Rage 2 has id-quality shooting, but I wish the world had more personality By Phil Savage Gun feels It's more ridiculous than Rage, but does it go far enough?
Battling hordes in XCOM 2: War of the Chosen's Lost and Abandoned mission By Bo Moore Z-COM Hands on with The Lost and Abandoned, War of the Chosen's new intro mission.
Sea of Thieves: chaotic piratey fun that needs some complexity By Tom Marks ship-rekt It's the pirate game we’ve always wanted, but how long will the experience last?
Hand of Fate 2 doubles down on the original’s cool concept By Tom Marks hands-on We try Hand of Fate 2, an action card game that looks to improve the original.
VR's first card game will need more than novelty By Tom Marks hands-on The "Oculus exclusive" card game Dragon Front is fun, but it will need more than just VR to keep people playing.
Watch us stumble through Hitman's first mission in three different ways By PCGamer videos Three of us tackle the first mission of the Hitman beta in three very different ways.
ClusterTruck made me feel like an incredibly clumsy Neo By Tom Marks At my best, I feel like Neo from the Matrix. At my worst, I feel the asphalt on my face.
Tom Clancy's The Division: gameplay impressions By Christopher Livingston Hands-on We played a couple hours of the upcoming co-op shooter. How was it?
It's you versus the mountain in Crytek's new VR game By James Davenport Hands-on Early thoughts from our nearly literal hands-on experience clambering up cliffsides in The Climb.
Heroes of the Storm's Cho'gall is the strangest MOBA experience I've had By Tom Marks Hands on Heroes of the Storm's newest hero has one body controlled by two separate players, and it feels a bit like getting married.
Overwatch is all about its guns By Tom Marks hands-on Overwatch's heroes have unique abilities, but it's their guns (or giant hammer) that makes them who they are.
Paladins puts deck building into an FPS, and it works great By Tom Marks hands-on Smite developer Hi-Rez Studios’ next game is a team-based FPS with a deck-building system.
Budgeting for monster attacks in the mystifying Kingdom By James Davenport Hands-on Mystery, money, and monsters in a deep resource management game.
Meet the MOBA bringing the genre back to its RTS roots By Steven Messner hands-on Supernova is a complicated hybrid of real-time strategy and MOBA.
Soma hands-on: dark, beautiful and horribly atmospheric By Andy Kelly UNDER THE SEA Andy plays a new sci-fi horror from the creators of Amnesia.
Civilization: Beyond Earth's expansion finally lets you build cities on water By Tom Marks Video Civilization: Beyond Earth's first expansion, Rising Tide, changes how you interact with both water tiles and the opposing Civs.
Nova Blitz is a cool but frustrating digital card game By Tom Marks Hands-on Taking your turns at the same time means speed is a factor, which can create both fun and frustrating moments.
Stonehearth: the townbuilding game with an unfortunate name By Christopher Livingston hands-on Manage workers and resources in a blocky sandbox strategy game.
Portal Pinball: hands-on with Pinball FX2's new Portal themed table By Tom Marks It may not be Portal 3, but we take a look at the upcoming Portal themed table for Pinball FX2.
Supernova hands-on: Bandai Namco’s sci-fi MOBA By Tom Marks Preview Bandai Namco's new game, Supernova, aims to bring macro to the MOBA world and we got chance to play it.