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Doom Eternal: Everything we know

Doom Eternal is on the horizon, and it looks awesome. If you liked the first game as much as we did, there's a lot to be excited about—grapple hook shotguns, a shoulder-mounted flamethrower, and a laser axe. And other things, if those three somehow aren't enough for you. At E3 2019, id finally unveiled Doom Eternal's release date, showed off new gameplay, and introduced Battlemode, Doom's new take on multiplayer.

Here's everything we know about Doom Eternal before its release this year. And everything we learned this year from id's big annual show, QuakeCon.

What's Doom Eternal's release date?

At E3 2019, Bethesda announced that Doom Eternal will release on November 22, 2019. It's coming to PC, PS4, Xbox One, and Google Stadia. 

Here's the Battlemode gameplay reveal from Quakecon 2019

Developer id took to the stage at E3 to give fans a good look at Doom Eternal's ambitious 1v2 multiplayer, Battlemode. We learned that there will be five playable demons: the Revenant, Pain Elemental, Mancubus, Arch-vile, and Marauder. There are six maps at launch, but more maps and demons will be added for free later on.

The mechanics on display really sell the idea of "reflexes versus strategy" that id has been talking about with Battlemode. The demon players don't worry as much about their aim as summoning AI demons and other hazards that weaken the Doomslayer. Meanwhile, the Doomslayer player is more-or-less playing a level of Doom, except the demons are way smarter and ammo is more scarce.

We played Doom Eternal, here's our gameplay

Chris had a hell of a time with his hands-on of Doom Eternal at a preview event in May. "When I'd killed the final enemy in an arena I'd just kind of stand there for a while, a bit wide-eyed, not even completely sure how I'd survived it all."

How long is Doom Eternal's campaign?

At this year's QuakeCon, a representative from QConForums asked Stratton how long he estimated the average playthrough of Doom Eternal to take.

"It's definitely bigger than Doom 2016, longer," Stratton said. "I think the way we're challenging players will probably make it play a bit longer. My guess right now is it's in the 18-22 hour range on a pretty complete playthrough."

Who slays the Slayer? The Hunter, maybe.

At Gamescom this year, Bethesda unveiled The Hunter, one of the "most formidable enemies" in Doom Eternal. Like every other beast in Hell, you'll be tasked with taking The Hunter down. Who's hunting who, then?

Calm down, it'll be on Steam

Pretty much nobody likes Bethesda's game launcher, and nothing makes people angrier than when Epic makes an exclusive deal with a new game. Well, chill. Doom Eternal will be released on Steam.

It's also coming to Google Stadia

The original Doom runs on everything, so maybe Doom Eternal is fixing to do the same. It'll be released on upcoming game streaming platform Google Stadia. So even if you don't have a fantastic GPU, you might be able to play it in 4K anyway—though it's worth pointing out that Jarred played 2016's Doom using Stadia and the latency got him killed.

Doom Eternal has a hub where Doomguy spends his free time

I guess Doomguy needs time to chill between intense demon slayings. While answering questions from the official Doom fan club, executive producer Marty Stratton tried to quietly ask creative director Hugo Martin a question that was picked up by his microphone.

"Should we talk about the hub? Maybe?" Stratton said. They didn't talk about the hub, but our ears definitely perked up. I wonder what purpose a hub will serve in Eternal. Doomguy probably won't be conversing with a band of characters like Wolfenstein, so it may just be a fancy level select.

Eventually, Martin gave a hint of what to expect from the hub. "You'll see kind of, like, where he hangs out," Martin said. "Again, if you care. You'll see how he spends his free time, and you'll learn a lot about him through the game, if you look for it and pay attention."

The QuakeCon gameplay video

You can watch the entire Doom Eternal gameplay video above. It looks a lot like the last Doom, of course, but there are some exciting new developments: wall climbing and dash moves, a grappling hook, a new arm blade, and a shoulder-mounted flamethrower. For our favorite highlights, head to Chris' rundown of the most metal moments.

