I terrorized London with a team of clowns in this upcoming circus tactics game inspired by Darkest Dungeon

Circus Electrique gameplay
(Image credit: Zen Studios)

In Circus Electrique, you have two main tasks. Exploring the streets of London through Darkest Dungeon style turn-based battles, and putting on entertaining big top shows featuring the best performers you can find. Both require a surprising amount of strategy and planning. Chaining together synergistic combat moves across different character classes in battle can lead to destructive turns that leave enemies unable to move. Meanwhile, finding great chemistry between performers in your circus shows à la FIFA Ultimate Team will lead to better crowd reactions and more resources to work with. 

But I threw almost all of that out of the window and decided my circus would be entirely made up of clowns. 

The press preview build dropped me in at the start of the game and after being introduced to the world of Circus Electrique, where an electrical event called "The Maddening" turned everyday Londoners into vicious killers, it's time to build your team of performers. Some will accompany you as you take to the streets trying to figure out just what happened to this strange steampunk world that doesn't take itself too seriously but has many mysteries, while others hold the fort and keep the shows going. 

Your initial squad features a single clown alongside a strong man, fire-breather, and escape artist, all of whom can fill different combat roles based on their abilities and where they are positioned in your team of four. That is, unless you do what I did. As soon as I'd raised some money by putting on shows and winning fights, I dismissed all the fighters who weren't clowns and hired every new clown I could from the train that brings in new talent. Hell yes. 

I put tanky clowns Emil and Timothy at the front of my questing team. Lodge backed them up with some useful ranged abilities such as Mock Throw where he smashes a ball with his mallet into the face of enemies dealing damage and possibly breaking any defensive stances. If needed he could also jump to the front with his Taunt ability and be my new tank. Finally, Pablo sat at the back, the least effective position for a clown, where only three of his six abilities would work. But his job was just to heal up whoever had taken the most damage and occasionally throw a small ball at enemies in what has to be the most pathetic-looking, but situationally  effective, attack in any game ever. 

As we reached the latter stages of the first London district, where you're free to choose your path and the battles you take but are always heading towards a final fight, it became clear that my team of clowns might not have been the best call. In combat, you either defeat your opponents by inflicting enough damage to kill them, or you drop their "devotion" to zero, causing them to flee the battle. This creates opportunities for clever plays that don't involve hitting people with a clown mallet until they die, and it works both ways. If one of your performers loses all their devotion to the circus they will run away, never to be seen again. 

(Image credit: Zen Studios)

When I fielded a more varied team, I defeated enemies using both methods, and the fights were quick. But with clowns, who are tanks and healers, it became clear there was a lack of damage-dealing on my team, and only one ability that would reduce a small amount of devotion, the Ball Throw. It was hilarious to see a foe run away from battle after being gently struck with a small ball, but it wasn't exactly efficient. It took anywhere from three to 10  ball attacks to drop some foe’s devotion to zero, which is honestly impressive. If someone threw a ball at me more than three times in short succession I’d take the hint and move on pretty quickly... 

Back home, the B-team of clowns, who might occasionally get a trip out onto the streets if another member needed healing up overnight, were consistently putting on average shows that got middle-of-the-road star ratings, giving me enough resources to continue my journey but not giving me the power spike that could have been possible had I varied the performers up to maximise chemistry. Philip, who was my main event clown, would have performed better if I had included a robot bear earlier on in the card, but would have been worse if there had been an acrobat before him. 

Had the demo not ended just as it felt like the power of my clown posse was starting to fall off, it's likely my lack of resources would have further compounded this issue. Experiment result: a clown-only team is not recommended. There are 15 performer types planned for the full release, though. There's no date on it yet, but Circus Electrique is out September 6. You can find it on Steam.  

Read more
Knight with broken sword flanked by goblin and angel in strange underground environment.
D&D-skewering, Disco Elysium-inspired RPG Esoteric Ebb had me trying my best to be a cleric while my Intelligence stat kept telling me to become a wizard-king
Chip and Clawz pose heroically against a comic book background.
Done with apocalypses, the new game from XCOM creator Julian Gollop is a bright, Brutal Legend-style action-strategy inspired by Pikmin and Clash Royale
A cartoon nun looks shocked and scared, bathed in green light.
The new game from the Blasphemous devs is like if Commandos was a metroidvania set in a Spanish monastery, and also the Green Beret kept losing his mind
A spellcaster and muscular barbarian face down against an army of skeletons.
This 'overwhelmingly positive' Steam Next Fest autobattler demo feels like someone bolted a Path of Exile-style map onto Halls of Torment, and I fear for my future productivity
Alligator skull with glowing eyes on human body and cords coming out sitting at piano with "The Norwood Etudes" ready to play
My new most anticipated RPG let me be a kleptomaniac gourmand set loose in a noir city on a quest to make 'the perfect sandwich'
Battle Suit Aces
7 years after unique puzzle brawler Battle Chef Brigade, its creators are back with another offbeat genre mash-up: 'People like card games, hopefully they like card games that have really good characters'
Latest in Strategy
Mongolian throne room
Crusader Kings 3 saddles up for a long-awaited return to the east with its first Asian DLC, Khans of the Steppe
Manor Lords promo art - knight on horseback looking at a medieval village in the distance, viewed from behind
PCG's best city builder of 2024 is adding a map with a gigantic hill in the middle: the perfect spot for your next castle
Maximillian from Evil Genius 2
Rebellion CEO says Evil Genius 3 could happen but wonders 'what else could we do with it other than a base-building game?'
A city from 1800
One of the best city builders of the last decade is currently 90% off on Steam
Company of Heroes 3
Company of Heroes 3 is free to try and 50% off, so it's the best time to check out the beefy 2.0 overhaul
People swimming in a pool and lying on floats
Planet Coaster 2's spring roadmap splashes down, with 'round-bottomed flumes' coming in March and buildable restaurants arriving in April
Latest in Features
Geralt, two swords on his back, in the wilderness
2011 was an amazing comeback year for PC gaming
Alligator skull with glowing eyes on human body and cords coming out sitting at piano with "The Norwood Etudes" ready to play
My new most anticipated RPG let me be a kleptomaniac gourmand set loose in a noir city on a quest to make 'the perfect sandwich'
Monster Hunter Wilds' stockpile master studying a manifest
Monster Hunter Wilds' new gyro controls are a fantastic option for disabled and able-bodied players alike
Manhunt 2
I played the notoriously ratings-board-ravaged Manhunt 2 and was quite glad for the censorship actually
A busy marketplace in The Bazaar.
The Bazaar could be the future of autobattlers, if it stops strangling itself to death with its own microtransactions
Marvel Rivals characters - Hulk with his hands out as if he's grabbing the camera.
Marvel Rivals' growing roster of heroes scares me, but the game's director seems sure that all is under control: 'Everything is progressing smoothly'