Guardians of the Galaxy/Deus Ex prequel writer is BioWare's new senior narrative director

Mantis smiling
(Image credit: Square Enix)

As spotted on the Resetera forums, Eidos-Montréal's executive narrative director Mary DeMarle has joined BioWare as a senior narrative director. DeMarle was most recently responsible for creating the story and leading the writing team on Marvel's Guardians of the Galaxy, which had such excellent back-and-forth patter between its cast we declared it the new king of party banter. Before that, DeMarle oversaw all things Deus Ex, having been lead writer and narrative designer on Deus Ex: Human Revolution before becoming narrative director for the entire franchise.

If you were holding out for a direct continuation of Deus Ex: Mankind Divided by the same team following Embracer Group's acquisition of Eidos-Montréal, it might be time to let that dream go. Remakes of the original games may well be step one in Embracer's plans anyway.

DeMarle's other writing credits include Homeworld 2 and both Myst 3: Exile and Myst 4: Revelation, but it's her work on Guardians of the Galaxy that seems most relevant to her new position at BioWare. While the plot of Dragon Age: Dreadwolf is hopefully fairly solid at this point, just five months ago BioWare was advertizing for a Narrative Director - Mass Effect position, looking for someone to "Partner with the core leadership to establish the narrative, branching gameplay, and character vision." 

While we don't have a release date for Dragon Age: Dreadwolf yet, we do know the next Mass Effect is even further off. Though a narrative director would have to answer to a creative director, there's still plenty of time for DeMarle to make a mark on BioWare's sci-fi sequel. And those deep-and-meaningful chats between missions in Guardians of the Galaxy sure were reminiscent of Mass Effect at its best, bouncing between witty repartee and some surprisingly moving moments of bonding as they did.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.