Battlemode is Doom Eternal's demon vs. Doomslayer multiplayer mode

Battlemode is a 1v2 competitive mode starring where one Doomslayer takes on 2 player-controlled demons in a match of "skill versus strategy." The demons appear to all have unique movement options and abilities while the Doomslayer can make use of the game's huge arsenal of weapons. It looks pretty unique, especially compared to the bland multiplayer romp in Doom 2016. At E3 2019, id sat down with us to reflect on Doom's multiplayer.

"Thematically and just from its fundamental design story, it was a little bit of Halo, a little bit Doom, a little bit of Quake, but it was none of what people loved from the campaign," said executive producer Marty Stratton.

"There's no meta, there's no real strategy there," said creative director Hugo Martin. "It's just like, my thumbs are better than yours. But when you can overcome someone's twitch skills with strategy and teamwork, that means now there's a meta that emerges, and [Battlemode] is loaded with metas."

id wants Battlemode to be just as much about strategy as reflexes, which could be really unique. It's even got damage numbers, which basically makes it esports-ready. Check out the trailer above.

Phobos gameplay footage

It's not all about Hell on Earth. Doomguy will be traveling to Phobos, which you might remember as the first level in the original Doom. In the video below, we see Doomguy showing up while (gasp) there's still humans left alive working on the station. Well, working as best they can in the face of a demon invasion. It's funny seeing Doomguy scare the pants off of basically everyone, yanking a technician by the neck for his keycard, and then hopping into the fray.

What monsters will we fight in Doom Eternal?

Creator director Hugo Martin says that there will be twice as many demons in Doom Eternal compared to the Doom 2016 reboot. It's unclear whether he means twice as many types of demon or just double the number of demons to kill. Either way, it will be a bloodbath.

For bigger demon battles, the Doomslayer can now disable enemy weapons by targeting damage to that specific area. During his time with the game, Chris said this added a nice tactical flair to arena fights.

From the trailer it looks like we'll be fighting Imps, Hell Knights, Spiderdemons, and Cacodemons-with-arms (aka Pain Elementals from the original Doom). At QuakeCon, we saw updated Arachnotrons, the Arch-vile, and the Marauder. The latter "looks like the Slayer," says Bethesda, and "there's a story behind that."

There's improved damage modeling on 'em, too, which you can glimpse in the clip below and the Tweet above:

The gameplay implications of this damage modeling are pretty awesome, and mean you won't be just dumping bullets into an enemy's hitbox before they fall. Shoot at a mancubus' arm cannons or the arachnotron's turret well enough and you'll be able to disable them.

He'd still be able to attack and stuff like that, but that you would alter the effectiveness of his attacks," Martin said.

"He doesn't have his main attack anymore, at that point he'd have to start to rely on his secondary attack, which in the case of the arachnotron he has missiles that, they're like these little grenades that he pops out of these little compartments on his side," Martin continued. "He's got a pretty good melee swipe, so he's capable to do some pretty cool melee stuff. We think that stuff's really strong. We want the AI, certain chess pieces to command your attention, you know what I mean? And ask a bit more of you as the player." 

Don't count on every demon having that level of weapon destructibility, though. The hard-nosed Pinky, being a melee charge kind of attacker, has no use for a weapon, so you'll still just take them out by circling around to their squishy backside.

What do we know about Doom Eternal's guns?

At QuakeCon, we saw concept art showing Doomguy's new arm blade, the 'Ballista' which can "spear demons with an explosive bolt," the Super Shotgun, which now has a 'meat hook' on the end (for grappling), and more. Check out the clip below:

Chris also tried out the new ballista, which fires a powerful shot similar to Doom 2016's gauss cannon. "It can also charge a shot that sticks to an enemy for a few moments before exploding—I don't know what purpose there is in the delay, but it is kinda fun watching the monster squirm around as it realize it's about to blow."

Where is Doom Eternal set?

Earth, overrun by hell. The trailer shows burning skyscrapers and lots of open wasteland. That suggests we'll be fighting in wider levels with a bit more spectacle than the original reboot's Martian facility.

Doom Eternal

Invasion mechanic

Probably the most surprising thing about the QuakeCon 2018 footage was seeing usernames in the air above various demons' heads. Turns out players can "invade" another player's session as demons and work together to doom the Doomguy, not unlike Dark Souls' invasion mechanic. If that sounds like a less awesome version of hell to you, id Software confirmed that you can turn the feature off.

id Software's Marty Stratton implied this reflects a change in approach to Doom.

