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Todd Howard: Fallout 76 had 'a lot of difficulties' during development

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Fallout 76 (opens in new tab)'s launch was a disaster—one of the worst in PC gaming history (opens in new tab), by our reckoning. Its quests were boring and repetitive (opens in new tab), the PC version was missing basic features such as text chat, and bugs were making players invincible (opens in new tab). This week, Bethesda Game Studios executive producer Todd Howard spoke out on the subject, admitting the developer had "a lot of difficulties during development".

"We knew we were going to have a lot of bumps coming out with the game, and we definitely had some, some of them a lot harder than we anticipated. It was a very new and different project for us," he said during a PAX East panel.

"We had a lot of difficulties during development and sometimes those difficulties do show up on the screen. You never want them to," he said. "We grew the studio, we're four different studios now in North America...and this was a game that really took a ton of people across those four studios coming together to make work."

He didn't go into any more detail about what exactly the difficulties were that Bethesda faced, and instead looked ahead to future plans for the game, including its survival mode, which is currently in beta (and will kill you in a hundred different ways (opens in new tab)).

You can watch Howard make his comments in the video below.

Thanks, USGamer (opens in new tab).

Samuel Horti is a long-time freelance writer for PC Gamer based in the UK, who loves RPGs and making long lists of games he'll never have time to play. He's now a full-time reporter covering health at the Bureau of Investigative Journalism. When he does have time for games you may find him on the floor, struggling under the weight of his Steam backlog.