Things have come a long way since Max monologued his way through the first game wearing this facial expression. Three of the four new screenshots show close-ups of Max's three new looks. There's the youthful Don Draper Max, washed up beard-of-sorrow max and Stone Cold Steve Austin Max, all looking mean, all firing guns. What do you think of the new Max? Get ready to judge his face. Three, two, one ... GO!
This article originally appeared in PC Gamer UK 233.
Mull this over: it’s been eight years since we last saw Max rip a raw, bloody wound through the New York criminal underbelly. Eight years. That is old (staff writer Rich was 17 when Max Payne 2 came out). But no one has managed to take his place. Kane & Lynch tried, and they’re still trying, but for grumpy, hyperviolent third-person action, we really need some more Max.
Despite a new haircut and the sunnier setting of Sao Paulo, as I’m shown the new game in Rockstar’s offices it’s clear they’re sticking to the well-worn path that Max sourly trod before. In fact, we’re in New York. Brazil does feature a lot, but this wouldn’t be the same game without a dingy, Big Apple corridor to tear up.
Rockstar's Dan Houser has been shedding a little light on the creative proces behind the gruff, manly second sequel to Max Payne. Speaking to Gamasutra he rightly points out that the rose-tinted glasses often blur out older game’s deficits - a challenge that Rockstar faces with Max Payne’s legions of dedicated fans. “I think the challenge of nostalgia is a more profound one, because one thing about video games is your memory tends to remove the horrendous,” said Houser. “You want to appeal to the fans of the original and bring in a new audience.”
When asked about Max Payne’s hair rotation (bald with beard), Houser commented that the issue was a contentious one. “We saw a lot of people questioning our parentage, and our right to be doing this and, you know, our right to even exist,” said Houser. “There is a lot of love for this property. The fact that there's a huge rabid fan base is something that is very much in our favor.” It sounds like Rockstar is taking Max Payne seriously, and has a huge amount of respect for the franchise. We’re so excited that the four months until its launch in March 2012 might as well be taking place in bullet time.
The GTA V trailer provoked a lot of intrigue here at PC Gamer. Are characters from other GTA games going to make appearences? Will it be a retro setting, or will it, like IV, take place in the modern day? Will there be a poorly optimised PC mission where you have to awkwardly pilot a remote control helicopter into a maze-like building?
One element of the game that’s looking increasingly certain is the lead character, and - more specifically - the voice actor lending his tones to him. According to Eurogamer, Ned Luke’s IMDb page currently lists him as “Albert De Silva” in Grand Theft Auto V, and a tweet from actor Jimmy Taenaka said, “My fellow thespian Ned Luke is the lead voice and profile in the upcoming game by Rockstar Grand Theft Auto 5! Way to go Ned! Wholly Molly!”
The dust has finally settled on the GTA trailer! You've probably watched it twice by now. So what's next? Rumour and speculation of course. Absolutely loads of it.
Tom's multiple protagonist's theory is still holding up. Eurogamer take the idea one step further, implying that the three character's featured could be Tommy Vercetti, Niko Bellic and Carl Johnson. It's a neat idea, but one that doesn't quite fit in with the previous game's timelines. The trailer's main character could still be an older an older Tommy Vercetti though, even if Ray Liotta's agent has confirmed with IGN that he's not returning for voice over duties.
Grand Theft Auto 5, or GTA 5 (if you're an acronym kind of dude) trailer alert! Sit back and have a little watch.
We mentioned a few Grand Theft Auto 5 rumours earlier today but now, with the benefit of hindsight, you can either mock or bask in the awe of our incredible insight. For some spookily accurate insight, check out what PSM3's Dan Dawkins had to say a few weeks ago.
We'll have a more in-depth analysis of the first Grand Theft Auto trailer on the site as soon as possible. For now, just watch and comment.
Being able to dive around like a loon firing automatic weapons is brilliant, but both Max Payne and Max Payne 2 failed to sensibly figure out what happens when the player dives head first into an adjacent wall. The previous "solution" was to have Max's forehead phase slightly into the concrete while his entire body hung horizontal in midair for a moment. He'd then slide down to the floor and continue as normal. We'll have to wait and see what Rockstar do when Max Payne 3 comes out next year.
