It's Morbin' Time again, thanks to the new Marvel's Midnight Suns DLC

Morbin' Time has come to Marvel's Midnight Suns in The Hunger, a new DLC release that sees Dr. Michael Morbius help the team battle an outbreak of vampyres (which are spelled that way because they're not exactly vampires) in New York City, just as Hydra starts pumping undead DNA into its best troops to create a new army of "transformed supersoldiers."

Morbius apparently doesn't care too much about what Hydra's getting up to, though: Apparently he just wants to reverse-engineer its supersoldier serum to use on himself, so he can go outside in the daylight. But it's not such a simple thing: "In the wrong hands, his research could make all of vampyre-kind unstoppable!" 2K Games proclaimed. No, that doesn't sound cool.

The mighty Morbin' Morbius will join the team after you complete his first story mission, Weird Science, which becomes accessible after the “Spidermaaaans” mission and Spider-Man unmasks in the Abbey during Act One. Once Morbius is on the team, his unique Abbey Research project will enable the purchase of permanent modifications to each hero's secondary stats—but always with a tradeoff, of course.

I guess it's a bit like this news post: You get the news about the new Midnight Suns DLC, and I get to say "Morbin'" a whole bunch of times. Although that's not so much a tradeoff as an "everybody wins." Anyway, not familiar with Morbin' Time? Well, it's Morbin' Time!

And no, I don't feel bad about doing this. 2K Games made the same joke, and if they can do it, I can do it.

The Morbin'—sorry, The Hunger—is available now for $15/£12/€15. Marvel's Midnight Suns itself is currently on sale for half price—that's $30/£25/€30—in the Steam Spring Sale.

(The Hunger, by the way, was also the title of a very cool 1983 vampire film starring Catherine Deneuve and David Bowie. Coincidence? Maybe, maybe not.)

And now, let us Morb.

(Image credit: Know Your Meme)
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.