The Elder Scrolls Online
Latest about The Elder Scrolls Online

The Elder Scrolls Online 'isn't going anywhere,' new ZeniMax boss says: 'The studio is continuing to work hard on new features, adventures, and improvements'
By Andy Chalk published
news It's been a month since Microsoft cancelled a new MMO in development at ZeniMax, a move that coincided with the departure of former studio president and TESO director Matt Firor.

ESO devs at ZeniMax reel from Microsoft's 'hollow' layoff emails, with some wondering how a 'carcass of workers' is 'supposed to keep shipping award-winning games'
By Harvey Randall published
News "I don't care how many times they do it to try and make it seem normal—it's not."

The Elder Scrolls Online director Matt Firor, who helped launch ZeniMax Online Studios in 2007, is leaving the company
By Andy Chalk published
news Word of Firor's surprise departure came just hours after Microsoft announced the layoff of 9,000 employees.

The best MMOs on PC
By Fraser Brown last updated
Fine Grinds The best MMOs, whether you love massive raids, playing through a great story on your own, or ruling a corporation

The Elder Scrolls Online's subclassing feature shakes up the meta in its newest update, Seasons of the Worm Cult, as the devs set their sights on harder difficulties: 'It's in the works'
By Harvey Randall published
News 10 years on, and things are changing for The Elder Scrolls Online.

The Elder Scrolls Online celebrates its 10th anniversary a year late by selling off 2,000 pieces of its servers
By Rick Lane published
News Own a shard of Tamriel.

The Elder Scrolls Online is getting subclassing—which'll expand its roster of classes to 'over 3,000' combinations of mix-and-matched skill lines
By Harvey Randall published
news This adventurer can fit so many skill combinations in it.

After 10 years of setting-hopping, The Elder Scrolls Online is coming home for a new chapter of its base game story, returning player QoL updates, and a writhing wall of 'soul-juice concrete'
By Harvey Randall published
news TES the season to be wormy.

After 10 years of reinventing The Elder Scrolls Online, its devs say they'd have only done one thing differently: 'Pick the game you want to make'
By Lincoln Carpenter published
News Studio director Matt Firor and creative director Rich Lambert say ESO's early struggles ultimately made for a better game.
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