Sponsored by THQ Nordic
The unsettling world of REANIMAL will inevitably terrify you, but the morbid curiosity always keeps you exploring
No matter how hard it gets, you have to keep going.
From Tarsier Studios, the minds behind Little Nightmares and Little Nightmares II, comes REANIMAL—an utterly skin-crawling adventure which makes their other ventures into horror feel like child's play. Between an overwhelmingly large world inhabited by creatures designed to petrify you, to a heavy story about a brother & sister having to face it all mostly alone, the narrative that unfolds is bound to be a haunting one. However, despite the weighty nature and constant fear, there's an odd sense of hope that keeps you pushing through.
From the very moment you step foot in REANIMAL, you feel stranded, even though you may not necessarily be alone. This feeling is certainly helped by the fact you are, quite literally, stranded in the middle of the sea with no real sense of direction. With only a flashing light to really lead the way, you can't help but follow it. But what waits beyond the horizon is much more chilling than you'd expect. The world only seems to grow from there, and as you get closer to the shore you start to feel like you're getting smaller, which only makes things more intimidating.
Each area really opens up as you start to explore, and it doesn't take long for the game to feel like more of a labyrinth. Rather than placing useful items and tools conveniently in the foreground to help you quickly make your way through each area, your hand is forced to make use of the entire setting, sending its characters to search high and low for clues or what they need to escape. There's a sense of "no stone left unturned" with the amount of thorough searching REANIMAL challenges you with completing, but there is something utterly intriguing about how detailed every single section, backroom, and corner of each area is.
This folds into the gameplay itself too. While you explore each section, you and your partner (whether that's a real companion or the AI assistant) will have to solve a series of puzzles. These vary from things like repairing a broken wheel on an old handcar, or figuring out how to use the environment to get from one place to another by operating old machinery, lowering ladders for one another, and generally using the world to your advantage. REANIMAL doesn't hold your hand in this puzzle solving either, which makes it feel a lot more immersive. Piecing together a resolution either solo or with a friend is an incredibly rewarding experience, and that comes long before you make any attempt at escaping the world you've ended up in.
The only way to progress is by solving these puzzles and making your way through each section. There's no way around it, and no way for you to skip certain areas. So, the lack of choice makes the world feel a lot more evil. You don't have the option to sit and wait for everything to blow over, instead you simply have to soldier on no matter how tough things seem to get. As a result, figuring these puzzles out feels a lot more challenging due to the added pressure to get things right quickly and correctly so you can get out of areas faster, and simple things like opening doors and turning corners becomes a lot slower as there's no guarantee whether or not it's safe where you're headed. However, with the obvious threats aside, it's actually the quiet moments that feel the most threatening.
In fact, REANIMAL does a fantastic job at making you constantly doubt yourself due the design of the entire world. With the environment doused in a thick darkness and only lit by the occasional flickering light, you'll no doubt feel the pressure to constantly check over your shoulder, or question if what you're looking at in the distance really is a shadow or if it's some sort of monster waiting for you to walk into its trap.
But there's a good reason you feel the need to tread carefully, and that's down to the fact the monsters aren't by any means pleasant encounters either. If you're used to the unsettling beasts you come across in Little Nightmares, then be warned—REANIMAL really steps things up a notch. What makes the things you stumble across in REANIMAL so terrifying is the fact you can never really tell what they are.
Although they generally resemble vaguely human features, at least to begin before they start morphing into more animalistic beasts, the uncanny nature of each design makes you want to stop and stare. But, with the short amount of time you have between being spotted and meeting your demise, you don't really have that privilege. If you don't run or hide out of sight, you probably won't make it out alive. Which is a lesson a lot of Tarsier Studios' horror games like to teach.
Each enemy you come across feels like an immense boss as well. There's no level one grunts you have to defend yourself against, every single creature you come across feels just as terrifying as the last, and even though you feel miniscule in comparison to them, you'll still attempt to defeat them. REANIMAL utilises mechanics like quick time events while the protagonists are being chased to keep emotional high, alongside moments where you have to sneak past enemies and pray they don't spot you. This, combined with the already established puzzle solving mechanics, gives a palpable sense of constant tension rather than relying on easy jumpscares for the sake of it.
One moment it's a tense sprint to escape a warehouse filled with deflated human-ish skin suits, while the next you're ducking between stacks of luggage to avoid being grabbed by a tall male whose skin doesn't quite fit right. The question of "how could this possibly get worse" becomes something of a mantra, and each time you enter a new area REANIMAL sets a new level of fear through its character design.
Yet the little spark of hope suggesting that things might improve the further you get is something that resonates with the protagonist and the player, and is just enough to push you through each location, paired with the morbid curiosity of what horrors might be waiting for you. It might not remove any doubt or terror you feel the second you're running for dear life from any sort of hellish beast, but it's the driving force throughout the whole game, no matter how nightmare-inducing it gets.
REANIMAL is available to pre-purchase now on Steam, and will release on February 13, 2026.
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Kara is an evergreen writer. Having spent four years as a games journalist guiding, reviewing, or generally waffling about the weird and wonderful, she’s more than happy to tell you all about which obscure indie games she’s managed to sink hours into this week. When she’s not raising a dodo army in Ark: Survival Evolved or taking huge losses in Tekken, you’ll find her helplessly trawling the internet for the next best birdwatching game because who wants to step outside and experience the real thing when you can so easily do it from the comfort of your living room. Right?

