It's well established that amazing things can happen in Minecraft, but this is something else. Few people will deny the allure of giant robotic killing machines, but some are more passionate about them than others. In the video above, Minecraft expert Cubehamster has crafted a gargantuan mech entitled Mega Gargantua. The fully functioning robot took 60 hours to construct and does not need Command Blocks or any other mods to get up and running. In fact, if you were patient enough you could build it in Survival Mode.
This might be the first trailer to make me give a football game a curious glance since the days of the Mega Drive, and it's all thanks to EA's current obsession with emotions. Not content with turning The Sims into an emotional melting pot, they're giving each player in the noble game of football their own "emotional intelligence", which will visibly change over time depending on how the match is progressing. While players won't sit cross-legged in a huff after someone misses a goal, their reaction animations will alter in both positive and negative ways to proceedings, according to this latest trailer. See what this entails after the break.
I remain skeptical of Comcept's second crowdfunding campaign, but I've finally found a video that makes me interested in Keiji Inafune's definitely-not-mega Mighty No. 9. Stick around for two minutes of dashing, shooting, boss battles, a few of hero Beck's transformations and more.
It might have been rumoured for a while, but it's still unprecedented. Tonight at the International Valve took the lid off Techies, a DotA hero with a cult following due to his continued absence from Dota 2. Like Valve's other great unfinished projects - Ricochet 2, Portal 5 - Techies have become an event so long-awaited that it seemed like it'd never happen at all.
In an unusual twist, this week's Best Games don't appear to be have been created with a game jam in mind – but that doesn't mean I don't have some hot, sticky, viscous game jam news to relay: Game Jolt now allows users to set up their own game jams using a seemingly easy-to-use set of tools. Before the Jampocalypse begins in earnest, let's stop to appreciate a handful of games operating under their own specific themes, each with something bold and new to impart. Read on for a splash of colour, a sweary Scotsman, a modern-day maze, an interactive short story and touchy-feely bomb-defusal. Enjoy!
Darkwood is a top-down, roguelikey, randomised horror, and one that (based on trailers at least) appears to have an atmosphere you could cut with a rusty machete. We mentioned that it was coming to Steam Early Access back in April, but it turns out that "coming soon" meant "coming in a few months". A new interactive trailer reveals that Darkwood's now pitching camp in the Early Access wilderness on July 24th, a date which couldn't be more next week if it tried.
The Crew's closed beta will be arriving a little earlier than its original July 23rd deploy date, perhaps due to opportune driving conditions, or clement weather - we just don't know. We do know, however, that the beta will now be waiting outside your house, keys in hand on July 21st, giving you a whole working week of slightly buggy open world driving fun before you have to take it back to the rental place. If you haven't signed up yet, you can still do that here, but be warned: you will need a uPlay account. You'll find details of the closed beta after the break.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, as a few lucky people get a glimpse of the new Doom, a look back to one of the forgotten games that preceded it.
Very few genres start with their most famous game. In the case of shooters, Doom set the template that everyone would first wisely try to build on as far as style, design, deathmatching and feel, but it wasn't even close to being the first FPS. Nor was its predecessor, Wolfenstein 3D. Even without looking at other companies, id Software had two before either of them - fantasy-themed Wolf 3D predecessor Catacomb 3D (not the "Catacomb Abyss" series that used the same engine but was made elsewhere, as well as featuring the most eye-gouging wall textures ever inflicted on an unsuspecting world), and the super-miminalistic Hovertank 3D back in 1991, which had simple coloured boxes for levels and turned heads less for its complexity as its speed - something that Wolfenstein 3D would later weaponise.
But before that? Let's check in with Core Design, years before striking gold with Lara Croft...
Early Access reviews offer our preliminary verdicts on in-development games. We may follow up this unscored review with a final, scored review in the future.
Hexagons have never looked this good. Endless Legend paints a watercolor fantasy across its 4X strategy grid, and the pieces that fill those hexagons—distinct warring factions, indigenous races, fire trees and magical orbs and mysterious ruins—build a rich and deeply complex game world. Complexity is typically expected from 4X strategy games, but playing them before they're complete is not. And Endless Legend is definitely not complete.
