You'd think that with the success of Borderlands 2, Gearbox would already be hard at work on Borderlands 3, but that isn't the case. "I'm not going to fuck around with you like Valve does with Half-Life 3," Gearbox CEO Randy Pitchford told Polygon. "We know we want it and we know it should exist, but we don't know what it is yet."
If you follow the happenings of Pandora with any form of regularity, chances are you know Gearbox is pumping out Borderlands 2 DLC past what was originally promised (and paid for) in the original Season Pass.
It’s easy to imagine Borderlands 2’s trail of DLC ending with an adventure in Tiny Tina’s schizophrenic mind, but CEO and President of Gearbox Software Randy Pitchford has different plans.
The Borderlands 2 website has launched this handy little skill picker, allowing you to explore the skill trees of the game’s four complex classes: Commando, Assassin, Siren or Gunzerker.
A fifth playable class will be added to Borderlands 2 after release. Early designs cast the new character as a small cyborg girl with the ability to control a small army of mechanical "Deathtrap" robots, which will serve as more killy incarnations of Borderlands' jabbering Claptraps. Gearbox boss Randy Pitchford has told Gametrailers that the "Mechromancer" DLC is currently in the design stages, and will be worked on properly once the core game has been polished off.
Gearbox’s Aliens: Colonial Marines has been gestating in the chest of development hell for some time, but thankfully, it’s finally burst forth from that metaphorical ribcage into the realm of hands-on playability. Care to see how the campaign is holding up the legacy of the classic films, or how the multiplayer is borrowing from the best parts of Left 4 Dead? Of course you do, so peep the video above for an inside look at Aliens: Colonial Marines with Randy Pitchford and the Gearbox team.
Talking to Gameshark, Gearbox CEO Randy Pitchford has said that the multiplayer component of Duke Nukem Forever is primarily about being fun, rather than the highly competitive nature that is frequently seen in titles such as Call of Duty.
“I think there are some people who play Call of Duty and Halo very competitively, but I think most players play to have a good time,” the Gearbox CEO told GameShark. “They’re more casual about it." Read on for further insights from Pitchford.
Last time on Intern Arena, Lucas narrowly edged out Anthony in a 60-40 split. But Anthony has a plan. He knows what he must do.
Anthony, sitting in a dark room, camera pans around him] He's the most the dangerous—and brilliant—criminal mind I've ever know. For years, I've been watching him, tracking him, studying his every move. I know his every mannerism, every facial tick, gesture. I know him better than he knows himself. And now, after all this time, I finally figured out a way to trap him.
I will become him.
Duke. Offensive or not so offensive, you're one tardy man.
Yes, Duke Nukem Forever isn't getting released until June 14 in the US and June 10 for the rest of the world. Last thing we heard, Duke was getting released in early May.
Randy Pitchford confirmed the delay on 2K's YouTube channel. Click more for the video.
Yesterday we reported on a multiplayer mode in the upcoming Duke Nukem Forever that plays like Capture the Flag, but features abductable women instead of flags. We also explained that the mode will allow you to slap the “babe” if she “freaks out.”
Since the story went live, Gearbox CEO, Randy Pitchford, has confirmed the direction of the gesture. Last night he tweeted “Get it right, folks! In the DNF MP game "Capture the Babe", Duke can give the girl a love smack on the booty - not face!” That still strikes us as creepy.