"The world described by Einstein's theory of special relativity is one not explored by many game designers," says Steven Schirra of MIT Game Lab. Which is a pretty strong opener for an email. Not only is it true, but Schirra's pointing us in the direction of OpenRelativity, MIT's solution to this alarming design void. It's a new open-source Unity toolkit, designed to let developers easily integrate time/space-bending madness into their games.
A new official blog called Valve Linux has popped up, put together by an 11-strong team of developers on a mission to "strengthen the gaming scene on Linux, both for players and developers. This includes Linux ports of Steam and Valve games, as well as partner games. We are also investigating open source initiatives that could benefit the community and game developers."
The team was set up last year, and have been experimenting with porting Steam and Left 4 Dead 2 over to popular Linux operating system, Ubuntu. "We’re just starting development and working with a single distribution is critical when you are experimenting, as we are. It reduces the variability of the testing space and makes early iteration easier and faster," say Valve.