Microsoft inclusive lead reveals there's a 'bit of a plateau' in accessibility tech By Katie Wickens published 23 August 21 Adapt how? 'We don't know what to do next,' says Bryce Johnson, creator of the Xbox Adaptive Controller.
5 often overlooked videogame accessibility features By Ben Bayliss published 21 August 21 Accessibility Week Very useful options that are too often left out of games.
Most games today still hide common, avoidable accessibility issues By Oma Keeling published 20 August 21 Plain Sight Big and small games often overlook basic ways to make everything from subtitles to colored health bars more accessible.
How modders are helping everyone play games By Fraser Brown published 19 August 21 Fixer upper From UI tweaks to difficulty overhauls, mods have made PC gaming more accessible.
Xbox's Accessibility Guidelines tackle the misconception that accessibility is expensive By Jacob Ridley published 18 August 21 Best practice "If you start with accessibility in mind, it isn't costly and ultimately means more people can play your game."
Accessibility means more than just an easy mode By Rachel Watts published 17 August 21 Beyond difficulty Inclusive games need options, not just lower difficulties.
Is PC gaming for everyone yet? By Ruth Cassidy published 16 August 21 All Access Accessibility has come a long way, but it's still a work-in-progress.