Valve have just announced Steam Collections: a new feature which will let anyone create lists of Steam Workshop mods that let players subscribe to the lot in one click. You can make Collections of anything in the Steam Workshop, but right now only
Team Fortress 2
have Workshop content live. Skyrim is where it works best: all the mods in the Workshop are available to play, and Collections make it even easier to get them into the game.
Case in point, we've created two to get you started and show how they work:
The PC Gamer Skyrim Mod Collection: Improvements
, for the community's best tweaks and touches, and another for our favourite
- much more substantial additions that change the game, but still for the better. You can subscribe to either in one click, add both, or even pick and choose from within our selections.
The idea is to let the community help filter the vast amounts of awesome player-made content coming out. You can rate Collections, so the community favourites will be easy to find and subscribe to. Future Workshop games can let players bundle mods, maps and campaign tools into a Collection, making it super simple for us to expand our games. They're already pretty diverse: our Skyrim packs are loadouts of mods that you can install and play all at once. The TF2 community, meanwhile,
are making themed sets of content
, sometimes by multiple authors, assembled into packs like Valve's class updates.
Expect more games to get support soon. Earlier in the month, Paradox announced that
Gettysburg: Armored Warfare
will ship with an editor and integrated sharing via the Workshop. And Valve have already mentioned they'll be using the Workshop for Portal 2 maps and Left 4 Dead 2 content.
Just like the Steamworks toolset and Steam Cloud features, it's up to developers whether they'd like to use Steam Workshop and Steam Collection features in their games. As far as we can tell, it's a massive win-win for modders, gamers, and modding gamers alike. We'll be updating our Collections as we find more cool stuff, and starting a few new ones. In the meantime,
here's Valve's blog post about them