Modern Warfare 3's final DLC pack, the appropriately named Final Assault, has successfully infiltrated Steam, around a month after being released for the Xbox 360. The game's fourth expansion contains five maps: Decommission, Off Shore, Gulch, Boardwalk and Parish. The first is rather excitingly described as a "graveyard of rotting ocean liners", the second is another oil rig, and the third is a Wild West ghost town. Boardwalk and Parish, meanwhile, consist of a seaside arcade, and a bombed-out New Orleans parish. Something for everyone, then. To prepare for the belated release, Infinity Ward have released an update for the game, the details of which lie below.
Wargaming's World of Tanks probably offers the best multiplayer experience of smashing together rolling metal boxes of death for your money's worth (read: absolutely free). Even deadly military hardware benefits from extreme makeovers, and Wargaming's anticipated patch 8.0 releases today with significant upgrades to visuals and physics in addition to a new fleet of tanks and a small army of minor balance tweaks.
Blizzard's massive 5.0.4 update for World of Warcraft hit servers today, bringing significant overhauls to the MMO's talent system and class design as a forerunner for Mists of Pandaria's release on September 25.
Diablo 3 is currently down in the USA while patch 1.0.3 - which adjusts loot drop rates at high difficulties and overhauls the cost of crafting - launches. It's due back up at 1pm PDT/4pm EDT.
The patch doesn't launch in Europe and Asia until tomorrow. The game will be down from 2am GMT/3am CEST on the 20th until noon GMT/1pm CEST - so if you've got urgent business with the Lords of Hell, get it all sorted out this evening. By 'get it all sorted out', I mean 'click on them until they die'. Check out our run-down for more on patch 1.0.3.
Rockstar Games have released their first patch for old man shooter Max Payne 3. Compatibility issues, crashes and mouse sensitivity and acceleration have all been fixed, and there are more patches in the pipeline. It also locks the game's aspect ratio, so if you were wondering why Max was looking a little portly it might have been because the game thought you were playing on a 14" CRT monitor.
Rockstar also say that they're aware of "a few outstanding issues including multiplayer cheaters and hackers", but that these will be fixed in a forthcoming patch. They aren't just any issues, they're outstanding issues.
See below for a complete list of the most recent fixes.
There's a small problem with anti-air missiles in Battlefield 3 at the moment. If you're in a plane and you're moving fast enough, rockets bounce off you. Okay, that's not such a small problem, but there's good news. BF3 blog note that a Battlefield 3 server patch has been released (download here) with a fix for this and a few other lingering bugs. Tank armour strength has been adjusted and there's an additional fix for the glitch that lets players lie prone on a flying MAV robot and ride it through the air. Battlefield 3 is weird.
The Skyrim patch that went into beta last week is now live and free to download through Steam. The update adds new melee finishing moves and more slow mo kill cams to show them off. The patch also adds kill cams for ranged weapons and spells, so you can see the effects of your fireballs and frost bolts right up close.
Skyrim should get a bit prettier, too. The update allows shadows to fall on grass and improves the level of detail shift across snowy landscapes. There patch also squashes a few bugs and fixes a few quests. Check out the announcement post on the Bethesda blog for more. Steam's legions of Falmer are at the ready, and will update your copy of Steam automatically when you sign in.
Not a very long, long time ago at all, BioWare put a damper on eager SWTOR players' plans with a delay for patch 1.1. The Rakghouls, the RPG powerhouse said, would rise - as they are wont to do - "within the next few days." Happily, that means tomorrow, as it turns out. The ceremonial eight hours of downtime - originally scheduled to occur this morning - have now light-speed jumped to tomorrow's early/less early hours. More specifically, patch prep will run from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET). So it's kind of like a SOPA protest, but with free presents at the end!
It takes plenty of patience to make it to the end of a multiplayer game of Civilization 5, patience often stretched to breaking point by de-syncing games and ponderous AI turns. A new patch has arrived for Civilization 5 brings "significant improvements to general multiplayer stability" and does something fancy to the AI move caching, "improving turn-times significantly."
Out-of-sync errors should be less frequent and the UI has been updated letting players see details of a game before jumping into lobbies. On the downside, Firaxis have plugged a few loopholes. In a move sure to be welcomed by the confused citizens, we'll no longer be able to trade cities back and forth to heal them and "generate endless City Strikes." Aw. Here are the full patch notes, from Steam.
Skyrim patch 1.2 stopped dead people from killing the mood at your wedding, but 1.3 is a bit more subdued. On the upside, a note concerning "dragon animation issues" probably means that your scaly, pain-breathing foes are done attempting to moonwalk through the sky, but beyond that, this is a pretty uneventful patch. Stability improvements, Radiant Story tweaks - that kind of thing. Also bookshelves! Apparently books fit on them correctly now, which is nice, since that's sort of, you know, their entire reason for existing. Check out the full patch notes after the break.
Ubisoft has released a list of the changes the Assassin’s Creed: Revelations day one patch will bring to the game. As reported by DSOGaming, the patch will improve Nvidia’s 3D vision with added sky rendering, and also fix “problems with running game in offline mode”.
