Toxic Games

Q.U.B.E: Director's Cut adds a story to the indie puzzler

Emanuel Maiberg at

I lump Q.U.B.E. in with a few other first-person puzzle games that came out after Portal proved that that can be a successful genre. Like Quantum Conundrum, for example, it wasn’t as brilliant as Valve’s masterpiece, but so few things are. It had fun, clever puzzles, and it didn’t really bother me that it didn’t have a story to tie them together. It was relaxing that way, like playing a really elaborate Sodoku puzzle. But that changes with the release of Q.U.B.E: Director’s Cut, hopefully for the better.


QUBE's first DLC introduces more colors than ever before

Katie Williams at

I was kinda hoping QUBE's new DLC would introduce a threat to its environments' sterility. Some rusting equipment here, a biohazardous blood spatter over there — you know, something that'd make the puzzler stand out, on first glance, as more than just a Portal wannabe. But hey, even if Against the Qlock isn't teeming with threats to one's health, it sure is stuffed with all of the colors.


Qube review

PC Gamer at

Part game, part job application, QUBE is a first-person spatial puzzler set in a series of austere, white-panelled test chambers that you navigate and escape by way of handheld sci-fi gadgetry. It’s a lot like Portal. In fact, it’s pretty much a handwaving bid to become the next Narbacular Drop – the student project that proved so delicious its developers were hurriedly slurped up by Valve Corp.


Inside the Indie Fund: a better deal for developers

Matt Purslow at

At a panel at GDC, the team behind the Indie Fund - an experiment in successful indie developers putting funds to their peers - revealed the success, failures, and the first batch of three games that have received cash.

The fund launched in 2010, with not just the intention of making great games, but to improve the situations indie game developers find themselves in when negotiating with publishers. The Fund team is compirsed of some stellar indie talent; among them members of 2D Boy (World of Goo), Number None (Braid) and thatgamecompany (Flow). Games developers that receive Indie Fund money own their own IP, and pay back their investment in fairer terms. If their game fails to recoup costs, then the developer is relieved of their debts after three years.

Read on for the details, and videos of three promising titles.