INTERVIEWThe creators of some of the PC's most beloved cRPGs, new and old, talk about how they make games.
Brian Fargo interviewWhat would Brian Fargo's Fallout 4 look like? Well, it would be a bit grimmer, for starters—and probably let you kill kids.
Guest editorialPC modder extraordinaire Peter "Durante" Thoman looks back at a banner year for his favorite genre.
When it comes to the rig of Chris Avellone, designer on Wasteland 2, what’s on the inside isn't nearly as important as what’s on the outside.
It always feels weird sharing videos for games that are technically already sorta out, but for those of us who prefer to play games when they're stamped as 'finished', they can be an informative way to keep up with development. Case in point: this video for Wasteland 2, which details character creation and shows a couple of differing approaches to combat.
Wasteland 2 is coming! You already knew that, yes. But do you know exactly when it is coming? No, you do not! For that, you must read onward.
“I know what a high-profile Kickstarter project this is,” Brian Fargo tells me as his Razer Blade laptop loads another scene. He’s about to show me Wasteland 2, the Kickstarted turn-based RPG that’s been his baby for a long, long time, and he feels the need to address the elephant in the room while we watch the loading bar fill. “There’s the pressure from 60,000 people saying, ‘Don’t screw this
Here's a news story you'll be familiar with: an RPG is being delayed. This time, though, it's not a big-budget slip from The Witcher 3 or Dragon Age: Inquisition, but rather the Kickstarter funded Wasteland 2. The reason is a little different, too. The game is likely to be pushed back a few weeks so that InXile can fulfil the physical side of their long-awaited sequel's release.
Early Access releases on Steam can be a bit dicey, the state of pre-release games always being something of a crapshoot, but there are sometimes big upsides, too. Wasteland 2 is one example of a game that was particularly well-served by its Early Access release late last year: In the most recent Kickstarter update, project lead Chris Keenan wrote that "every penny" earned through pre-release
Beta backers for Wasteland 2 have been touring the early access opening half of the game since December. At this point, they're grizzled, bearded veterans, well versed in a dangerous and deadly landscape. In response, InXile are opening the doors to fresh meat: anyone who pledged for a digital copy of the game will soon have access to this early preview build.
2015 is currently plump with games, as upcoming releases abandon the frail and pallid 2014 in favour of fattening up next year's calendar. But even within the confines of that game-heavy year, release dates are subject to shift. Torment: Tides of Numenera—the highly-anticipated Planescape successor—is one such game. In light of InXile's success with Wasteland 2, the release schedule of the