Yesterday, I wrote that I'm disappointed by Cult of the Wind—not because it's a bad game, but because I can't play it to find out if it's a good game. It runs fine, but I didn't see anyone in the single official server all day. I was surprised: Cult of the Wind generated a lot of excitement on Steam Greenlight, so where are all the players? In an e-mail correspondence, creator Alex Allen tells me he's also surprised, and expresses concern about the effects of Greenlight and Early Access.
The space combat sim EVE: Valkyrie is a particularly exciting addition to the genre because it's being built from the ground-up to use the Oculus Rift VR headset. Assuming it lives up to the hype, that will make it one of the most uniquely immersive gaming experiences available, as players will have complete freedom of view through their cockpit windows as they yank-and-bank across the galaxy. But despite that great potential, executive producer Owen O'Brien doesn't believe it will herald a new generation of similarly engaging FPSes.
Speaking to PC Gamer about yesterday’s Doom reveal at QuakeCon, Bethesda Softworks VP of PR and Marketing Pete Hines explained that the livestream cut out because Doom isn’t ready for a “formal announcement." Only QuakeCon attendees in the room were allowed to see the gameplay demonstration, and unless video of it leaks, we probably won’t see anything else about Doom until next year.
Tiago Sousa, a longtime Crytek employee who served as the R&D Principal Graphics Engineer in the company's Frankfurt studio, has announced that he's left the company to become the Lead Rendering Programmer at Doom developer id Software.
Released yesterday to commemorate the start of QuakeCon 2014, the Quake 4 mod False Dawn is a non-linear, multiple-goal mission with up-to-date graphics, overhauled health and damage systems and even a story that actually has some meat on the bone.
In response to an open letter written by a group of developers and "concerned citizens" criticizing the company for its inconsistent handling of security issues on Steam, Valve has created a new security web page explaining its processes for handling reports but says there are no plans to introduce a "bug bounty program."
Previously on the Areal saga, all this happened. To summarise: Areal turns up on Kickstarter, claiming to be a game "from the developers of the cult hit STALKER". People—including the ex-Stalker devs of Vostock Games—were unhappy that, in their pitch video, West Games used footage taken from Stalker and various off-the-shelf Unity assets, without clearly mentioning that neither are reflective of the product they're creating. The scepticism surrounding Areal hasn't dissipated—culminating most recently with a Reddit AMA in which many users accused West Games of avoiding their questions. Now, still short of their $50,000 goal, the team are instead trying the one thing that might help their PR problem: releasing game footage. It hasn't worked.
I can't imagine a combination of words more targeted to my interests than "rhythm roguelike". Maybe "chicken ice cream", but that would be disgusting. Crypt of the Necrodancer, however, is a sublime game—tying turn-based dungeon crawling to the beat of a Danny Baranowsky soundtrack. Even better, it will be available at the end of the month, with the Early Access version launching on 30 July.
The second GaymerX—the LGBTQ-oriented gaming convention—took place last weekend. In addition to workshops, parties and more Pokemon-themed competitions than you would think possible, the event also featured a number of guest speakers. Among them, Bioware's David Gaider, Jessica Merizan, Robyn Théberge, Karin Weekes and Patrick Weekes—who participated in two panels: "Building a Better Romance" and "Freaking out the Neighbours". Bioware have now uploaded the audio from both talks to YouTube.
Kerbal Space Program's much-teased First Contract update has launched. Not launched in the rocketry sense—with drama, tension and spectacle. It's more likely that someone simply clicked a button. Job done. To add at least some ceremony to update 0.24, SQUAD have released a new 'cinematic' (read: completely unrelated to anything) video, detailing the further adventures of Kerbalnaut Jeb.
QuakeCon is happening. Amid the rows of LAN-goers intravenously absorbing energy drinks, and the shared sense of smugness at having seen exclusive DOOM footage, the event is also home to a couple of announcements. For instance, Bethesda VP Pete Hines announced that the free-to-play arena shooter Quake Live will arrive on Steam "very, very soon". How soon? Very. How soon, more specifically? He didn't say.