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PC classic commentary: King's Quest VI with Jane Jensen

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PC Gamer's classic commentaries are special interviews with the developers of some of our favorite games. Join us for an hour with a classic game and the inside stories of its creation.

Zounds! Before legendary adventure game designer Jane Jensen worked on King's Quest VI: Heir Today, Gone Tomorrow, she was, herself, a fan of King's Quest. Jensen and Sierra co-founder Roberta Williams collaborated on King's Quest VI, and Prince Alexander's adventures in the Land of the Green Isles may be the fan favorite of series. Over the course of an hour, Jane Jensen tells stories from the King's Quest's development and her career at Sierra as she plays the game for the first time in 20 years.

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter (opens in new tab) and Tested (opens in new tab) before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).