Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • Essential Hardware
  • Top 100
  • PC Gaming Show
  • Arc Raiders
  • BF6
  • Quizzes
Don't miss these
Eugene holds a photo up to a dog.
Adventure Photography puzzler Opus: Prism Peak might be the rare game to actually pull its Studio Ghibli vibes off
moomintroll in a snowy copse of trees looking at a dog. sinister eyes are in the background
Puzzle Explore a winter wonderland in Moomintroll: Winter's Warmth as you rescue animals in this cozy puzzle game
Silky, a bald vampire with lots of tattoos and a long mustache, from Bloodlines 2
RPG All security camera locations in Vampire: The Masquerade – Bloodlines 2
A young woman with a camera is loomed at by a cryptid
Adventure Find and photograph cryptids in 2D adventure Lone Pine
Gamescom Opening Night Live photo
Games All the Gamescom Opening Night Live 2025 announcements in one place
A screenshot of Double Fine's Keeper. A lighthouse stands on the edge of an arid cliff, shining its light roward a massive monster skull covered in pink vines.
Adventure Keeper review — A short adventure that will stick with you for a long time
Zhong Kui atop is tiger mount in the Black Myth: Zhong Kui reveal trailer.
Action Black Myth: Zhong Kui, the follow-up to Black Myth: Wukong, just got a surprise Gamescom reveal
Vampire: The Masquerade - Bloodlines 2 character with red eyes staring off into the distance
Games New games 2025: All the upcoming PC games you won't want to miss, from big hits to hidden gems
Kyle Crane looking angry and cut up
Action Dying Light: The Beast review – A step down from zombie-stomping greatness
a wandering poet overlooks a scenic japanese town
Games Oku lets you live out life as a serene wandering poet who helps talking cats, tea ladies, and disgruntled fishermen
The gang terrorizes a wizard
Horror The next great co-op horror game has arrived, and you can play it for free in this Steam Next Fest
Herdling screenshot
Adventure Herdling review: A deeply atmospheric and evocative adventure
desiccated faces with columns protruding from their heads gaze forward toward the camera through an orange haze
Horror The best horror games on PC
Woochi the Wayfarer trailer still - closeup of Myoan the mysterious shaman
Action Nexon teases its next big thing: A singleplayer action-adventure about a 'Mage of the Way' who battles injustice and corruption in ancient Korea
a fox lady in armour stands over a battle planning table
Strategy Will you lead your foxfolk to war or peace in 4X kingdom builder Raev: Kingdom on the Distant Shores?
  1. Games
  2. Action
  3. The Wolf Among Us

The Wolf Among Us 4K gallery

Features
By James Davenport published 6 August 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 1 of 19
Page 1 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 2 of 19
Page 2 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 3 of 19
Page 3 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 4 of 19
Page 4 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 5 of 19
Page 5 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 6 of 19
Page 6 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 7 of 19
Page 7 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 8 of 19
Page 8 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 9 of 19
Page 9 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 10 of 19
Page 10 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 11 of 19
Page 11 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 12 of 19
Page 12 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 13 of 19
Page 13 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 14 of 19
Page 14 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 15 of 19
Page 15 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 16 of 19
Page 16 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 17 of 19
Page 17 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 18 of 19
Page 18 of 19

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Spoiler warning! The gallery grabs screens from most of the episodes, so if you've yet to play The Wolf Among Us we might recommend you, y'know, do that first.

I’m a big fan of the Fables comics series, and I’m not very into comics or talking animals (Homeward Bound is the one exception). They’re creepy. The idea of throwing fairy-tale characters into a grim, real world setting comes off as gimmicky—novel, sure, but not something I’d want to invest years of my life into. And while the series leans heavily on surprising the reader with referential reveals, folktales have persisted for a reason; there’s something universal in them, which is why if given proper development and nuance, the Big Bad Wolf can be a character to care about.

Hi-res how-to

With the Fables comic series at its end after 150 issues, I figured revisiting Telltale’s best-looking game would be a fit farewell to the fabled series. Hey-o!

Luckily, the resolution options were built directly into the game. Just head to the options and pump up the pixels. We ran GeDoSaTo to capture native screenshots, though. If you’d like to do the same, download the program, add “thewolfamongus” to the user whitelist, and assign a screenshot input in under “Edit Keybindings” by deleting the necessary hashes.

