Aion 2.0: Silentera Canyon survival guide
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Here it is, the final installment to our guide through Assault on Balaurea, Aion’s upcoming free expansion. Within this tome, we’ll reveal the ins-and-outs of Silentera Canyon with selfless devotion to your survival; many Shugo died to bring us this information. Behold–the future.
Aion 2.0: Elyos Leveling Guide (53-55)
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At long last, we guide the Elyos to level 55 in Aion’s September 7 free expansion, Assault on Balaurea. You’ve likely slain many beasts to get this far, but you’ve faced nothing so fearsome as what awaits in the Abyssal Splinter. If you’re clueless right now, maybe try the level 51-52 baby Elyos leveling guide first.
Aion 2.0: Asmodian Leveling Guide (53-55)
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As our journey continues through Assault on Balaurea, Aion’s huge free expansion releasing on September 7, we take a look at levels 53-55 as an Asmodian. In this update, NCSoft hopes to alleviate many of the problems early adopters had with the game, like too much grinding and a distracting number of bugs. One thing’s for sure, no matter how user-friendly they make it, the blue guy with crystals coming out of his head will always want to kill you.
Aion 2.0: Elyos Leveling Guide (51-52)
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Yesterday we took you on a tour of levels 51-52 in Aion’s upcoming free expansion, Assault on Balaurea, from an Asmodian’s-eye-view. Today, it’s all about navigating those first treacherous two levels as the Elyos, and of course, we have new usually-friendly guides to lead the way.
Aion 2.0: Asmodian Leveling Guide (51-52)
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Assault on Balaurea (“Aion 2.0″), Aion’s massive, free expansion is just around the corner–it’ll be hitting live servers on September 7th. In order to make sure you’re prepared for the coming changes andthe new content, we’ve teamed up with NCsoft to get you all sorts of insider guides and tips for where to go and how to succeed on day one. This is the first post in the series, which will last all week, and it walks you through a recommended strategy step-by-step for leveling through level 51-52 levels as an Asmodian.
Personalizing your experience in Guild Wars 2
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At San Diego Comic-Con, I had a frantic hallway chat with Guild Wars 2 lore man Jeff Grubb and lead designer James Phinney. I learned a good bit about how making Tyria persistent will yield significant changes for many GW2 systems, but no change sounds quite as exciting as the ability to hurl a jar of bees at your opponent.
Something looms in Looming, I don’t know what
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While I was supposed to be doing something productive, I stumbled upon a dandy of a flash game that’s about, well, I have no idea. Despite you being a little man that runs around a huge expanse of land trying to figure out an unknown something, I don’t think it’s a life sim, but then again, maybe it’s a metaphor for life. In spite of, or perhaps because of its ambiguity, Looming has kept me going for two hours, and what’s more, I’m going to keep playing.
Punch a unicorn! Fighting nature in Oblivion
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A four-year-old game, The Elder Scrolls IV: Oblivion continues to draw thousands thanks to a hallmark of PC gaming–freedom. The game raises you from a rutty hole in the ground, and with a “go-on, git!” and kick, you’re in a world were just about anything is possible. Today, I’m an orc. My mission: Kick. Nature’s. Ass.
Thanks to fans, King’s Quest rises on July 10
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After years of legal set-backs, Phoenix Online Studios will resurrect Sierra’s beloved point-and-click King’s Quest series from long aged ashes in the form of The Silver Lining. Of course, there’s always a catch, but this one’s in your favor. New King’s Quest license holder, Activision, has agreed to TSL’s five episode downloadable release under the condition that they are completely free–a proviso to which Phoenix is more than happy to oblige. Learn all about TSL’s arduous journey to release after the break.
Garden to galactic dominion in Eufloria
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Whether it’s Sins of a Solar Empire, Rise of Nations, or Grand Theft Auto, my very nature compels me to virulent conquest throughout any potential dominion like a tyranid swarm. Nothing is more satisfying than the sight of my player-color ominously enveloping a map. Unfortunately, many of the games that allot such maniacal pleasures are quite the time-sink, which is why I was so thrilled when I discovered Eufloria a few months back. It’s all the blind land consumption I want, without the advanced features that require a greater time investment.
