced nothing so fearsome as what awaits in the Abyssal Splinter. If you’re clueless right now, maybe try the level 51-52 baby Elyos leveling guide first.

Aion 2.0: Asmodian Leveling Guide (53-55)

Robert Hathorne at 06:44pm August 19 2010
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Asmodian-Leveling-Guide-53-551

As our journey continues through Assault on Balaurea, Aion’s huge free expansion releasing on September 7, we take a look at levels 53-55 as an Asmodian. In this update, NCSoft hopes to alleviate many of the problems early adopters had with the game, like too much grinding and a distracting number of bugs. One thing’s for sure, no matter how user-friendly they make it, the blue guy with crystals coming out of his head will always want to kill you.

Aion 2.0: Elyos Leveling Guide (51-52)

Robert Hathorne at 10:36pm August 18 2010
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Aion0071Done

Yesterday we took you on a tour of levels 51-52 in Aion’s upcoming free expansion, Assault on Balaurea, from an Asmodian‘s-eye-view. Today, it’s all about navigating those first treacherous two levels as the Elyos, and of course, we have new usually-friendly guides to lead the way.

Aion 2.0: Asmodian Leveling Guide (51-52)

Robert Hathorne at 03:39am August 18 2010
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Assault on Balaurea

Assault on Balaurea (“Aion 2.0″), Aion’s massive, free expansion is just around the corner–it’ll be hitting live servers on September 7th. In order to make sure you’re prepared for the coming changes andthe new content, we’ve teamed up with NCsoft to get you all sorts of insider guides and tips for where to go and how to succeed on day one. This is the first post in the series, which will last all week, and it walks you through a recommended strategy step-by-step for leveling through level 51-52 levels as an Asmodian.

Personalizing your experience in Guild Wars 2

Robert Hathorne at 02:33pm July 30 2010
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Guild Wars 2

At San Diego Comic-Con, I had a frantic hallway chat with Guild Wars 2 lore man Jeff Grubb and lead designer James Phinney. I learned a good bit about how making Tyria persistent will yield significant changes for many GW2 systems, but no change sounds quite as exciting as the ability to hurl a jar of bees at your opponent.

Something looms in Looming, I don’t know what

Robert Hathorne at 10:46pm July 15 2010
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Looming

While I was supposed to be doing something productive, I stumbled upon a dandy of a flash game that’s about, well, I have no idea. Despite you being a little man that runs around a huge expanse of land trying to figure out an unknown something, I don’t think it’s a life sim, but then again, maybe it’s a metaphor for life. In spite of, or perhaps because of its ambiguity, Looming has kept me going for two hours, and what’s more, I’m going to keep playing.

Punch a unicorn! Fighting nature in Oblivion

Robert Hathorne at 06:51pm July 14 2010
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The Elder Scrolls IV-Oblivion

A four-year-old game, The Elder Scrolls IV: Oblivion continues to draw thousands thanks to a hallmark of PC gaming–freedom. The game raises you from a rutty hole in the ground, and with a “go-on, git!” and kick, you’re in a world were just about anything is possible. Today, I’m an orc. My mission: Kick. Nature’s. Ass.

Garden to galactic dominion in Eufloria

Robert Hathorne at 02:15am July 8 2010
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Eufloria

Whether it’s Sins of a Solar Empire, Rise of Nations, or Grand Theft Auto, my very nature compels me to virulent conquest throughout any potential dominion like a tyranid swarm. Nothing is more satisfying than the sight of my player-color ominously enveloping a map. Unfortunately, many of the games that allot such maniacal pleasures are quite the time-sink, which is why I was so thrilled when I discovered Eufloria a few months back. It’s all the blind land consumption I want, without the advanced features that require a greater time investment.

The PC, a place where games never age

Robert Hathorne at 05:10am July 1 2010
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Fountain-of-Youth-Age-of-Empires-III

On last week’s podcast master producer, Andy Bauman, asked if I thought StarCraft II was going to feel a bit antiquated after all these years. No way, if anything, the PC is the last bastion for oddballs and old school designs to not only exist, but thrive.

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Tom Hatfield