I was kinda hoping QUBE's new DLC would introduce a threat to its environments' sterility. Some rusting equipment here, a biohazardous blood spatter over there — you know, something that'd make the puzzler stand out, on first glance, as more than just a Portal wannabe. But hey, even if Against the Qlock isn't teeming with threats to one's health, it sure is stuffed with all of the colors.
Part game, part job application, QUBE is a first-person spatial puzzler set in a series of austere, white-panelled test chambers that you navigate and escape by way of handheld sci-fi gadgetry. It’s a lot like Portal. In fact, it’s pretty much a handwaving bid to become the next Narbacular Drop – the student project that proved so delicious its developers were hurriedly slurped up by Valve Corp.
At a panel at GDC, the team behind the Indie Fund - an experiment in successful indie developers putting funds to their peers - revealed the success, failures, and the first batch of three games that have received cash.
The fund launched in 2010, with not just the intention of making great games, but to improve the situations indie game developers find themselves in when negotiating with publishers. The Fund team is compirsed of some stellar indie talent; among them members of 2D Boy (World of Goo), Number None (Braid) and thatgamecompany (Flow). Games developers that receive Indie Fund money own their own IP, and pay back their investment in fairer terms. If their game fails to recoup costs, then the developer is relieved of their debts after three years.
Read on for the details, and videos of three promising titles.