"We're not just making a Doom game anymore," id's Marty Stratton said. "We're building a Doom universe."

It's still not yet clear if players will have a choice of which demon they inhabit, how those demons will feel to play, and just how much of a jerk we can be to fellow players.

Doom Eternal

Is Mick Gordon composing?

The soundtrack will be composed by Mick Gordon, who did music for Lawbreakers, both of the modern Wolfenstein games, Killer Instinct and the 2016 Doom reboot.

Doom 2016 composer Mick Gordon has some new tricks up his sleeve. Back in early January, Gordon put out a video asking for heavy metal screamers to send in audition tapes for a “heavy metal choir.” Sounds positively lovely. Gordon will be recording that choir in the first week of March, and tryouts last until the first week of February, so get screechin’. Gordon hasn’t confirmed whether or not the choir will be used in Doom Eternal, but I mean, c’mon. It’s perfect.

Doomguys die twice?

For a series built on going back to shooting basics, id still has room for some new mechanics, namely the extra lives system you may have seen pop up in the QuakeCon gameplay video. In an interview with VG247, Doom Eternal executive producer Marty Stratton explained that: “it’s just like our checkpoint system.

“It’s just now you don’t have to go all the way back to the checkpoint and play back through that combat encounter. So if you’re almost to another checkpoint or you’re in a boss fight or something, your extra life, if you die, kicks in and the screen goes grey and you are invulnerable for a little bit. You can keep fighting, reposition yourself, and you’re right back in the action where you left off without losing any progress.”

Will there be mod support?

Doom Eternal has no plans for mod support at launch, but might support them "down the road," id Software said.

Game director Marty Stratton said during a Q&A session that there was "no guarantee" of mod support, but that Doom Eternal developers had worked to make the game's code "more flexible" and that mod support is a "long-term initiative," also saying mod support is "important" to him and senior staff.

"We have definitely swung the pendulum back pretty far towards being able to that," Stratton said. "I hope down the road, in the not-near future but the not-too-distant future, we can have a better conversation about that.” 

Doom has a long (and really weird) history with mods, so fingers crossed.

Doom Eternal

Will there be DLC?

Game director Marty Stratton confirmed to Polygon at QuakeCon 2018 that single-player DLC will be coming to Doom Eternal.

"Absolutely," Stratton said when asked about the possibility, but didn't provide further details.

"We love that people are still playing the game," said Stratton, "and on their 20th time through the campaign or doing a speedrun or, you know, maxing out all of their guns or whatever. And [we want to give] people more reasons to come back, whether it’s Invasion, or DLC, it’s really important to us."

Get tipsy on Doom Eternal bone vodka, if that's your thing

(Image credit: Bethesda Softworks)

In a strange promotional move for Doom Eternal, Bethesda has teamed up with The Rebel Distillers to release Doom Bone Vodka. Yes, it's literally vodka infused with bone marrow (from cows, specifically). If owning Doom branded bone vodka sounds cool to you, pre-order a 24 ounce bottle for £45 ($55). Unfortunately (or perhaps fortunately), the cursed water is only available in the UK, EU, and Australia at the moment.

What else do we know about Doom Eternal?

According to the official Doom site "Doom Eternal will deliver the ultimate combination of speed and power, along with the next leap in push-forward, first-person combat." That implies we'll see a similar combat style to Doom 2016, which featured fast movement, double jumping, and execution moves that encourage you to charge right into a demon's face before you kill it. This is good news.

Creative director Huge Martin says "we’re most excited about is showing you some of the things that you might not be expecting." Smooching confirmed?

That's all great, but I want to play it right now

Well, you'll just have to wait. But in the meantime, you can play a modded version of 1994's Doom 2, called Doom Eternal XP. It brings in some of Doom Eternal's weapons like the Crucible and shoulder-mounted flamethrower. It even recreates Doom Eternal's dodge skill. Hopefully that will tide you over for a bit! You can find out more about the Doom Eternal XP mod right here.