The Wolf Among Us is a prequel to the comic series, and carries a decidedly different neon noir tone with it. When a given scene is properly lit and populated, it looks almost directly out of a comic book in 4K. My praise isn’t exactly off-brand here. Neon and harsh lines have always been up my aesthetic alley, so when a scene splits the black with purples and pinks, I’m all in.

The downsampling nearly eliminates every hard edge, giving the colors a much more natural flow, like that of the printed page. The only real downside are the UI elements. QTE prompts look garish and artificial at such a high resolution, almost like clip art. Here's to hoping for a more natural solution in future Telltale games.

I’m not sure I’ll play a Telltale game in anything less than 4K from this point forward.

Page 19 of 19
Page 19 of 19
James Davenport
James Davenport
Social Links Navigation

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles. 

Read more
A man wearing a mask
'The freedom we have with this sci-fi space is a bit terrifying': upcoming FPS Den of Wolves is laid bare in a new studio documentary
 
 
Eugene holds a photo up to a dog.
Photography puzzler Opus: Prism Peak might be the rare game to actually pull its Studio Ghibli vibes off
 
 
moomintroll in a snowy copse of trees looking at a dog. sinister eyes are in the background
Explore a winter wonderland in Moomintroll: Winter's Warmth as you rescue animals in this cozy puzzle game
 
 
Silky, a bald vampire with lots of tattoos and a long mustache, from Bloodlines 2
All security camera locations in Vampire: The Masquerade – Bloodlines 2
 
 
A young woman with a camera is loomed at by a cryptid
Find and photograph cryptids in 2D adventure Lone Pine
 
 
Gamescom Opening Night Live photo
All the Gamescom Opening Night Live 2025 announcements in one place
 
 
Latest in Action
god of war ragnarok
Kratos voice actor Christopher Judge says he hopes the next God of War is set in Egypt while making a hypothetical sequel sound pretty unhypothetical: 'I have no doubt that no matter what pantheon it is, it will be great'
 
 
Escape From Duckov - A green pigeon stands unaware while a duck in a SWAT helmet sneaks up from behind
Escape From Duckov quacks past 300,000 concurrent players only 10 days after release
 
 
A screenshot of Helldivers 2, depicting a Helldiver saluting while wearing an anthropomorphic facemask
It's Helldivers 2's Liberty Day, so break out your shovels and play Arrowhead's patriotic new Whack-a-Terminid browser game before it's gone
 
 
Warhammer: Vermintide 2
Vermintide's developers only realized they were wading into a cursed subgenre after they started making a first-person melee game: 'I was so scared'
 
 
The Ubersreik Five, and a skaven
Don't expect Vermintide 3 any time soon, as Fatshark plans to keep supporting the existing game: 'Vermintide will keep on going'
 
 
Escape From Duckov - A green pigeon stands unaware while a duck in a SWAT helmet sneaks up from behind
Escape From Duckov is the latest breakout Steam hit to owe its success to China
 
 
Latest in Features
Character art from Realm of Ink showing a woman in an abstract throne
I stomped this Chinese Hades clone on my fifth attempt, because broken builds are a feature not a bug
 
 
Image for In this era of remasters, I am politely asking for way more Nintendo DS gems to be ported to Steam
In this era of remasters, I am politely asking for way more Nintendo DS gems to be ported to Steam
 
 
A Necron leader and their guards in Warhammer 40,000: Mechanicus 2.
The demo for Warhammer 40,000: Mechanicus 2 is a tantalising slice of what could be the next great Warhammer strategy game
 
 
Scritchy Scratchy an assortment of scratchcards scattered across a table.
Like scratching scratchers but don't actually want to blow money on the lotto? Try the demo for Scritchy Scratchy, a ridiculously moreish clicker game
 
 
A group of herbivore dinosaurs in Jurassic World Evolution 3.
Jurassic World Evolution 3 feels like it forgets that you're raising dinosaurs, not zoo animals
 
 
Top hat guy in nice suit addresses Camera in outer worlds 2
The Outer Worlds 2's toothless satire of capitalism should be a disappointment to everyone, except Microsoft
 
 
  1. Two of the best PC cases with the PC Gamer Recommended badge in the top right.
    1
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  2. 2
    Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  3. 3
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  4. 4
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  5. 5
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  1. 8BitDo Pro 3 controller
    1
    8BitDo Pro 3 review
  2. 2
    Edifier G2000 Pro review
  3. 3
    Razer Raiju V3 Pro review
  4. 4
    The Outer Worlds 2 review
  5. 5
    Farthest Frontier review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...