Rampages require a level of planning and detail that most people just don't consider. If, like in the Carmegeddon series, you're entering into vicious vehicular combat amongst the crumpled metal of your adversaries and the soft squelch of passing onlookers, you're going to need some pretty good suspension. Lucky then that this video glimpse of Carmageddon: Reincarnation is solely focused on that subject.
The Duels of the Planeswalkers games have always been a bit of a gateway drug for Magic: The Gathering. They’re an economically-responsible way to get a taste of the card game, but they’ve always strayed far and away from being a form that actually captures the magic of creating and testing decks. With the addition of sealed play, Magic 2014 is finally trying to be more than just a noob-friendly introduction to M:TG.
Would chess be a better game if bishops were replaced with randomly moving Inquisitors? Would Cluedo be improved by the addition of a demon-spewing Hellmouth? After spending a few days with Risk: Factions, I’m tempted to say ‘Yes’.
Although RF does include the classic game, its meat is a twisted re-interpretation in which moggies, zombs, robots, men and yetis battle for continental control. The new factions actually add little beyond some pleasing combat animations – what refreshes is the introduction of a range of new maps dotted with enticing buff structures.
Stainless Games, the developers of the original Carmageddon and the Carmageddon 2: Carpocalypse Now have reaquired the rights and are developing Carmageddon: Reincarnation. It's been fourteen years since the original Carmageddon and eleven years since The Death Race 2000 (not made by Stainless) ended the series. Can a new game make it in the modern games marketplace? Carmegeddon: Reincarnation is slated for 2012.