Performance Analysis
Latest about Performance Analysis

Redditor claims that Monster Hunter Wilds runs better 'the more DLC you own', and it does—but not by much on my machine
By Andy Edser published
News Your mileage may vary.

I've put Nvidia's new DLSS 4.5 to the test: Here's how to enable it yourself and whether you should
By Nick Evanson published
Evolution, not revolution.

Three shining examples of brilliant PC game development in 2025
By Nick Evanson published
Best dev …and three not-so-shining examples. Oh dear.

Battlefield 6: This is what a well-optimised game looks like in 2025
By Andy Edser published
Organised chaos It's pretty stunning in motion, too.

Dying Light: The Beast PC performance analysis: Decent frame rates all round, nice graphics, and stutters only on low VRAM GPUs
By Nick Evanson published
Beast mode And if you do need more fps, upscaling works wonders here.

When it comes to Borderlands 4 and its '8 cores or equivalent' requirement, it's actually core quality, not core count, that matters the most
By Nick Evanson published
Core concerns Heck, you can even run it on 4 cores and 4 threads.

I've tested Borderlands 4 on a minimum spec PC and a monster RTX 5090 rig, and it runs just as 'Borderlands-at-launch' as you'd expect
By Nick Evanson published
Borderline forked It's a big, bold world of stutters and disappointing frame rates, even on the best PC hardware money can buy.

Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they're still enough to give handhelds grief
By Nick Evanson published
Re-re-geared You could use the potato-mode preset to get better portable performance, though your eyes won't thank you.
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