GDC 2025
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RPG vet Josh Sawyer keeps things like Fallout and D&D grounded in history because 'Once things get too magical… it's impossible to bring it back down to Earth'
By Joshua Wolens published
News Which is also why Deadfire is the best CRPG of at least the last decade, just saying.

It's literally impossible to pick the 'real' murderer in Pentiment because Obsidian never considered having one: 'You're not a detective, you're a f***ing artist'
By Joshua Wolens published
News But it was obviously Ferenc.

Obsidian stuck to some fantasy conventions for Pillars of Eternity and Avowed because that's what people want: ''I didn't want to completely flip it and say, oh you want to play an elf? F**k you, this isn't your daddy's elf'
By Fraser Brown published
News At least the team still gave us orlans.

Obsidian director Josh Sawyer says it's a 'mistake' for RPGs to sacrifice crunchy 'sweaty boy' systems in favour of a 'one size fits all' game, since easier difficulties aren't too hard to make
By Harvey Randall published
News "With not a whole lot of effort, but just good planning, we can support a wide spectrum of players."

Despite always preferring turn-based combat in RPGs, Pillars of Eternity designer Josh Sawyer thinks a lack of experience and opportunity meant the studio couldn't pull off a similar swing to Larian taking Baldur's Gate turn-based
By Ted Litchfield published
"I guess we did South Park, but other than that, we hadn't done turn-based ever, really."

New Vegas lead Josh Sawyer thinks turn-based combat fell off in the 2000s due to a lack of 'tactical variation': Even Fallout 1 would 'get to the point where you're always doing nut shots and eye shots'
By Ted Litchfield published
news Real time with pause won the 2000s, but turn-based won the war.

Pentiment and Fallout: New Vegas designer Josh Sawyer isn't usually a fan of RPG romances, but thinks Cyberpunk 2077 nailed it: 'If I were gonna base romances on anything, I'd probably do something like that'
By Ted Litchfield published
looking for love "They have their own lives, but you keep coming back together to continue that storyline."

'A lot of people hate it, but I think it's fun': Eric Barone backs Stardew Valley's fishing minigame, but does admit that 'it starts too hard'
By Elie Gould, Wes Fenlon published
News They call me the Jeremy Wade of Stardew Valley.
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