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Cyberpunk 2077 Patch 1.2 boasts 484 PC fixes for softlock bugs, NPC tomfoolery and more

Night City news reporter.
(Image credit: CD Projekt)
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Update: Patch 1.2 is now live on PC (opens in new tab), with a Stadia update coming soon. It's a massive 33GB on GOG, which works out as roughly 64MB per bug fix. The more you know!

Original story: CD Projekt Red has announced that Cyberpunk 2077 (opens in new tab)'s 1.2 update is "coming soon," but not before dumping an entire light novel's worth of patch notes online—from characters dying correctly to confiscating V's weapon when getting intimate with Judy.

There are an absolute whopping 505 changes to parse here, or 484 if you exclude the console-specific fixes. Here's a cursory glance at how the changes are broken down:

  • Gameplay – 78
  • Quests – 127
  • Open world – 34
  • Cinematic design – 83
  • Environment and levels – 24
  • Graphics, audio, animation – 37
  • UI – 61
  • Stability and performance – 10
  • Miscellaneous – 19
  • PC-specific – 11
  • Console-specific – 21
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Most of the fixes pertain to quests, quirky NPC behaviour, and bugs that would softlock game progression—like the TV in Tom's Diner which can no longer be broken and mess up a main quest, and posters for the Stadium Love quest are no longer able to be destroyed before a certain point. 

Some of Cyberpunk's jankier moments are getting patched out too, like V no longer being crushed to death by an extended sliding ladder, no more bare-ass T-posing on motorcycles, and NPCs no longer leaving a phantom pee stream after using a urinal.

There are also some PC-specific fixes and additions, like ray tracing on AMD graphics cards (opens in new tab), more key binding options, and 8K resolution fixes.

You can check out the absolute chonker of a list (opens in new tab) on the Cyberpunk website if you fancy a bit of reading in your spare time. There's no solid release date for the update yet, nor is there an estimated file size, but judging by the sheer number of fixes you can probably expect it to be a big one. 

The update was originally due sometime in February, but was pushed back (opens in new tab) after a cyber attack that same month (opens in new tab) encrypted a bunch of the studio's servers and stole source code for both Cyberpunk and The Witcher 3. 

A fresh writer in the industry, Mollie has been taken under PC Gamer's RGB-laden wing, making sure she doesn't get up to too much mischief on the site. She's not quite sure what a Command & Conquer is, but she can rattle on for hours about all the obscure rhythm games and strange MMOs from the 2000s. She's been cooking up all manner of news, previews and features while she's been here, but especially enjoys when she gets to write about Final Fantasy, Persona, The Sims, and whatever other game she's currently hopelessly fixated on. There's a good chance she's boring another PC Gamer writer about her latest obsession as we speak.