What do you call a game of Titanfall without any titans? It's a question worthy of Bishop Berkeley, who was quite the fan of mech-based multiplayer shooters, as you may recall. Whatever you call it—'Fall', maybe?—Titanfall sans titans is now a thing, at least in the game's new Pilot Skirmish mode, added today. Wonderfully, Update 6 also adds colourblind options and new burn cards to Respawn's game, while removing the penalties for joining a match late.
In much the same way they did with the Expedition DLC pack, Respawn is drip feeding details on the second Titanfall map add-on. Entitled Frontier's Edge, the three maps will feature 'Dig Site' among them, which Respawn has detailed in a new blogpost.
Earlier this month, Respawn ditched Titanfall’s dedicated Capture the Flag and Pilot Hunter game modes. You could still stumble upon them in the game’s Variety mode, but you couldn’t choose to play just either of them if you wanted. At the time, Respawn explained that it removed the modes because not enough people were playing them, which led to poor user experiences. Today, it posted a much more detailed explanation, and also how it’s going to bring the modes back into the game.
“Two outta three ain’t bad” best describes Titanfall’s debut map pack, Expedition. Set after the campaign’s battle of Demeter, it sees the Milita scurrying off to frontier worlds with the IMC in hot pursuit.
War Games is the trio’s best, taking place inside the virtual training simulator that kickstarts the campaign. It’s almost meta map-making, fusing together existing architecture from levels like Angel City and linking them up in a sleek, Tron-like framework. Whereas other maps shoot for the illusion of reality, scrabbling to shoehorn in some contextual reason why a building planner would insist on so many curved walls, War Games is a videogame level.
Chris Thursten questioned Titanfall's staying power in his review back in March, and that staying power is unlikely to be invigorated by Respawn's decision to remove the Capture the Flag and Pilot Hunter modes from the PC version of the game. Well, that's not entirely accurate - they've removed both modes as separate playlists, but they're still around in the Variety game mode, or if you decide to play a private match. The reason for their removal? They were "not widely used" in the PC version, causing "overlong wait times" for players who wanted to join. Removing said modes is one way to reduce wait times, I guess.
It took me almost 100 hours, but I finally managed to burn myself out on Titanfall. Honestly, I’d probably still be playing it if I didn’t completely stall out on of the Gooser Challenge, even after Respawn nerfed the requirements. At this point I need some new walls to run on to entice me to get back into it, and I’m about to get them.
"THWOMPBOOOSH!" That's the sound of Respawn dropping the very first batch of Titanfall DLC right into your lap. Called Expedition and launching later this month, the pack contains three maps: War Games is based in the memorable training simulator from the game's campaign. Runoff is, uh, watery. And Swampland—the star of a new 'making of' trailer—is set among the ruins of ancient alien technology. This is my favourite.
A few weeks ago Respawn Entertainment revealed details about War Games, one of the three maps coming in Titanfall’s first DLC pack, Expedition. Today, designer Geoff Smith walks us through another map, Runoff, a smaller map that was originally made for but cut from the full game.
I’ve already put 81 hours into Titanfall. It’s been hard to play anything else, but I promised myself I’ll take it easy until the first DLC, Expedition, is released. It will add three new maps: Swamplands, in which you’ll wallrun on trees (barkrun?), Runoff, which sounds sewer-themed, and War Games, which takes place in Titanfall’s training simulator. So far we’ve only got the smallest peek at Swampland, but today Respawn gave us a thorough breakdown of War Games.
In his Titanfall review, Chris questioned how much staying power the mech-tastic shooter would have. It's a legitimate concern—online shooters can be heavily populated the first week, but if your fellow players move on, there won't be anyone left to shoot but bots. Luckily, we're not the only ones worried about the game's lasting appeal. Respawn Game Director Steve Fukuda today published a roadmap of further changes and content to keep Titanfall stomping through the coming months.
Titanfall is one of those games that looks better in motion. Its attractiveness is owed to animation more than texture resolution or lighting. Here are a selection of moments from my time with the review version of the game that show off why this is one of the most exciting new shooters in years.
If you plan on playing Titanfall on a laptop or want to install it on a solid state hard drive, you might need to prepare in advance for the game’s March 11 release date. Responding to a question from a fan, Respawn Entertainment’s Vince Zampella said on Twitter that the PC version of Titanfall’s will be a 21 gigabyte download, and will take up a whopping 48 gigabyte when installed.
The Titanfall beta ends tonight, so we're saying goodbye for now to our space diving stomp machines with a two hour livestream starting at 4 p.m. PST (That's 7 p.m. EST and 12 a.m. GMT). Watch as Tyler wall-runs, shotguns, rodeos, and dies over and over until the beta ends or he gets hungry and wanders off to find pizza.
Never mind that I'm such a bad shot I couldn't hit the side of a giant mech—here's the Titanfall beta in glorious 1440p with the settings cranked as high as they go, recorded on the Large Pixel Collider, our four-Titan Voltron which we built with help from Digital Storm and disrespect for the natural order.
The Titanfall beta is live (read and watch our impressions), and what better PC to run it on than our own Large Pixel Collider, with its four GeForce GTX Titans? We actually only powered up two of the Titans for this battle (a long story involving watt meters and circuit breakers), but that didn't stop us from spanning three 1440p monitors for a total resolution of 7680x1440.
EA and Respawn have opened up registration for Titanfall's beta. The robotic multiplayer shooter, out on March 11, is the first game from Respawn Entertainment, and its beta will be your first chance to try one of our most anticipated games of the year.
Respawn will be running a Titanfall beta test on PC and Xbox One, according to Respawn co-founder Vince Zampella, who promises more details soon. "#supersecret announcement time," Zampella tweeted earlier today. "I'm sure no one has been able to guess from the leaks. PC and XboxOne Beta! Details in the coming days."
Yes, mechs sound cool, but there are downsides. Take PCG's own NEWSBOT3000. Here we were enjoying some mince pies at PCG towers, when he bursts in, LEDs flashing, going on about some Titanfall trailer or other. Admittedly, it would have helped if we hadn't lost the deactivation codes, but... Dammit NEWSBOT, put down that freelancer. Fine, I'll post about the video already.
Among the announcements at the VGX Awards yesterday were a few new details regarding Titanfall, which hits PC in the new year. The videos below detail two confirmed Titan classes: Ogres and Stryders. Ogres are heavy duty tanks which can absorb a tonne of damage at the expense of agility. Meanwhile, Stryders are basically the opposite: they're easy to take down but you'll need to be a good shot because they're quick.
Respawn Entertainment announced a March release date for its debut game not too long ago, but didn't go into more details than that. Would it be a timed exclusive for the upcoming Xbox One? How long would PC gamers have to wait? Would Respawn require Windows 8 for its robot battles? Thankfully, all of these issues have now been cleared up.