Maybe Ubisoft aren’t all bad. Both Skyrim and Batman: Arkham City have required substantial post-launch patches to get them up and running properly on the PC, and these have taken a few weeks to appear. We won’t know if there are any more issues until we actually play it on December 2, but it seems Ubisoft is at least trying to nip some problems in the bud.
Full changelog after the break.
Skyrim is gaming's Disneyworld. It's positively colossal, bursting at the seams with magic, and full of giant rodents. Unfortunately, the two also share one less savory similarity: They're far from perfect. But while you can't patch out the miles-long line to ride Space Mountain, Skyrim's bugs are oh-so-squashable. Version 1.2, of course, will be doing the honors, and it's right around the corner with a Wednesday, November 30 drop date. Read on for the full patch notes, courtesy of Bethesda's blog.
Earlier this week, Bethesda asked fans to be patient as it flushed bugs out of Skyrim and then smashed them with its giant, enchanted death hammer. I may be paraphrasing a little, but you get the point. So, just how patient will we need to be? Well, Bethesda's Pete Hines has offered an answer.
"PS3 & 360 updates have been submitted for certification. PC coming too. Current estimate is they will be live the week after T’giving," he tweeted.
So that's a bit of a wait. In the meantime, has anybody in this fine audience encountered anything particularly game-breaking?
I thank my Daedric deities on a daily basis that there's already a patch (of sorts) for Skyrim's bugs, but glitches still run rampant across the snowy landscape. Don't worry, though: Bethesda has no intention of letting the worst (read: non-hilarious) ones leave a bad taste in your mouth for long. However, Bethesda PR head Pete Hines made sure to note that - despite the quadrillions of hours players have already spent roaming Skyrim's absurdly huge world - it's only been a few days since the game came out.
I'm still figuring out what I think of Hard Reset, but the 1.01 patch resolves some significant issues with the controls. In particular, switching between the N.R.G. Weapon and the firearm always felt fussy, and led to quite a few disastrous weapon-switches in the middle of combat. Putting the two weapons on a single swap key is a welcome change.
The sprint changes (see below) are interesting. Before the patch you you had to wait for your sprint bar to fill up completely before you could make another dash. Husbanding that sprint energy was a major component of battle strategy, especially since a lot of enemies will try to charge and corner you. Having just one burst to get out of trouble made combat a little more exciting and dangerous. But take what I say with a grain of salt: I still play System Shock 2 with weapon degradation.
Here is a selected list of changes. The full list is available on Hard Reset's Steam forum page.
Sprint (shortly) even while still recharging - Sprinting is now possible at any moment - you don't have to wait till the sprint bar fills up.
Sprint will now charge 20% faster than before.
Additional Mouse button bindings - You can bind the 4th and 5th mouse buttons.
Disable Weapon Cool-down period - Weapon cooldowns are disabled now. You can change weapon modes while the weapon is on cooldown.
Improved the time between switching between N.R.G. Weapon and CLN Firearm.
You are now able to switch difficulty midgame (the lowest difficulty ever chosen during the whole run determines the achievements unlocked)
Single Switch-Weapon Button - the F key will now switch between weapons.
The Battlefield blog has revealed a new patch for Battlefield: Bad Company 2 which should land tomorrow. It contains a whole bundle of fixes and performance enhancements, but more notably, it removes the SecuROM DRM from non steam versions of the game. And a screenshot key.
It's great to see DICE continuing to support their previous game. Check inside for a full list of patch notes.
The 1.2 Patch for The Witcher 2: Assassin's of Kings came out today, and with it the DLC "Barbers and Coiffeuses" which allows Geralt to... change his hairstyle. Which I think we can all agree is what the game was really missing.
Full Patch notes within.
“Ambition is important,” said Rift’s Executive Producer, Scott Hartsman, in a post on the game’s forum after last week's live event. “It's what keeps us improving day to day, week to week, month to month. But, it's equally important to know when you walked too close to the edge and got cut.”
That's not what players hoped they would hear after the conclusion of River of Souls—Rift’s first live world event that took place over the past two weeks. What was promoted as a massive, epic war that would make the “vicious invasions you see every day look like a lazy Sunday in the park,” turned out to be something of a disaster that left the devs publicly apologizing and offering free rewards to anyone with an active account. So what went wrong?
Anyone whose been shot by a permanently cloaked, permanently armoured enemy in Crysis 2 multiplayer will know that the game still has problems with cheaters. Crytek hope to crack down on hacks with their latest patch. The update focuses on fixing a number of multiplayer bugs, improving the UI, fixing login issues and improving anti-cheat measures. You'll find the latest patch notes below.
Blizzard have detailed the changes that patch 4.1 will bring to World of Warcraft. A huge number of balance changes, ability tweaks and quest fixes are incoming.
You can read the full list of patch notes on Blizzard's official blog.
Do you embrace patches or fear change? Let us know in the comments.