Randy Pitchford

Sega blames Gearbox for misleading Aliens: Colonial Marines marketing in new legal filing

Andy Chalk at

The Aliens: Colonial Marines legal battle between Gearbox Software and Sega of America has become a little bit uglier, as Sega has filed documents claiming that not only was Gearbox an equal partner in the game's marketing, it sometimes took matters into its own hands and made promotional promises without the publisher's approval. The allegations directly contradict statements made by Gearbox in July, when it said that it was just a contractor on the game and had absolutely nothing to do with the game's marketing.

Battleborn, Gearbox's new "triple-A hero-shooter," promises FPS gunplay and MOBA-like strategy

Andy Chalk at

Gearbox Software's next big thing is Battleborn, an "ambitious fusion of genres" that combines the action of multiplayer first-person shooters with the co-operative combat elements more commonly seen in MOBAs. It sounds vaguely reminiscent of the Borderlands games but publisher 2K Games says we've never played anything like it before.

Borderlands: The Pre-Sequel interview — Randy Pitchford on why this isn't Borderlands 3, and how he "loves to play on PC"

Tim Clark at

As part of our first look at Borderlands: The Pre-Sequel, we got to fire some questions at assorted Gearbox and 2K Australia developers, alongside other members of the press. These are those…

Borderlands 3 isn't currently in development

Emanuel Maiberg at

You'd think that with the success of Borderlands 2, Gearbox would already be hard at work on Borderlands 3, but that isn't the case. "I'm not going to fuck around with you like Valve does with Half-Life 3," Gearbox CEO Randy Pitchford told Polygon. "We know we want it and we know it should exist, but we don't know what it is yet."

Gearbox has more Borderlands DLC in development, but don't expect as much

Perry Vandell at

If you follow the happenings of Pandora with any form of regularity, chances are you know Gearbox is pumping out Borderlands 2 DLC past what was originally promised (and paid for) in the original Season Pass.

Gearbox: More Borderlands 2 DLC coming, new IP in development

Perry Vandell at

It’s easy to imagine Borderlands 2’s trail of DLC ending with an adventure in Tiny Tina’s schizophrenic mind, but CEO and President of Gearbox Software Randy Pitchford has different plans.

Borderlands 2 skill trees detailed in funky web-app

Marsh Davies at

The Borderlands 2 website has launched this handy little skill picker, allowing you to explore the skill trees of the game’s four complex classes: Commando, Assassin, Siren or Gunzerker.

Borderlands 2 "Mechromancer" class planned as post-launch DLC

Tom Senior at

A fifth playable class will be added to Borderlands 2 after release. Early designs cast the new character as a small cyborg girl with the ability to control a small army of mechanical "Deathtrap" robots, which will serve as more killy incarnations of Borderlands' jabbering Claptraps. Gearbox boss Randy Pitchford has told Gametrailers that the "Mechromancer" DLC is currently in the design stages, and will be worked on properly once the core game has been polished off.

Aliens: Colonial Marines - an inside look with the Gearbox team

Chris Antista at

Gearbox’s Aliens: Colonial Marines has been gestating in the chest of development hell for some time, but thankfully, it’s finally burst forth from that metaphorical ribcage into the realm of hands-on playability. Care to see how the campaign is holding up the legacy of the classic films, or how the multiplayer is borrowing from the best parts of Left 4 Dead? Of course you do, so peep the video above for an inside look at Aliens: Colonial Marines with Randy Pitchford and the Gearbox team.

Duke Nukem is about fun, not being competitive says Pitchford

Matt Purslow at

Talking to Gameshark, Gearbox CEO Randy Pitchford has said that the multiplayer component of Duke Nukem Forever is primarily about being fun, rather than the highly competitive nature that is frequently seen in titles such as Call of Duty.

“I think there are some people who play Call of Duty and Halo very competitively, but I think most players play to have a good time,” the Gearbox CEO told GameShark. “They’re more casual about it." Read on for further insights from Pitchford.

Intern Arena: Has Duke Nukem crossed the line?

PC Gamer at

Last time on Intern Arena, Lucas narrowly edged out Anthony in a 60-40 split. But Anthony has a plan. He knows what he must do.

Anthony, sitting in a dark room, camera pans around him] He's the most the dangerous—and brilliant—criminal mind I've ever know. For years, I've been watching him, tracking him, studying his every move. I know his every mannerism, every facial tick, gesture. I know him better than he knows himself. And now, after all this time, I finally figured out a way to trap him.

I will become him.

Duke Nukem Forever delayed, again

Owen Hill at

Duke. Offensive or not so offensive, you're one tardy man.

Yes, Duke Nukem Forever isn't getting released until June 14 in the US and June 10 for the rest of the world. Last thing we heard, Duke was getting released in early May.

Randy Pitchford confirmed the delay on 2K's YouTube channel. Click more for the video.

Babe slapping in Duke Nukem: Gearbox head clarifies strength of gesture, anatomical target

Owen Hill at

Yesterday we reported on a multiplayer mode in the upcoming Duke Nukem Forever that plays like Capture the Flag, but features abductable women instead of flags. We also explained that the mode will allow you to slap the “babe” if she “freaks out.”

Since the story went live, Gearbox CEO, Randy Pitchford, has confirmed the direction of the gesture. Last night he tweeted “Get it right, folks! In the DNF MP game "Capture the Babe", Duke can give the girl a love smack on the booty - not face!” That still strikes us as creepy.