It's clear from the latest screenshots that Max will be airborne quite a lot, hopefully for the majority of the game. See him diving, posing and exploding things in the four new screens below, spotted on the Max Payne 3 site.
In five days, we'll get our first look at GTA V in the announcement trailer. But for now, all we know is this: it has a V in it. So what are we hoping for this time around? What did GTA IV get right, where did it fail, and where does the series need to go next? We've gathered our thoughts into deliciously digestible list form. Add yours in the comments.
Rockstar have sent over details of the LA Noire Complete Edition, which will be out on November 8. The Complete Edition of the detect-'em-up will cost $49.99/ €49.99/£39.99 and include all of the follow up DLC cases added after launch on the consoles, "including the “Nicholson Electroplating” Arson case, “Reefer Madness” Vice case, “The Consul’s Car” Traffic case, “The Naked City” Vice case and “A Slip of the Tongue” Traffic case."
We can expect the PC version of LA Noire to make good use of the PC's extra clout with "increased resolution and graphical detail" and support for Nvidia 3D vision. Get a sense of how well it'll run on your rig with the system specifications below. Apparently LA noire will need a "DVD Drive" to run. Don't tell LA Noire hero Cole Phelps, he'll shoot you on sight. He'll never have seen such technology, being from the '40s and all. Also, he's a bit of a dick.
Recently we highlighted the remarkable ICEnhancer 1.2 mod for GTA IV, a visual overhaul that had us all reaching for the "install GTA IV" buttons on our Steam accounts. Redditor dfkjsd posts with news that the mod has now hit version 1.25. The mod creators have put out a lovely new trailer to celebrate, with lots of driving and some occasional slow-mo hyperviolence. You can grab the latest version of ICEnhancer now from GTA4-mods.com.
Rockstar Games are bringing LA Noire - the critically acclaimed detective game released for consoles last month - to PC this autumn.
The news was just announced on the official Rockstar website. Click through for the details.
Rockstar are pushing the Max Payne hype machine into the next gear, firing out some new screen shots to wow us all. These new images really do tell a new story for the third game in the series, giving the impression that it will follow Max from his days as a NYC detective to a change of career and fashion style philosophy in São Paulo. Through the shots we can see Max sporting his beloved leather coat and his full head of hair, progressing onto a more John McClane look, before finally taking up that now-infamous floral shirt. Look after the jump for the full Max Payne 3 catwalk.
New details of Max Payne 3 have emerged, confirming that the super slow-mo shooting of the first games will be returning for the sequel, along with the original voice of Max Payne, James McCafferty, who will be fully motion captured to play the part of Max. The game's story will jump around in time, and will feature a younger Max with a full head of hair, as well as the bulkiy, bald Max we've seen in screenshots so far.
A Youtube user has found a way to set the wheel friction of all the cars in GTA IV to a negative value. The resulting video he's taken of the madness is the funniest thing you'll see today. Read on for the video, and details on how to pull the same trick in your own copy of GTA IV.
The Trashmaster is a full length film shot entirely in GTA IV using the extensive movie editing tools that were released with the PC version of the game. The film follows the adventures of a garbage man and his secret life as a shotgun wielding vigilante, following reports on the police radio he has in his garbage truck to clean up the street, one crook at a time. You'll find the whole movie embedded below.
The bloody-good-deal alert klaxon has just gone off at PC Gamer HQ, signalling the appearance of another bloody good deal. Right now you can steal away all but the most recent of the Grand Theft Auto Games, from the 2D original through to GTA: San Andreas, for just £5, which is a saving of 75%. The first two games aren't even available to buy on Steam any other way, and GTA 3, Vice City and San Andreas are all brilliant, and in many ways, very different games. The deal will last until Monday and you can grab it now on Steam.
These Episodes - both The Lost and Damned and The Ballad of Gay Tony - are Grand Theft Auto served neat. The two tales are presented without mixer, without the dull filler that made GTA IV look more like an astounding technological achievement and less like a world you wanted to live in. Unlike the drugs almost every character in both of these stories snorts, smokes, or injects, EFLC's ingredients are uncut: get a habit, and you're mainlining bike gang shootouts, helicopter-jackings and explosions at every juncture.